
Test your mettle as a commander in a Tactical Roguelike Auto Battler where positioning and unit combinations are key! Write your own story in Roguelike mode, try out over 100 unique challenges or create interesting battles with the Sandbox tool!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Challenge yourself as a commander in this tactical game, where you must choose the right units to defeat enemy forces. Experiment with different unit combinations as you lead the armies of the Kingdom, Greenskins, Undead, or Barbarians. Select your Commander and guide your troops through a randomly generated map, culminating in a final clash with the BOSS! Is your army strong enough to defeat him?
If you prefer a more classic approach to strategy and tactics, test your skills in over 100 challenging missions! Use your resources wisely to triumph in increasingly difficult battles!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Любопытный проект, просидел не отрываясь весь вечер и часть ночи. Прошёл компании за двух королевских генералов, сейчас осваиваю ньюансы игры за орков (за мертвецов как-то не сложилось, а до варваров руки не дошли). Игра на английском языке, без его знания хотя бы на элементарном уровне вам будет сложно победить!
Addicting game for those that like to control from afar. The random card drops and specific perks for the various races allow the game to be played over and over with a wide range of variety. P.S. The devs are VERY responsive, so bravo to them!
五个小时就解决了孩子们,实在是太过简单了,全部拿重弩和远程,然后拿点而坦克拉扯拉扯,这种游戏简直简单的不行,我简直是游戏高手
Solid RTS Rogue like game. I would like to see a challenge mode to make the game a bit harder. They brought out a tactics update. The dev is responding in the forums they seem to care quite a bit which is nice to see. Support a small dev and give this one a shot!
Fun game. Would like to see a mods section.
This game arrived when I was having trouble getting into my favourite games. I love getting into this game but there is always something lacking in a sense. Game's strong sides are strong and attractive but the lacking parts makes you wish for something more from the game like no strategic depth. Their last update helped with tactics but I think it still needs something more to be more fun and repeatable. I don't like how swings and arrows are just visuals and the damage is calculated like leaking water from enemy health bars. I would like a slower and visually trackable battle progress like a swing is slow and hits a certain amount in front of your eyes. I have played 4 hours of this game by the time I put this rivew. I gave up on the game before the tactics update so I am eager to see now, if it gets any better.
Fun game, the AI really needs work and makes the game unplayable at times completly ignoring the closest target and loosing easy battles is just frustrating and beyond any standard.
Fun game, and has potential to be better.
- 1 hp event is dumb Game bugs, you cannot kill enemy units and there is no save so that ends the run
Relatively short, but enjoyable auto-battler. Placement of units feels almost like programming when you choose target types and offer sacrificial units to direct parts of enemy forces. Enemy forces use always 'target closest' as far as I can tell - which simplifies problems, but nevertheless collection of missions was interesting. I almost wish there were roleplaying game like elements as currently this simulator feels limited. That or perhaps additional forces, but I doubt current stats would enable significantly more complexity. There's adventure mode - but it is essentially just growing your army and getting bonuses while fighting continuous battles until you face boss. It's workable campaign experience, but given how you develop your available unit selection, but not numbers of troops, experience feels abstracted. You don't have troops, but instead points spent on units pre-battle. Nevertheless I am happy having bought this game. It is a short and fun auto-battler experience with limited tactical complexity.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Stellaris | $277.8M | 196.1K | 86% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Europa Universalis IV | $215.5M | 137K | 88% | $49.99 |
Related
| Evo Explores | $23.8K | 350 | 94% | $3.99 |
| PowerWash Adventure | $23.8K | 102 | 75% | $7.99 |
| [Chilla's Art] Onryo | 怨霊 | $23.8K | 189 | 56% | $4.99 |
| Rewrite Harvest festa! | $23.8K | 78 | 99% | $12.99 |
| The Dream Within | $23.8K | 143 | 85% | $6.99 |
| EDENGATE: The Edge of Life | $23.8K | 233 | 71% | $6.99 |