No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.1K — a different platform, not this one.
Wall of Insanity 2 once again plunges us into a grim and perilous world, lurking beyond the veil of dimensions — a world of isolation and decay. It is a nightmare from which there is no waking. In this third-person action game, you will uncover the story of a lost squad while confronting an unspeakable horror. During a police raid on the lair of a dangerous cult, the squad stumbles into a devil’s trap. Several officers who fought against the unknown are discovered unconscious and severely wounded—the rest vanish without a trace. Now, trapped in a nightmarish reality, you are the last remaining fighter. Your mission: Fight your way back to our world and expose the horrifying threat lurking beyond the invisible Wall of Insanity. Main features: . Battles with monsters have become more active, and new dangerous enemies have appeared. But your arsenal has also expanded. The game rewards caution, resource conservation, and competent use of the environment in battle. Properly selected tactics and weapons will save your life. Useful items will increase your chances of survival. . An ominous other world, filled with various and worked out locations, with many secrets and secret routes. New destroyed and dynamic objects appeared. . An ominous otherworld, filled with diverse and meticulously crafted locations, hides many secrets and hidden paths. . The plot plays a significant role in the game. Immersive storytelling unfolds through compelling cutscenes, dialogue, and discovered diaries, revealing the tragic fate of the missing squad. Certain characters will unveil the hidden secrets of this world of visions. . Multiple difficulty settings are available, each offering a distinctly different experience. You can adjust the challenge level at any time - simply choose the gameplay mode that best suits your style. . Intuitive controls with full gamepad support. Well-optimized performance and flexible graphics settings.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wall of Insanity 2 once again plunges us into a grim and perilous world, lurking beyond the veil of dimensions — a world of isolation and decay. It is a nightmare from which there is no waking. In this third-person action game, you will uncover the story of a lost squad while confronting an unspeakable horror. During a police raid on the lair of a dangerous cult, the squad stumbles into a devil’s trap. Several officers who fought against the unknown are discovered unconscious and severely wounded—the rest vanish without a trace. Now, trapped in a nightmarish reality, you are the last remaining fighter. Your mission: Fight your way back to our world and expose the horrifying threat lurking beyond the invisible Wall of Insanity. Main features: . Battles with monsters have become more active, and new dangerous enemies have appeared. But your arsenal has also expanded. The game rewards caution, resource conservation, and competent use of the environment in battle. Properly selected tactics and weapons will save your life. Useful items will increase your chances of survival. . An ominous other world, filled with various and worked out locations, with many secrets and secret routes. New destroyed and dynamic objects appeared. . An ominous otherworld, filled with diverse and meticulously crafted locations, hides many secrets and hidden paths. . The plot plays a significant role in the game. Immersive storytelling unfolds through compelling cutscenes, dialogue, and discovered diaries, revealing the tragic fate of the missing squad. Certain characters will unveil the hidden secrets of this world of visions. . Multiple difficulty settings are available, each offering a distinctly different experience. You can adjust the challenge level at any time - simply choose the gameplay mode that best suits your style. . Intuitive controls with full gamepad support. Well-optimized performance and flexible graphics settings.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $469.3M | 439.9K | 94% | $59.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 |