
Build your own capital ship and fight other player's creations in a procedural galaxy! Capture ships and build your fleet, unlocking upgrades and ship schematics! Explore the galaxy and build up your home station!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game! The controls for ship building could be easier, but the possibilities are still great and the game is lots of fun!
WELL Confusig! Steam Intro is like Nexus. Game Start Screen like EPIC (Amiga). Gameplay like WARHEAD (Amiga) (my 3 first minutes). Nice music! 5€ does not hurt to support the Dev! Hope they improve (tutorials, UI, Keybinding)
TL;DR: Warfleet is fun in an arcade game sort of way, but it has some annoying flaws. It may grow into a cool RPG someday. I got this game because the concept reminded me of EV Nova, an old top down space based RPG where you start with a tiny shuttle and dozens of possible paths. You could upgrade your ship until you got giant battle ships and carriers, you could earn millions running trade routes, or you could move up the ranks of one of several civilizations. It was an amazing game. Warfleet is not that game yet, but I think it could grow into something like it. The battle mechanics in this game are pretty solid, you essentially have cannons/railguns, lasers, and missles. Hull health and subsystems health are tracked differently, and their are ways to disable an enemy ship. You also have special abilites that you can earn like shields or flares you can launch to confuse enemy missles. But it falls flat when it comes to your fleet. All they do is mindlessly attack, and they don't have commands you can use to manipulate them. It's common for your own fleet to destroy a ship you're trying to capture. Still, I have fun in battles, and there is a bit of tactics involved with using your weapons and abilities. Ship building needs some improvements, but it is workable as is, and with patience can turn out some pretty kickass looking creations. The story is also way too thin in my opinion, I'd prefer if there were say 20-50 set systems that generated the same each new game. The author of this game could set up homeworlds for each of the factions, maybe have some neutral worlds in between the faction's territory, and then write a story through missions and let you pick which faction to associate with. Then craft a bunch of random events and continue the randomly generated universe beyond the set systems. If it gets to that or something similar I'd love this game.
This is a game with a lot of potential. I hope they continue to develop it. Very graphics card intensive, for some reason. My graphics card goes to max utilization.
There is almost no tutorial and it is hard to get going. once you figure out the gist of the game, there is actually a lot of content. Sadly most new players don't get to the endgame. I myself quit after 2 hours but i came back to the game and figured it out so I would say this game is worth getting to those battles in the trailer
I know a lot of people so far have been turned off by the current state of the game, but I would like to encourage you to be patient with it and check back frequently. The dev has released 6 hotfix/patches since its release last week. Every bug report and request that we've posted has been answered, with a patch pushed within a day or two afterwards. I think this game has huge potential. Even with the changes it needs, it's a great fun game that is well worth its price. Give it a shot and jump on the forums to give feedback and help make it better.
This is a pretty simple little game, but it is a load of fun. The music and art direction is great. There is an amazing sense of scale to it, like some sort of great space opera. But the game its self is smallish, you've got a pretty small set of weapons that all do different things. It is fun to optimize your ship design to get as much out of those weapons as possible, but mostly the ship design is visual. It isn't being developed any more, but there is certainly enough game here to burn through a few hours of entertainment, enjoying the visuals and music and playing with the tinker-toys. Well worth the modest price.
Top
too buggy
Great game, i was confusing at beginning of the game and getting better at it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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