
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 70.3Kreviews | 80% | #2 | $148.6M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну кроме негатива ничего сказать не могу, перекачи будут тебя долбить,это всё если вкратце.Если кому то хочется прочитать почему же, то как минимум потому что на броню 3 ранга не хватает 10 попаданий пулемета м 249,потому что вражеский ударный вертолет после 10 минуты игры будет летать вокруг твоей фобы и долбить тебя демократией, а твои тимейты не могут помочь построить хотя бы пво, тебя будет испепелять вражеская арта, потому что твоим тимейтам все равно, а сли вы хотите её уничтожить то будьте готовы к тому что вашей команде будет лень пойти с вами, и вы будете один.Еще может приехать танк, и что бы его снести вам не хватит три выстрела с рпг по нему, а если вы хотите все таки его уничтожить то будьте добры потратить еще 40 часов что бы исследоватб рпг по круче.Оружие вообще меня из себя вывело, так как тип с бесплатной пушкой но в третьем арморе будет перестреливать ваш галил который вы с таким трудом выкачивали.Так что если вы стойко уверенны в том что бы купить игру, советую перед заходои на сервер сбегать в аптеку за вазилином.Или ждите патчи в которых дисбаланс пофиксят. Я скорее всего еще зайду в игру, но не скоро
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挂是每局没有的,蓝色是把把成神的,新老是没有差距的,装备是快速解锁的,玩家是没有抱团的
LIKE NOTHING I HAVE EVER PLAYED BEFORE. im an old socom head played pubg and BRs for a bit this has a unique mix to it thats addicting
good game 10/10
几乎在所有FPS游戏里,玩家都可以划分成两个阵营,薯条和非薯条,非薯条玩家通过等级压制,熟图程度,组队开黑,个人天赋,轮椅玩法甚至单纯的开挂就能批量的收割薯条玩家的游戏体验。如果是氪金游戏,氪金玩家通过充钱获取非氪金玩家的游戏体验无可厚非,但几乎没有这样的FPS游戏,大家都是通过免费或者买断制进来游玩的,这在法理层面上赋予了薯条玩家也有获取游戏体验的权力,但几乎没有一个FPS游戏会这么做,游戏策划组只会听取最顶尖的玩家声音,而战绩不佳的薯条在他们眼里只能构成一个饼状图。 我们薯条玩家的诉求很简单:一旦付款,薯条玩家也应有最基本的游戏体验。 在其他FPS游戏中,薯条玩家的游戏体验被非薯条玩家批量收割甚至完全无法反抗,游戏结束后更是除了对记分板的ID发火以外做不了任何事。但在这个游戏,当新手工程兵练级遇到开局悍马压家,没有等级用不了狙被狙抽的毫无还手之力,没钱没等级被4甲全自动打成筛子,当出现各种情况导致自己甚至不止自己等一众薯条玩家,被个别几个非薯条玩家批量收割游戏体验时,你可以直接换边,有仇报仇有怨报怨,花费1600块钱强行让其游戏体验变得和你一样,新手枪20发子弹足够把他的4级头打穿,低等级就能解锁的工程兵C4和RPG足够把他的载具炸掉,既然薯条玩家花钱购买的游戏体验能被掠夺,那么双输总好过单赢,理应也给薯条玩家破坏非薯条玩家游戏体验的资格。 很明显,其他游戏没这么做,但这个游戏做到了。 In almost every FPS game, players can be divided into two camps: "fries" (noobs) and "non-fries." Non-fries use level suppression, map familiarity, team stacking, personal talent, crutch playstyles, or even straight-up cheating to systematically harvest the gaming experience of fries. If it's a pay-to-win game, it's understandable that paying players can take away the experience of non-paying players—but there are hardly any FPS games like that. Most are free-to-play or buy-to-play, which legally grants fries the right to have an enjoyable experience too. Yet almost no FPS game actually respects that. Game developers only listen to top-tier players, while fries with poor stats are just a pie chart in their eyes. What we fries ask for is simple: once we've paid, we deserve at least a basic gaming experience. In other FPS games, fries get their experience systematically destroyed by non-fries with little to no chance to fight back. After the match ends, all they can do is rage at names on the scoreboard. But in this game, when a new engineer player gets spawn-camped by a Humvee at the start, has no sniper rifle because of low level and gets sniped helplessly, or gets shredded by full-auto weapons while wearing Level 4 armor with no money or levels—when situations like these cause a bunch of fries to have their experience ruined by just a few non-fries—you can simply switch sides. You can settle scores, get your revenge. Spend 1,600 credits and forcibly make their experience as miserable as yours. The starter pistol with 20 bullets is enough to pierce through their Level 4 helmet. The C4 and RPGs unlocked at low engineer levels are enough to blow up their vehicles. Since fries paid for a game whose experience can be stolen, then double loss is better than one-sided win. Fries should also have the right to ruin the experience of non-fries. Obviously, other games don't do this. But this game does.
The game itself is good. It’s a solid concept, full of potential. But the player base is incredibly idiotic—it’s absolutely appalling. That deep-seated mindset where they think only the Green or Red teams are any good, and consequently only join those sides, is pathetic.
joguin manero
♥♥♥♥♥♥♥
Removeram family share 9 dias após o lançamento do early acess jogo sem aviso nenhum
nothing new. just a combination of stuff you've played. time spent engaged in combat vs time spent traveling back to the hill is not worth it to me. i'd rather just be playing battlefield and squad spawning and going way faster. also ♥♥♥♥ this killcam - enemy had a nice spot and after he killed me and the game ratted him out to me. but it's not every time. i don't get it it but it feels ♥♥♥♥♥♥♥ lame. if we're gonna be arcadey just ♥♥♥♥♥♥♥ be arcadey...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.8K | 175 | 82% | $12.99 | |
| — | 986 | 66% | — | |
| $71.2M | 65.4K | 80% | $33.32 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.4M | 141K | 80% | $59.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $144.2M | 386.9K | 89% | $19.99 | |
| $140.7M | 778.1K | 83% | $14.99 | |
| $138.8M | 143.9K | 96% | $59.99 | |
| $160.1M | 115.2K | 59% | $49.99 |