
'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Russian, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ok
好玩,玩了也有20个小时了,只要度过前期,后面基本乱砍
NB
主线剧情通关速度过快,本体主线内容体量偏少。通关主线以后,剩余可玩内容只有重复反复刷取高难度关卡,地图和怪物模式基本不变,长期游玩重复感很强,根本达不到玩家心中的性价比。9.9至19.9之间我绝对不会考虑退款.
很不错的国风肉鸽地牢闯关游戏,但前期很难适应,难度很高,后期运营好道具,增益,伤害爆炸。 砍砍砍我杀杀杀,杀杀杀我砍砍砍!
前期好难
Definitely one of my favourite roguelites out there the Item system is pretty unique and allows a ton of build variety with all the different synergies between classes weapons and relics there is also quite a lot of content even if the game isnt perfect because it doesnt always describe clearly the effect of some things it may be due to the sometimes rough translation even if the harder difficulties has some interesting perks a lot of time ennemies just feel like huge HP bags if you dont have a really good build or you are early in the run besides that i strongly recommand this game
Amazing game that doesnt get shown off more or talked abt . great game .
my snow is warm
2年前买完这个游戏,中途停过一段时间没玩,后面在今年断断续续打完了全成就,看着评测基本上有骂的也有赞的,本人就以一个普通玩家的角度来说一下这个游戏的优缺点吧,说的不对的地方希望各位看官海涵。 剧情:人上人。第一次玩,一口气玩到真结局的时候那种破局的感觉还是很让人回味无穷的,网上都有视频解说,在此不剧透了,总体来说到达及格线以上。但是鉴于暖雪是肉鸽游戏,重复通关会让人觉得枯燥。只想爽一路杀杀杀的SKIP党可以忽略掉剧情。 操作难度跟指引:NPC。这游戏操作键位不难,指引也清晰,打成就的话隐藏怪跟着攻略走就能打到了。主要是背板跑位反应闪避小怪跟BOSS的技能,BOSS多死个几次打过了也挺有成就感不是? 游戏爽度:夯爆——拉完了。这个可就有的掰扯了,这是个看发牌员的游戏,因而导致欧非也因人而异,武器毕业+圣物毕业,给的技能也是顶级的话,你打的这一局就是爽局,反之,你那一局就是拉完了。评论全在吐槽圣物跟武器的构筑问题,在我看来这个反而是其次,因为后面开局会给你自选一个圣物,基本脸不黑的话到后面打最终BOSS都是可以过的。但是有一个重要的点没人提到,你打到终业以后,你想要打高难度通关跟全成就是要刷残响跟当局武器的词条的,残响如果想毕业,没个50到100把的通关是不可能的(纯数学期望下)。这完全就逼迫玩家投入更多时间来刷残响,然后分解材料抽残响(什么死循环),这就拉长了玩家的游戏时间。游戏就变成了纯粹的重复工作,爽度体验直线下降。当然,你纯粹想挑战自己(自虐受苦)的话,可以选全派系14职业挑战最高难度混沌断点无残响24红一命通关来发个视频@我,我会去给你一键三连的。 综上总结:这是一个值得一玩的游戏,如果你是想体验一下肉鸽玩法的新玩家或者剧情党,建议打折入;重度收集癖强迫症患者及动作类苦手,玻璃心玩家谨慎入。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forspoken | $12.8M | 8.5K | 63% | $69.99 |
| KINGDOM HEARTS -HD 1.5+2.5 ReMIX- | $12.8M | 9.3K | 86% | $49.99 |
| FINAL FANTASY XII THE ZODIAC AGE | $12.7M | 10.1K | 89% | $49.99 |
| Fable Anniversary | $12.7M | 16.4K | 86% | $34.99 |
| Last Oasis | $12.8M | 24.2K | 62% | $29.99 |
| Kena: Bridge of Spirits | $12.7M | 17.4K | 92% | $39.99 |