
Test your mettle as a commander in a Tactical Roguelike Auto Battler where positioning and unit combinations are key! Write your own story in Roguelike mode, try out over 100 unique challenges or create interesting battles with the Sandbox tool!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Challenge yourself as a commander in this tactical game, where you must choose the right units to defeat enemy forces. Experiment with different unit combinations as you lead the armies of the Kingdom, Greenskins, Undead, or Barbarians. Select your Commander and guide your troops through a randomly generated map, culminating in a final clash with the BOSS! Is your army strong enough to defeat him?
If you prefer a more classic approach to strategy and tactics, test your skills in over 100 challenging missions! Use your resources wisely to triumph in increasingly difficult battles!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun auto battler
Game is too simple, with very shallow tactics. Usually the best option is just to spam one unit type. Puzzles are too easy and adventure mode depends on stacking upgrades for units that you unlocked and increasing units capacity. I have found nothing fancy nor challanging in the game. Some weird minor things: - after battle survived units just run in random directions (much better would be to add simple animation of cheering) - damage is done over time to the enemies in range of unit. Animations are only cosmetics and weapon swing doesn't align with hp loose.
i finished the game from the first try with one of the characters. i have to say that it did not made me play again, the ai is week, the game does not offer you any pleasure to do it again, it's have a lot of potential but not on this stage.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So this game for $10 is great fun roguelike mechanics, the core gameplay loop is solid. You get into the action quick and... thats it. its a $10 game dont expect the world. With that said... This game has A LOT! of potential.. I could def see this as a slay the spire for roguelikes But its missing some really key "wow this is cool" upgrades. most of the upgrades you get are make this type of character deal x more damage or gain x hp. Thats pretty boring... Give the characters abilities and some add terrain changes, maybe a combat triangle like Fire Emblem to add extra strategy. Theres just alot that you can enjoy in this game. But it feels unfinished
- 1 hp event is dumb Game bugs, you cannot kill enemy units and there is no save so that ends the run
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.7K | 8 | 100% | $11.99 | |
| $169.6K | 536 | 79% | $9.99 | |
| $370 | 2 | 0% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.8K | 177 | 57% | $5.99 | |
| $23.8K | 103 | 97% | $8.99 | |
| $23.8K | 96 | 90% | $12.99 | |
| $23.8K | 112 | 94% | $8.99 | |
| $23.8K | 94 | 84% | $9.99 | |
| $23.8K | 77 | 95% | $12.99 |