
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
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About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
体验很不错的小品,设定幽默氛围清新,没什么雷点
かわいらしい見た目のお寿司が走ってるだけで癒される。 なけなしのお金で寿司をにぎり、鍛え、そして5歳児に食べられる。世の無常さを感じさせるゲームです。
全体的にゆるかわ感とネタ感あふれてて好き。 ワードセンスも良く、BGM、SEも良い。 たまに出る子供の声が"せがれいじり"あたりの雰囲気を思い出させる。 面白いかと問われるとわからないが、好きかどうかと言われたら圧倒的好き。 ゲーム性とやり込み要素は低め。 寿司ネタの豊富さからもっとボリュームがあるのかな?と思ったけど、やってみると数時間で最後のレースまでクリアできてしまう。 一応全ネタ解放まではもう少しかかるけど、そこらへんはお値段通りといった感じ。 とは言え、カジュアルゲーだし、お値段以上には楽しめる。 レース中オブジェクトに詰まったり、ダッシュしても前の寿司やトラップにつっかえて食べられてしまうし、コーナー開けは何をしても大抵食べられてしまうのは理不尽さを感じが、寿司の命がそもそも短いので精神的ダメージは低い。
這款遊戲還蠻殺時間的 畫風也很可愛蠻推薦的! 但想要解全成就太累了! 想解全成就的可以看我留言(尤其是解黃金行家、緋紅之王、橘彩冠軍) 黃金行家、緋紅之王、橘彩冠軍這三個大師階級毀天滅地用基礎壽司來比賽,想像中的好解很多,我帶四級的壽司就贏了,更低級應該也可以。 方法是訓練技能選「貫徹初衷」跟「試保保險」加上把速度盡量練到S級就可以了,「貫徹始終」可以讓「試保保險」的效果一直在,所以第二圈第三圈也不會有人夾你,只要你能跑第一就必贏。 我建議是先訓練一次刷其中一個,接下來先隨便跑一場刷第二次訓練機會看可不可以刷中,建議刷一開始的,梅的第一個只要跑一圈而且很快。 如果是沒錢刷的話,我建議用最後一個壽司「龍卷」刷錢,先湊一個買龍卷的錢,接下來訓練找「高級價位」可以讓被吃掉的壽司兩倍錢,接下來隨便進比賽給別人吃,沒刷到贏下比賽在看技能包有沒有,剩下倒數一天就很容易被吃了,假如天數完全不剩,一進場會直接被吃不管你有沒有「試保保險」。 如果刷不到技能的話,而且有花錢刷新,想重刷的話 就先隨便選幾個技能,接下按進入比賽(不要開始比賽),直接按Esc,選返回標題畫面,錢就會還回來,接下來進訓練後,就可以重新刷新,因為你沒進比賽直接回標題畫面再進來訓練的刷新項目會一樣,但進比賽後,刷新內容會不一樣。有成就問題可以再問,有看到會回。
可愛い!!!!
Cute little pet raiser/racer. A lot of charm in an admittedly short game. I think it handless the concepts of the game (namely the management and risk assessment of racing and unlocking different types of sushi versus your consistently teetering funds to purchase and train said sushi). For five dollars, it was a great way to spend an afternoon.
🍣🌈💨
楽しくて止まらないゲーム。レースで勝つより食べられた方が良かったりと奥が深い。
Je trouve le jeu très sympa, mais il faut précisé que ce n'est pas un jeu de course, mais plutôt de management. C'est a dire : on ne contrôle pas le sushi et sa direction. Il faut juste le créer et ensuite managé ses items ou capacités au bon moment pour éviter qu'il se fasse prendre par un client affamé. Quelques subtilité m'échappe encore dans ce management par ailleurs, je ne suis pas sur d'avoir tout compris. Après, j'aime beaucoup le concept et l'ambiance.
Absolutely worth every cent i spent on it. Amazing game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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