
W!LiB! Prologue allows you to try and live one day of Will's life in trying to save people on the legendary Suicide Bridge. Would you be able to find the right words? How many souls could you save in one day? And how would you feel if you're not good enough?..
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Languages: English, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
to be honest i cant play this game almost all answers are not good at all and just make it worse, am not saying there should not be games made about this thema it should. but not in a playstile like that i honestly cant recommend this demo (if you have ever feelt that why and still pls get yourself some help <3)
мной убито 8 человек! я никогда не испытывала таких терзаний совести.
why do they keep jumping :(
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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made me hate my teammates less(i still promote hate speech)
no
Будучи в "нужном" настроении решил попробовать игры на тему моих переживаний. Кажется эта игра будто пытается не показать проблему, а подтолкнуть к ней. Ну или посмеяться.
Отличная,атмосферная игра. Помогает забыться/отвлечься.
nerve wrecking but inspiring
Overall, the game approaches a serious issue in a more simplistic manner, and also is tedious in certain ways regarding game mechanics. Firstly, while I believe it does a decent job in showing some of the factors that may play into one's depression, the main character convinces people to not jump much too easily. While it is true that if the player chooses one of the 'incorrect' options, the character immediately jumps, the player only needs to choose around 3 options correctly per character in order to prevent them from jumping. While this makes sense in terms of a gameplay perspective, I believe that each character's reaction afterward is what could be improved upon; they appear to accept what the MC has said completely, and overall seem to be mostly unaffected by having been so close to jumping. It makes the overall experience of being close to suicide seem less severe and impactful, in my opinion. I believe that having the character's (at least some of them) end dialogue be more emotional and less certain in their decision to continue living could make each scene more impactful, and overall show the subject matter more realistically, without sacrificing the gameplay. Secondly, in terms of gameplay mechanics, there's a few things I found lacking. It would be nice to be able to speed up the sections of nighttime where no characters are interacting with the MC, to make replaying the night less tedious. This could allow for people to more easily replay each character's scene without adding in replaying specific characters as a mechanic. Additionally, I think a text history would be useful. Finally, I wish that the menu more clearly showed that the game doesn't save unless you complete the night -- maybe having the quit button say "quit without saving," could help, or replacing the "delete save" button with a "restart game" button that only appears when you've finished the night.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.