
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 8.1Kreviews | 83% | — | $1.3M |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I kickstarted this for $250 in 2012. I've still got the autographed box copy, ammo box, poster, and all that other swag. When the game finally came out in 2014, it didn't meet my astronomical expectations, but it was reasonably fun. It's hard to get 68 memorable hours out of any video game these days, so that's worth a recommendation from me.
다렉판 웨이스트랜드2 감독판 대화 멈춤버그 유저 패치 https://bbs.ruliweb.com/nin/board/181731/read/9411055? 다렉판 웨이스트랜드 2 디컷 GOG 패치 후 한글화 글꼴 FIX https://gall.dcinside.com/m/wasteland/6187 한글화 발매해 준 거까진 고마운데... 이후 해가 지나도 진행불가 버그 고쳐주지도 않아 끝끝내 유저가 해결하고 유지보수 하고있는 게임. 게임은 재밌어요. 다만 오리지널 다 밀고 디컷 넘어오기 전까지 직접 게임 뜯어서 패치하게 될 것까지는 저도 몰랐죠.. 취향이 맞다면 그만큼 재밌습니다 🙃🙃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A real throwback game. A lot of fun elements and some inconveniences. First open world, where you choices seem to matter. They change the game, and you can even ♥♥♥♥ things up in your game so bad it can stunt you from finishing it. Good Parts: -Lots to do. -Large story and lots of characters -Choices matter -Multiple endings = more replayability -More stuff The bad parts -Not very optimized. Really chugged on my computer -Lots of dialogue. Even more than I wanted to read -Difficult at start. I actually turned it to easy for the play through -Tutorial really does not prepare you Anyway, if you liked games from the late 90s like Fallout it could float your boat.
The best writing in any video game I’ve ever played. But combat is too tedious for the modern world. — a masterpiece exists for those with godlike patience.
You can’t go wrong with a game that combines turn-based combat with a custom squad. World building is done very well, and post-apocalyptic themes are explored beyond just mutants and radiation. This is one of those games where you have a detailed plan for a new squad long before the end credits roll for your current one. Comes highly recommended if you have previously enjoyed even one of the following: Infinity-engine games (BG-saga, IWD, PT), Divinity OS, XCOM: EU or the old Fallout games. Played both the original and the director's cut, so the actual playtime is closer to 160 hours.
Perder a los cerditos me sacó de quicio. Realmente quería que aquel granjero recuperase sus animales, por eso nos jugamos el pellejo el equipo y yo, y nos metimos en la boca del monstruo para sacar de allí a aquellos cuadrúpedos rosita y que volviesen con su familia. Gasté energía y material en llegar hasta ellos y liberarlos. Fue tan terrible. De vuelta a la granja para comprobar que la familia había recuperado parte de su añorada felicidad, me encontré con los cadáveres de los cerditos en una explanada que estaba sembrada de minas anti-gorrinos. No desinstalé porque sentía la necesidad de volver a la granja y pedirles perdón. En el fondo era culpa mía no saber que mi compañera Cherry Bomb era capaz de desactivar cualquier mina enterrada en el suelo. Mi camino de regreso a la granja se hizo insoportable, como siempre. Esos minutos, o segundos u horas, o siglos, durante los cuales tus muñecos avanzan a la máxima velocidad de la que disponen hacia el punto que les has indicado. Se te hace eterno pero te da tiempo para pensar en qué vas a hacer luego, después de jugar me refiero. Al final llegan y ya has decidido que mejor seguir jugando, a ver qué pasa. Y lo que pasó es que ¡dios mío! uno de los cerditos había llegado. Ese cerdito colmó mi felicidad y no desintalé este video-libro. Si tuviese que resumir mi experiencia, diría que es como un simulador de la vida, de cómo de mierdosa es la vida. Puedes intentar hacer "lo correcto" que al final tu decisión guiada por esa moral que rige muchas de nuestras normas o actos, convertirá tu buena fe en una pesadilla de la que te arrepentirás el resto de la partida. ¿Volver para atrás? Eso no existe. Nadie vuelve a los 20 años para poder decirle a aquel amigo imbécil que realmente era eso, y no un tío guay. Era imbécil, lo intuías, pero ahora ya lo sabes. No existen ni tu amigo ni los viajes en el tiempo. Realmente esas imágenes que pululan por nuestras mentes y a las que llamamos recuerdos, flotan como el humo tras salir del cigarro hasta evaporarse. Pudo haber sido real, pudo no haberlo sido. Quise que los cerditos viviesen una vida mejor con su antigua familia sin preguntarme qué era para ellos una vida mejor. Trasladé una opinión o un deseo personal, una idealización, a un pobre cochino virtual. Tranquilamente podía haber decidido dejarlo donde estaba, el destino final seguiría siendo la misma olla, o el mismo bocadillo. Necesité entrometerme. Si viajase en el tiempo optaría por entrometerme incluso menos de lo que lo he hecho. Luego vino la bomba, y algunas cosas más que no anticiparé. Oh no. Pero te aseguro que tienes la opción de no entrometerte, y no es mala. No te diré que la vida sea como el juego, no tengo ni idea, pero Wasteland te quiere transmitir que todo lo que tú hagas convertirá la realidad en un mundo mucho peor, por mucho que tus ideales te empujen a mejorar una situación. Realmente debería darnos igual Wasteland, como todas las cosas hechas por personas que intentan manipularnos. Incluso lo más bello del mundo intenta violar tu mente y manipularte. ¿Tenemos opción? Creo que no. Ser conscientes no ayuda, pues te genera la duda de si deberías rebelarte. ¿Es realmente necesario ser consciente de ello? La mayoría no se lo plantearán, y esa es la supervivencia, ahí está la salud mental, en la ignorancia. ¿Se puede ser ignorante jugando a Wasteland? Se puede. Yo ya estoy perdido. Andamos el equipo y yo vagando por California haciendo exactamente lo que llevamos haciendo desde el principio: seguir los dictados morales inculcados. Manipulados. Pero tú puedes dejarte manipular, optar por la inoperancia. Olvidarte de la manipulación. Es como coger https://youtu.be/8ZKGy1bRIKs?t=739 una canción de Sakamoto, cerrar los ojos y pensar en que quizá el mundo es un lugar bello. No te corresponde a tí juzgarlo pero, sobre todo, no vale la pena que lo hagas. Sakamoto está ahí violándote la mente, qué necesidad tienes de resistirte. Deja que Sakamoto, los Eskorpiones Rojos o los robots sanguinarios decidan lo que tu mente debe pensar. El yermo no está tan yermo cuando ignoras que más allá debería haber algo más.
