
War Tech Fighters - the space action game that combines the spectacular action of Japanese Anime with Hollywood Blockbusters. Configure, upgrade and customize your War Tech and dive into battle to fight back the Zatronian forces and save your galaxy!
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 338reviews | 77% | — | $142.3K |
| $19.99 | 148ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent jeu de mechas..... à découvrir et à tomber amoureux, malgré ces petits défauts.... comme les femmes, en fait! Mdr! Mais de supers devs, très intelligents dans le tout. Pour les amoureux de jeux de mechas, pas les bourrins, en tout cas.
It's cool. I bought it cuz at first glance it reminded me of the Transformer Movie games. It doesn't play anything like them but I think its an alright game. If you like Mecha games you'll probably like this game.
Love the fast-paced combat and the highly customizable mechs, there are different builds depending on your playstyle. Gameplay's kinda repetitive but grinding for mech parts was the fun part.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, Spanish - Spain*languages with full audio support
| $19.99 |
| 140ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game would be OK if they characters would STFU and let you play, but they run their useless mouths every 3 seconds, interrupting the action and ruining the fun. FOR THE LOVE OF GOD JUST SHUT THE FU%$ UP AND LET ME PLAY THE DAMNED GAME!!!!!
El juego es bueno, pero el método de combate es simple, la calidad de la imagen es buena y la operación se siente bien. Solo puedes disparar, y solo con salud residual puedes sacar una espada para luchar, pero todo el juego parece muy aburrido. También me gustan los juegos de estilo mecha, pero no se trata de este tipo de cosas. Se trata de matar monstruos, mejorar, recolectar mechas, ensamblar mechas, disparar o sacar espadas para luchar.
simple mech/space combat love the progression/upgrades
This game has some good ideas, but its flaws prevent this from being an overall good experience. The good: - The performance was good. I played it from start to finish on the Steam Deck with no issues. - The controls are mostly decent, with a couple glaring issue that I'll mention later on. - There's decent variety with the combat, puzzles, stealth, and radiation sections (though I'm not too fond with those in particular). - The graphics are quite good for a game of this scale. - Most of the mech designs were middling, but the cruiser designs were good. - The soundtrack is enjoyable. The Black Hound theme was great, especially with the intro. The bad: - There's a poor difficulty curve. The first half of the campaign is relatively easy, but once you reach the "Black Sails" mission, the difficulty shoots up. Enemies will spam homing missiles, easily killing you. This will happen repeatedly from that point forward, so finishing the game becomes a chore. I'm not opposed to having an increase in difficulty, but going from a few enemies having homing missiles to nearly all of them having them is unfair. I couldn't even come up with a real strategy to beat them; it was just a matter of slowly whittling down the numbers, retreating to gain distance from the group, hoping to recover some health before being shot down. I played the game on normal, so I shudder at how people would have played on the two higher difficulties. - This game encourages grinding, but there's little reward. You can replay missions and do challenges, but those either give you XP or materials (the latter which is more important). Once you complete one of those, the reward for attempting it again drops to 10% of what you originally got. Also, any materials you find in replays will NOT count toward you obtaining any, which is unfair (even if it is a "simulation"). - There are points where you'll play as a different character, which is fine on paper, but the missions where you play as someone else from start to finish was unnecessary. Given how this is a game about building your own mech and customizing it, being shoehorned into another mech for a whole mission goes against that idea. Switching between characters during a mission was fine, though. - The chase missions were not good. You have to head to a specific point in order to progress. Tailing a ship does not count. So even if the person you're following is within close proximity and clearly visible, because you followed them instead of the target, you failed. Going back to the control problems I mentioned, you boost by holding down the left thumbstick, but after a certain amount of time, your thumb will get a little tired and let slip, slowing you down. This can cause you to fail the chase (or guarantee a failure in final segments). Additionally, if you bump into something like an asteroid, your movement is so slow if you try to fly up and down to move out the way. This problem is just as bad when you're trying to fly away from missiles and hit something, causing you to be pinned down until you die. - The story is pretty forgettable. It's not bad, but it's average. The plot twist at the end had no real buildup, so the reveal didn't feel earned. - Not a major thing to lose points over, but there were some typos in the dialogue/a few moments of the dialogue didn't make sense. If it weren't for the insane difficulty spikes and forced grind, I would say to buy this on sale. But those factors dampen any fun you'll have from when you first get started. I can't recommend War Tech Fighters.
This is not a great mech game. It is clunky and focuses too hard on an uninteresting story. The mechs are ugly and the customization lacks variety as many parts are objectively better than others. The game tries and I can appreciate that but it falls short of the $10 price tag. Pick this game up on a sale for around $5 bucks like I did. I wish I could give it an okay rating. 5/10
yeah i think its uh carrot yeah ( very good game indeed.)
Es ist kein A+ Titel, aber die schnellen Kämpfe, teils auch mit knapp 20 Gegnern und Anspielungen auf Popkultur bringen mich immer wieder zum Schmunzeln. Die Steuerung könnte etwas mehr Politur vertragen und es sollten auch Saltos möglich sein. Für den Preis eine Empfehlung wert.
Players by region
Where this game's players are, estimated from review languages.
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Related
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| $142.2K | 187 | 58% | $19.99 | |
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