
VThree is the low poly, atmospheric, fast paced first person platformer you didn’t know you needed. Run, jump, and wall jump your way to the top of the leader boards, snagging platinum achievements along the way.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beat the game in 11 minutes. Levels weren't that exciting. Wouldn't recommend. If you want a speedrunning game get Hot Lava, Clustertruck, or Seum.
just no. if you want a game that has the same ideas but does it way better buy refunct for 1/4 of the price. in its current state Vthree is total ♥♥♥♥
Weird movement when in the air. You just stop dead if you stop holding forward and fall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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even with 200 + fps its still really choppy. Movement isnt great
member the tuber who played this 2016 while talking and got melons views WOAAAAAH
its a cool lil game
I can't really reccommend this, it's got a lot wrong with its presentation and level design. This game is very short, and expects a lot more than is reasonable from the player while introducing mechanics more quickly than someone who isn't a developer for the game could actually get used to them. If you want a fast-paces platformer that laughs at your failures while remaining fair, and has tons more content, play Seum.
Early Access just seems to be a huge red flag most of the time. This looked like a fun FPP game, but it seems to be completely abandoned at this point without ever reaching the goal of what it was meant to be. *sigh* The platforming requires pretty precise jumping, and air controls are too sensitive.
Controls are awful! It did not take long for me to reach a level I could not finish. There's no way to skip, so I'm done.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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