
Share a vast game world with thousands of players! Your nation is deep in the fray, carving out a place for itself and fending off usurpers. Develop technologies and defenses, battle for resources, and forge alliances. Search the terrain for Orbs, relics that can imbue your nation with great power.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Broke the game during the tutorial and a lot of install problems.
Man i'm sitting here playing the tutorial 5 minutes into the game and some asswipe starts taking all my ♥♥♥♥... a peace shield or some kind of noob/novice protection would be nice so i can figure out wtf im doing. lol. that should almost be common sense if you want to keep new players in your game. from what i could see there is no real strategy after about an hour of trying to fight back. All you do is click on tiles, if you click the tile faster it helps... that's your strategy. Game is based of of energy that it seems like you can buy your way to pick on people with no hopes of them defending themselves. this guy took my tiles 10x faster than i could take his, and way easier. very little info on how to attack, defend, etc. it looks totally pay to win and i do not recommend this.
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Modeled estimate over time.
Hours played at review time, across 29 reviews with recorded playtime.
Played this game back in it infancy. They should have kept that model. My short time here is because none of the menus had visible options to select, so I couldn't even play. Not worth the bother of looking for a fix.
I think this game is one of the best the MMORTS's out there thats not saying much, but still it feels like an experament or a mobile game (witch it probably is) cool to look at and say "could be improved, but good job" for an obscure genre, with an obscure developer, its a good effort at a strange genre
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
1920
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Played original one, was so excited when new people decided to remake it, was waiting for years for it to come out. I haven't felt any pay-to-win in 10+ hours (50lvl) or just didn't noticed, you can get plenty credits from achievement and daily battles, and their purchases gives like 10% exp of hp bonuses which isn't too much, and buy energy way too expensive. Pros: -It feels like old version, nostalgic, quite good graphics; -Pay-to-win hardly noticable; Cons: -Gameplay too fast, you can move/occupy zones like 3-4 times faster than it was in original game + can perform 2 actions at once, and if you advance enough, each technology tree gives +1 (=5 moves at once), so it makes you sit all day if you plan to defend your territory, etc.. -Wall practically has no use, it says it gives hp and damage, but it's practically unnoticable, same is with turrets and other structures, they have barely no use so it's better just advance technologies with stats than with buildings. -Player can aqquire as many (+boosts) as possible (no limit in here), in ~10th level he can make all stats 100 and nobody will be able to win against you / steal those boosts. and since higher levels are forced to move way forward and cannot come back, those "stat farmers" are invincible, takes all orbs, relics, etc.. -Main aspect of levelup from original game is ruined. Here you just need to occupy new resource lands and get 50-500exp each and battling other player gives 1-2 exp. So fighting is useless + takes much more time. If these things may be fixed i could recommend, as it's not pay-to-win as they say it shouldn't be a problem to make game more fair.
Huge disappointment, the original WoC was a fun way to spend your time, especially with friends. The new version is a mediocre cash grab, there is no chance for new players to survive so it's not even worth the effort, a few players who pump near infinite amounts of cash and time into the game will always dominate the top.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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