
WarriOrb: Prologue is a free standalone demo for the action platformer WarriOrb, where you play as a mighty demon trapped in an unlikely body. The path ahead is not an easy one... Are you ready to do whatever it takes to regain your freedom?
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Languages: English*, Hungarian*, Simplified Chinese*, Traditional Chinese*, Romanian*, French*, Spanish - Spain*, Russian**languages with full audio support
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Демка к игре "WarriOrb", которая полностью выполняет свою функцию. Сыграв в неё вы точно поймёте, нужна ли вам полная версия игры или нет. Это довольно хардкорный платформер, но при должной сноровке проходится быстро. Больше времени понадобится, если делать достижения. Ну и желательно играть на геймпаде.
Pro: I enjoyed the visual style kinda 2.5D Nice looking evil chracter and world design Cons: Yeah i can bounce like a ball, but you also seem to have its momentum and so you continue dying because you can not stop It gets frustrating for me, so the stress-sensor on my watch says: please no more
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WarriOrb looks like a very interesting game indeed. This prologue is a short taste of what is to come and does an excellent job of giving a sample of what can be expected from the full game. You play as WarriOrb who is, as the name would imply, a ball-shaped warrior. There is an antagonistic force or being named Ruin who is seemingly destroying the world. This setup isn't the most unique, orb body aside, though there is definitely room for some interesting lore to be developed around many of the elements present. You may be reminded of games such as Dark Souls, and Hollow Knight while playing - even setting aside the premise - and it is easy to see where these comparisons might come from. These comparisons are by no means derisive though, the game executes the style fairly well so far. There are paths which loop back around to themselves, secrets to find, and the combat feels moderately challenging. There are a couple of methods of attack: first is simply hitting with your axes (though it seems like there'll be other weapons to use in the full game); next is a special attack, which in this case involves throwing the axes for a ranged attack; finally you unlock the ability to cast spells later on, alongside two spells. One of the unique selling points of the game is the ball body your character finds themselves in, and this does not disappoint. You are able to curl up into a ball and this allows you to bounce about which I found incredibly satisfying to make use of. Rolling around is simply fun, and I often found myself bouncing about to get places. This demo only teases at the potential challenges that this mode of platforming could present and I'd be interested to see how the developers further utilise this ability in the full game. The music wasn't anything too amazing, but it did a good job at contributing to the atmosphere and was pleasant enough to listen to so I can't really fault it on that. The visuals were clean and looked nice - it may not be the most stunning game you'll ever see, but it isn't close to being an eyesore. Lighting was done well and helped to build up the atmosphere further. Overall, this demo is absolutely worth your time to check out - it's short, free, fun, and did I mention it's free? All you stand to lose is about half an hour of time to see if this game might appeal to you. I'd say that's a pretty even exchange.
ИГРАТЬ МНЕ НИКОГДА НЕ НАДОЕДАЕТ И УЖ ТОЧНО НИКОГДА НЕ НАДОЕСТ
TL;DR: There are a lot of rough edges that seriously need to be sanded out. Still, I had fun playing the demo and I'm looking forward to the full game. The pros heavily outweigh the cons. Playing this for free (even twice over) is worth your time! WarriOrb is an interesting action RPG with some fun elements to offer. Although it seems to be mimicking Hollow Knight, it manages to keep its own identity in certain aspects. The visuals are new, the story seems interesting enough, the combat is a riot, and the voice acting is oddly entertaining. This game offers a satisfying weight to pretty much everything you do. When the controls work, it's a hell of a fun time. Bouncing around like an absolute madman from platform to platform never got old to me and swinging around those axes while hearing the crunching sound effects of the golems was easily the best part of the demo; the combat was a super-strong feature. I enjoyed how versatile the combat was despite only having two moves with your axes. You can get up close and chop away, bounce over enemies and range them out from afar, or even kamikaze yourself into the air and use your melee attack ten feet off the ground. The developers did a great job of keeping the fighting style simple yet expansive all while having a gratifying feeling of accomplishing something worthwhile. Plus, the inventory hints at the ability to acquire new weapons which will surely only add to the diversity of this already entertaining combat system. Here's the problem: the keywords are "when the controls work". There are way too many times you mean to jump and your protagonist just kinda flings itself into a spike you couldn't see. Other times, you'll try to bounce yourself and end up not jumping at all which causes you to roll off the platform you're on and die. This is WarriOrb's biggest issue. These moments where you try to squeeze yourself out of a tricky situation, such as a floor collapsing from under you, will more often end up in a frustrating death as opposed to a satisfying save. This ALONE makes the level design all the more confusing. There are a lot of objectives that require a lot of backtracking through a sequence of floors that will break when stepped on which calls for some fast reaction. However, these floors only make matters worse when you're fighting with these already finicky controls. When a large portion of the demo forces you to trek across these floors numerous times, you're going to end up getting infurated when you try to leap over the gap but instead ricochet off of a wall and into a hole that leads to your demise. Even worse, you have to stand on a little button for five seconds in order to put piece the floor together again. Those seconds of standing on that little button rack up a lot of your game time, unfortunately. Also, small nitpick, but the writing seems off... it sounded kinda stilted, robotic, and even consisted of a typo. So, why am I still recommending this? Well, first of all, it's a demo. This hour-long experience doesn't offer the full potential of what this game could truly offer. Secondly, it's FREE. The developers were kind enough to allow us to give their game a test ride for the low price of zero dollars and zero cents. With a few things polished out, this can become an excellent RPG with a really fun combat system, which was already a blast in the demo. Bravo to "Not Yet" for offering us this free trial. I think they have something special prepared for us in the new year. I enjoyed my time with it and I look forward to the full game in 2020.
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Highly recommend playing this game, the art style is adorable and the story seems really interesting so far. My one complaint is that the controls for keyboard are very difficult, my hand did not like the way the default buttons were set up, granted you can go into settings and change the keys around but I feel like the default should be easier on your hands. Also I kept getting stuck between two enemies, they basically sandwiched me and I couldn't get out and this happened multiple times so I kept dying due to that, not sure if it was a glitch or just a fault on my part. Other than that it is a great little game, and I can't wait for it to be fully released, I will definitely play it!
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"WarriOrb: Prologue" is not a game. It's an advertisement for a product called "WarriOrb". WarriOrb is an objectively failed Nintendo Switch game that the developer dumped on Steam as a cash grab/afterthought in the hopes PC gamers would get confused and think their gaming rig is a Nintendo. It was just a low quality 3D console/handheld platformer that only got 26 peak player count on Steam, a dismal failure. But this isn't completely relevant because this is not WarriOrb, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "WarriOrb: Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $13 USD to buy the Nintendo Switch game, and I don't recommend you do (most other Steam gamers didn't either). This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
First impressions - great art and awesome environment. The game feels unique and interesting, the story bits are enough to keep you interested without too much text, the world invites the player to explore. The tutorial part is well put together even if the default controls were not to my liking. The difficulty curve is a little steep with some infuriating platforming moments but the game is enjoyable for platformer fans and gamers that are into harder games. The pacing felt a little slow but I'm not sure if it was intended or just a result of some difficult platforming areas that required multiple tries. Overall a very good experience and a game to follow closely for release.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.