
Action RPG to rule the city with goddesses and pets. Protect and rule your city using a variety of creations including cars, bikes, horses, dragons, bosses, and more. You can summon bosses, summon the three goddesses, hire gun-shooting soldiers or workers.
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About
This Game is Open World Action RPG including Shooting and Racing.
WarOfGods 2, Modern World is the story of Greek goddesses coming from the multiverse world to the modern world, encountering various modern civilizations, having new experiences, and ruling the city with their pets. Each goddess has the abilities of a god, but as they experience modern civilization, they use a variety of modern equipment to rule and protect the city.
An open world adventure where you decorate and protect the city with Greek goddesses and pets. Experience various interesting events that occur when modernity and mythology meet. Enjoy exciting racing, shooting, magic power, explore the world with various creatures such as dragons, horses, and pets, and rule the city.
When you defeat the boss, you become a summon, learn the clone technique to summon the three goddesses, and summon soldiers to protect the city on the battlefield.
You can defeat monsters and enjoy racing in 7 areas including Miami, Tokyo, and Seoul.
You can enter the buildings of each city, perform missions, and obtain necessary equipment.
You'll get the game for early adopters around the late February or March 2025.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Vietnamese, Indonesian, Japanese*, Simplified Chinese*, Korean**languages with full audio support
Reviews
One of the worst games I've ever played. Combat doesn't work (lizzard HP didn't change after two minutes of fighting), attack animations are weird and out of place (wall running in the air?!) and the level design looks like: "hey, AI, place every single asset I own on the scene". I'm a solo developer and I can see that dev(s) put SOME effort in making this, but not enough. How could you release something that simply doesn't work and it's not fun at all? Did you even test it? There are problems with camera, combat, GUI is a mess and you can't even skip the story "cutscene". Don't buy it.
It has the potential to be one of those games that is stupid and crazy in an entertaining way, but currently there are too many frustrating bugs and confusing behaviours. It has an astounding number of features, none of which work well, but when they are working it together makes something interesting. It feels bad because of jerky movement and raw mouse input, and framerate while not terrible is inconsistent with some big framespikes. The design is practically incoherent, it's a miracle that I managed to work out how to get a sword, kill a lizard to level up, and get through a level-locked door. The start of the game would be better to have more freedom immediately - maybe having multiple low-level enemies around, and a couple ways to obtain your first weapon. Or let punching do some damage? Since it's pretty new, I imagine this game could get fixed up, so good luck to the dev. List of issues encountered and how important they are to fix: Critical: Mouse input needs work. Personally my approach is to smooth it across at least 2 frames, but there are many ways to make mouse movement less choppy. Currently exhausting to play. Critical: Movement often stops suddenly when the ground is not level, making the game jerk around. Put accelerative slowdown on camera when it comes to a stop, and/or adjust the way the character collides so they will glide over small bumps. Major: When you die, it sometimes gets stuck dead on the ground? I died in the "battle mode" form of "Dark City Miami" (hilarious to go to a phone booth to enter battle mode btw, well done) Medium: Escape/Controller Start to close the game is not the normal pattern, it needs a confirmation dialog Minor: When you open the controls from within the F1 menu, closing the controls opens language selector which cannot be closed. Minor: Level up menu seems too important to be hidden under Inventory Minor: Can't level up defense, clicking plus for it just levels up Critical Attack
The concept is great, the variety of activities and graphics are impressive
Did a fetch quest by running in circles, got a sword that kills FPS, killed 5 iguanas to get past a troll into Miami The City of Night (it is very bright), fought a Dark Souls boss, killed 10 "Gansters", traveled via phone booth into BATTLE WORLD where I spawned in and got stuck spinning in a circle. Opening the menu crashes the game lmao
Brilliant mix of myth and modernity! Goddesses using tech to run a city? Genius. The pet mechanics and open-world events make it endlessly entertaining.
This is an action game of the genre, it coolly reflects the fact that the Greek goddesses came to our world, ride cool cars and do incredible things. 10 goddesses out of 10
Play on Ultra graphics settings and the game will be transformed, with Very Low graphics settings by default
What could be cooler than a goddess defending her domain? Only the same goddess, riding a ground dragon with a machine gun, charging through Tokyo — a hilarious clash of eras!
Excellent concept of the game, an open world in which you protect your city. I would like to note the decent graphics that enliven the world in the game.
i think it is a great game. why? Greek gods, cool rides, pets, and tech all mashed up in one wild game you fly dragons, run a city, and mix magic with modern life plus, the visuals and scenes are straight-up fire.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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