
This expansion adds all-new units and strategies to the exciting gameplay offered by Dawn of War. The Imperial Guard brings new weaponry, including heavy armor, new troop units as well as defensive and ranged tactics overwhelming numbers. Coupled with new abilities, this fighting force is as lethal as they come.
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Languages: English, French, German, Italian, Spanish - Spain
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8 из 10
average imperial guard experience
I didn't like the pace and the hardship of this campaign.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
✅
Не ну вы видели эти взрывы, бомба
МОЩЬ 11 СТВОЛОВ, МЫ СОТРЕМ ВСЕ В ПЫЛЬ, МЫ СПРАВИМСЯ
Orks ORks OrKs OrKS!
A decent expansion for the time it came out, adds a faction, new units for the original factions and a new campaign. The imperial guard is interesting and adds a nice challenge with its tactics. New units and balances are welcomed, pathing is still wonky at times but gets fixed better in the later expansions. Campaign is where this expansion shines really. It has a unique two sided campaign with joining either order or disorder. This include Imperials and Eldar, Chaos and Orks respectively. But also include alternate endings based on the factions you use in the later missions. Overall a decent expansion, mainly interesting for the unique campaign system.
Winter Assaul is pretty basic: short campaigns; straightforward levels with obvious ways of completion and repeating objectives; story that's being told through a dozen of dialogies/monologues of main characters, all of which probably take no more than five minutes in total. It would be mediocre if not for the novelty of Imperial Guard with its undisputable badassness of simple, unenhanced humans fighting against overwhelming odds of multiple, superior enemies using nothing more than couple sticks, a rock and a Baneblade - all of which are under the direct command of a player, and being able to play around with what the Guard offers, to see all those familiar models come to life and fight in real time really has a smile on my face. The storytelling also has been done very well, showing both desperation experienced by simple human fighters, and the stoicism required of them. Indomitable human spirit, coupled with unique epicness of Warhammer as well as winter aesthetics, makes the experience at least interesting if not enjoyable. But that's only reagarding the "Order" campaign and the Imperials themselves. The game offers to play from the perspective of other forces involved in conflict, suggesting few novelties: you'll do all the same stuff in almost the same surroundings, just with different units, and new dialogues, of which there isn't many at all. It very much feels like a chore to yet again lead your forces from point A to point B with next to none strategy required, repeating that for 5-10 hours. The different perspective just doesn't contain much story to be a comparable reward for the time spent on boring levels. Summing everything up, I say that the Imperial part of the game is worth playing through for the sake of Guard's coolness while everything that remains should be played through only if you really enjoyed the gameplay and want more of it in quite the same way.
Пам'ятаю, як засідав тут між парами, караючи всіх за Імперську Гвардію. Заради цих спогадів і забрав у бібліотеку.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.