
Warena is a real-time card battler with tactical depth. Deploy troops, cast spells, and push toward the enemy castle as your opponent pushes back. 1v1 PvP and single-player campaign.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Warena is a real-time card battler. Play cards to deploy troops and buildings and cast devastating spells. Push toward the enemy's castle while keeping yours defended. Master fast thinking and tactical cardplay to claim victory!
Your mana refills in real time. Every point you spend is a point you can't use to respond. Every point you save is pressure you're not applying.
Flood or hold: Swarm the lanes with cheap units to force a response, or bank mana for one massive push.
Counter windows: Drop a spell the moment your opponent overcommits and turn their attack into your advantage.
Read the opponent: Spot what they're building toward and force them to burn resources before the plan comes together.
Runes: Shape your build during matches by investing in new cards and buffs. Increase your mana generation, power up your next offense, and more.
Hero Skills: Choose a unique ability at the start of each match to further complement your playstyle.
Single-Player Campaign: Learn the mechanics and battle against increasingly difficult AI opponents as you progress through the campaign.
1v1 PvP: Ranked player versus player matches when you're ready to test your reads against a real strategist. Every card is earned through play. The better player wins.
All cards are earned through play. Card stats are visible. Reads, mana spending, and timing decide the match.
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Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战役太短了,玩法也少
不好玩,远没有到能玩的地步
Where is the content? Nothing to unlock? Should have Waited to buy after roadmap adds content lol
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 143 | 95% | $6.99 | |
| $15.6K | 53 | 96% | $11.99 | |
| $15.6K | 90 | 94% | $4.99 | |
| $15.6K | 1.1K | 58% | $0.49 | |
| $15.6K | 121 | 78% | $4.99 | |
| $15.6K | 217 | 98% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.8K | 22 | 86% | $29.99 | |
| $0 | 3.5K | 77% | Free | |
| $6.3K | 29 | 21% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有足够玩家,AI强度不足且不给奖杯,新玩家如何玩???
A szerencsén is múlik milyen lapokkal kezdesz... nem lehet paklit építeni, fejleszteni, kevés az egység, azt hittem olyan lesz mint a minion masters modernebb kiadásban ...
Гра скучна, немає ніякої гілки прокачки, мала кількість юнітів. Інтерес пропадає за пів години, ця гра невартує своїх грошей
[h1]《谁与争锋 Warena》简评[/h1] 快节奏、短时间、小范围的“战争”性质游戏,虽然也有战役关卡PVE模式,但是更多的还是打排位匹配上竞技分的PVP模式。因此,本作其实是需要联机的,毕竟PVP和真人玩家对战,不联网怎么打。奈何主推PVP的游戏,在线玩家人数实在是少的可怜,基本上30秒的读秒时间,很难匹配到真人玩家,读秒时间一到,也就安排一位人机AI和玩家对战了。 既然本作追求快节奏、短时间、小范围的“战争”玩法,那么操作肯定不难,这也是为什么游戏的基本教程都没有(战役模式姑且可以理解为教程吧),因为上手特别如意,有手就行的那种。简单来说,消耗魔力打出手牌、释放技能,想办法用兵线把敌人的城堡给推平就算胜利。而手牌的类型,基本上也就是兵种、建筑和法术,兵种召唤向前推进,建筑召唤有时效性,法术召唤则是一次性。例外,随着时间的推移,为了加快战斗节奏,也会定期给与符文点数解锁符文,以及提供战场上的特殊Buff。 相对于其它同类型的PVP战术策略游戏,部署军队、施放法术、推进战线、进攻城堡的战斗机制其实都差不多,但是本作参战的卡组、技能、符文等内容,全部都是进入战场之后随机分配的,而不是玩家在战斗前提前备好构筑成体系。这就需要玩家临时发挥自己的聪明才智,在随机中快速思考得出一套属于这场战斗的战斗卡组和思路。这一点倒是非常的新颖,也是其一大特色 不过,就目前的体验来看,只能说游戏初具规模,基础的战斗机制已经设计出来了,但是与之配套的充实战术策略的其它内容就不是很多了。根据卡牌、技能、符文的图鉴(网页版WIKI)可知,35张卡牌(含16张兵种卡、9张建筑卡、10张法术卡)、9个英雄技能、30个符文,内容确实不太多,这也导致随机出来的卡牌来来去去也就这些,自然而然玩家能够玩得套路也就不是特别多了。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
一点不好玩
还可以吧,觉得线下的战役内容少了一点。
DEAD !!!! multiplayer game that is dead .. you wiil waste time vrs CPU barly getting +1 point to move up in ranks ..
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