
Foul Tyranids rampaging on barren worlds; the mysterious Aeldari waging war on the Imperium; a prophecy that could change the fate of an entire Sector. Purge the unclean with the new Tech-Adept Inquisitor and carry out the Emperor’s will in the grim Action-RPG “WH40k: Inquisitor - Prophecy”.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like ARPGs and WH40k, this game is AMAZING! There are no real weighted decisions (aside from Radical/Puritan paths) that have a lasting impact on the world, but this game nailed the 40k feel. Endgame content is a grind like all ARPGs become, but getting in/out of missions is quick and the ship bridge makes things quick. + Great ties to 40k in terms of lore and enemies. I initially played the game as new content was being added and it was cool to see new enemy types. Nothing feels out of place when fighting Chaos, Tyranid, Drukhari, etc. and the enemies add a nice variety until you get to the point of playing with endgame content. + Game has been streamlined. The Tarot system is accessible from the start and you'll unlock the difficulty modifiers as you play through the game. - Some builds are WAY stronger than others and there is not always a steady flow of new gear, which can lead to trying something else and feeling handicapped. The random nature of drops may force you into specific playstyles initially, but stronger builds can have you playing with underleveled gear because they are that much more effective. This forces you to either optimize into a style you don't want or wait until post lvl 90 (comes quick) to reroll equipment. - No additional content being added. There's still plenty of things to do and it will take awhile to optimize a class, but new seasonal content is not supported. Individual seasonal content is now able to be selected when you create a character, but it is not on a rotational basis. This game can be played solo from start to finish and really captures the feel of a 40k experience. I strongly recommend picking this game up during a sale event, but even at full price I feel it was a great value.
non lo consiglio, graficamente piacevole e ambientazioni tutto sommate buone. Però è molto piatto, soliti attacchi dei nemici ogni tot metri, poca varietà, pochi attacchi, sposta dal pannello A al pannello B. Ho giocato sì per 90 minuti ma mi sono bastati per capire che non mi va di sprecare ulteriore tempo davanti ad un titolo che non ha nulla di particolare, unico, rispetto ad altri hack&slash. E' un solito genere in salsa warhammer. Preso scontato del 90% durante saldi steam, e cmq non mi è piaciuto. Figuriamoci a prezzo maggiore.
one of the better warhammer games I played
Its Warhammer Diablo essentially.
Great !
Ein Gutgemachtes WH
8.5/10 ARPG game Dont look at my playtime hours. I have been playing more than 60 hours of the base game Warhammer 40,000: Inquisitor - Martyr. Because this game is Standalone DLC so I am writing separate review for it. As I said, this game is a DLC of Warhammer 40,000: Inquisitor that gives you a Tech-Adept Class, which is a summoner or a pet class in other games. For the class itself, it is actually good, and honestly I love this class. Compared to other class that makes me struggled to play the game, this class gives an easy experience to play the game. I just need to move and all enemies died in the hand of my pet XD But after few hours, it can be boring. Because there are no new features of this class you can unlock. Overall rating is 8.5
Buenisimo!!! lastima el peso EXCESIVO no justifica esas 80 TONELADAS
9/10 best shooter diablo style game
класс
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Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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