I lost interest mid-playthrough. Everything feels really flat and linear - both story and gameplay. It ends up being a turn-based combat simulator instead of an RPG.
Just like my ex, Wasteland 2 is tough, full of tough choices, and has more issues than Vogue. Still love 'em both though! 10/10 would navigate this emotional and explosive minefield again.
也许是辐射2对我的影响太深,一直对俯视视角、战斗行动点、阴谋论剧情和黑色黄色对话之流的RPG情有独钟。 可惜辐射2后再无辐射2... ... 试玩废土2原版,感觉不错。但从原版转DC版时,被反人类的交易UI设计恶心到留下差评直接弃玩。。。 国庆期间,怀着试试的心态重新踏上废土之旅。 发现再恶心的东西习惯之后也就不那么恶心了,甚至新设计的PERK系统还让我有些感动,仿佛看到了《辐射2》的影子。。。 怒👍
If you are a fan of turn based strategy games where your characters get a bunch of different skills and abilities, and use actions points while in combat, this is a game for you. This is probably one of the best I have played in a long, long time, and I would highly recommend it. The first Wasteland inspired Fallout, so that is what you are getting into here, setting-wise. It is the post-apocalypse, the world has ended, and now that things have started to be rebuilt, it is all coming up radiation soaked and screwy. This game runs the gambit from legitimately sad, scary, and uncomfortable, to crazy clever and laugh out loud antics. All of the characters in the game are great, including villains and antagonists. There are roving gangs of raiders, insane radiation cultists, machine-men out to transform humanity, and a faction of militant Catholics which field nuns with guns as foot soldiers. It is a great mix that, while sometimes stretches the belief, always works, and is always great. The music is fantastic and fits the setting, with different tracks for different areas. You also don't get bored of where you are, this is not a grey or brown wasteland where nothing has grown for over two hundred years because it would require making more models and textures. It is Arizona, and California, so yes there are some desert areas, you start off in one, but the setting are so diverse and so fun, like I said before, you never get bored. From 'Old West' desert towns and mining villages, to rivers and lake settlements, to lush forests, to swamps, city-scapes, underground caves, tunnels, facilities and more. It has all been worked on to both make it believable, and fun to play in. The cliff filled maze-like area home to the insane radiation worshipers is one of my favorite locations. They did an excellent job with the skills. Most of the different guns you can equip your characters with feel really good and well balanced. At first you may not really like energy weapons due to the way they function in the game, but later on they will grow to be your best friends. I say most guns, because I felt that pistols and shotguns kind of lagged behind. Rifles, sniper rifles, heavy weapons, and energy weapons reign supreme here, due to their range. Giving all of your characters pistols as backup weapons in case they don't have time to reload and enemies get in quick, or the same for shotguns is recommend. Not really for primary use. I found Rose and her pistol skills quickly lost any kind of effectiveness, especially with the lack of armor piercing, the same went for a shotgun main I used once. If they could rebalance these weapon types for the third game a bit to make them all just as useful that would be great. As for your skills, I found most of them to be useful. You can give a character one of the Charisma based skills, but don't go putting points into all of them. This is not an early Fallout game, you cannot talk your way out of everything or avoid combat, you will need to fight, and gimping one of your characters to make them a speech master isn't worth it in the end, so I found at least. The Charisma skills can be useful, but I hope that for the third game it is improved upon. I also kind of hope that they combine safe-cracking and lock-picking. I know there is a distinction, but I found it painful using up skill points on two different skills which are ostensibly the same. As for toaster repair, it was fun and unique. Everything else works really well, and I think they have built a great system for this game. Play this game. It still looks and sounds great six years later, and still 100% plays just as well as it did back when I first tried my hand at it. I would have a lot more hours on this game, but they were kind and gave me the Directors Cut for free, (I don't know why but maybe because I supported the game early on) so my hours are split almost down the middle. Get this game if you are looking at it and reading reviews, don't wait for a sale, it is so good and worth it. Highly, highly recommended.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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