
This expansion adds all-new units and strategies to the exciting gameplay offered by Dawn of War. The Imperial Guard brings new weaponry, including heavy armor, new troop units as well as defensive and ranged tactics overwhelming numbers. Coupled with new abilities, this fighting force is as lethal as they come.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, German, Italian, Spanish - Spain
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really buggy SP campaign, janky controls
good game
classic
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good old game.
thios works
Some nice nostalgia, but pretty slow and repetitive by today's standards. If you've already played Warcraft, Age of Empires, etc. then you might get a "played one, played them all" feeling from this
After the release of Dawn of War I, this was the most expected game. It solely concentrates more on the Imperial guardsmen. But you also have additional elements in each faction's Army, that makes you to continue playing with them, exploring their new weaponry and vehicles. My spent hours when it was released and NOW, it's all worth it.
The actual difficulty isn't that bad, but the game does a horrible job at explaining how the missions work, the worst being trying to the get Ork final mission, or trying to survive the final guard mission based on other reviews.
8 из 10
average imperial guard experience
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.9K | 95% | $9.89 | |
| — | 9.5K | 96% | — | |
| $4.9M | 13K | 88% | $12.99 | |
| — | 13.1K | 90% | — | |
| — | 18.5K | 95% | — | |
| $7.5M | 8.7K | 79% | $34.99 |