
Test your mettle as a commander in a Tactical Roguelike Auto Battler where positioning and unit combinations are key! Write your own story in Roguelike mode, try out over 100 unique challenges or create interesting battles with the Sandbox tool!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Challenge yourself as a commander in this tactical game, where you must choose the right units to defeat enemy forces. Experiment with different unit combinations as you lead the armies of the Kingdom, Greenskins, Undead, or Barbarians. Select your Commander and guide your troops through a randomly generated map, culminating in a final clash with the BOSS! Is your army strong enough to defeat him?
If you prefer a more classic approach to strategy and tactics, test your skills in over 100 challenging missions! Use your resources wisely to triumph in increasingly difficult battles!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game!!!
Fun game, and has potential to be better.
Its a funny game for the small price. Needs some improvements in AI and possible tactics but the devs goes in the right way with the last updates. Give this game a chance and support the indie team. its more worth than many Triple-A ♥♥♥♥ of games in the last time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
need a lot of work but its really fun, I´m looking forward to this game release
Low quality graphics, poorly coded, no info about how dps works, no info about piercing or melee damage, would be great in 1998, but not worth it in 2024
Dont be fooled by devs. It is not a battle simulator. There is absolutely no tactic in this game. Your units are retarded and always goes for nearest enemies. You can not flank, you can not give them orders - nothing. It is a game based on luck. If you get good random perks you will finish a game regardless of units. Dont waste your time. It is more a sand box than a game. I am really dissapointed and will refund this "game" now.
the bad omen simply feels bad, remove it.
I like this kind of game, but come on, why no formation strategies? There are some buffs and debuffs for each faction, but even if you play as greenskin, which buffs you if you keep going to battles, sometimes you're forced to pick between random event and shop which will debuff you, makes no sense. Missions feels harder than they should because, again, you can't create strategies other than where you place units, but if you can't flank enemies with swift units, what's the point? the target system also is really bad, not only sometimes the units keep walking while enemies are attacking because it targeted some other random enemy that's not even in range, but it left some enemies alive and go to some other point (specially bad if that unit is a ranged unit, it will keep attackin you, even though you tried to create some strategy to kill those). There are some bad game design decisions here and there, that stacks to a point where is not fun to keep playing the game anymore
Relatively short, but enjoyable auto-battler. Placement of units feels almost like programming when you choose target types and offer sacrificial units to direct parts of enemy forces. Enemy forces use always 'target closest' as far as I can tell - which simplifies problems, but nevertheless collection of missions was interesting. I almost wish there were roleplaying game like elements as currently this simulator feels limited. That or perhaps additional forces, but I doubt current stats would enable significantly more complexity. There's adventure mode - but it is essentially just growing your army and getting bonuses while fighting continuous battles until you face boss. It's workable campaign experience, but given how you develop your available unit selection, but not numbers of troops, experience feels abstracted. You don't have troops, but instead points spent on units pre-battle. Nevertheless I am happy having bought this game. It is a short and fun auto-battler experience with limited tactical complexity.
排兵布阵,弓箭第一。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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