
The VR fire evacuation emergency drill system enables participants to master fire evacuation skills and understand correct emergency measures through immersive simulation operations. The program built-in Chinese version and English version, you can switch within the program.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
VR Fire Escape Emergency Exercise System is a fire emergency simulation program produced by Hong Xing (Beijing) Technology Co., Ltd. It aims to make the experience masters the fire escape skills and understand through the immersive simulation operation Correct emergency measures to reduce their own injury.
The program built-in Chinese version and English version, you can switch within the program.
The VR hardware device used for the development and testing of this program is HTC VIVE. The operation status of VR hardware devices from other brands is unknown. Please be aware.
Genres
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Languages: English*, Simplified Chinese**languages with full audio support
Reviews
VR yangın tahliye acil durum tatbikatı sistemi, katılımcıların yangın tahliye becerilerinde ustalaşmalarını ve sürükleyici simülasyon operasyonları aracılığıyla doğru acil durum önlemlerini anlamalarını sağlar.
"VR火灾逃生应急演练(VR fire emergency simulation system)" isn't a game. Real games require "gameplay", in the form of game loops and gamelike interaction, which is absent here. Rather than functioning as a game, "VR火灾逃生应急演练(VR fire emergency simulation system)" is just a software application that provides an uncertified, unprofessional and absolutely valueless set of training exercises for fire wardens and fire drills. Needless to say if you're relying on an asset flipped application from China to try keep people alive in emergencies, people are going to die. When shovelware developers of any kind try to assume the role of industry professionals when they aren't, and offer unqualified training or advice through the medium of video games, it's absolutely harmful and should never be done. Needless to say this non-game garbage offers absolutely nothing of value to PC gamers. To clarify why this isn't a game in more precise terms, a "game loop" is the core cycle of interaction and feedback between a player and the game itself. Here's an example of a game loop. In Dark Souls, you explore an area, encounter an enemy, fight that enemy and if the computer lets you survive, you repeat that loop with the computer providing you with new enemies. Another example is Candy Crush (while mobile games are awful, they are still games where this isn't), where you rearrange your gems and if you create a match, they're eliminated, you get rewarded, and then the game provides you with more gems to match to repeat the process. This software has no such loop and no interactive gameplay/feedback. It isn't a game and it cannot be "played" in any traditional sense. Launching software applications in the "Games" category on Steam can be seen as misleading. Many amateur "developers" don't seem to understand the difference between a software app and a game (this should be obvious)! We should at least assume this is ignorance over malice, but it's still a non-game published in the game section. There's a correct process for publishing games which the developer has either deliberately or incompetently not followed: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] Because the developer didn't bother doing the right thing, we now have a non-game software app in entirely the wrong place. Publishing non-game software apps on Steam as if they are games is bad for everyone, it's harmful. It robs visibility from legitimate developers who are actually making games, following the right procedures and doing the right thing. It makes it harder for those genuine, ethical developers to find their audience, and it makes it harder for us gamers to find those real games. This lacks any gameplay or meaningful interaction, it's a software app, not a game. Because we're here in the games section of Steam, looking for games, I have to warn gamers away from this incorrectly published software. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 3 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
免费 有中文 没成就 VR
Игра 'VR火灾逃生应急演练' – это эффективный и захватывающий способ узнать о безопасности при пожаре. Благодаря VR-технологиям, симуляция ощущается очень реалистичной, погружая игрока в опасные условия, где нужно быстро принимать решения. Мне понравилось, что сценарии разнообразны и охватывают разные ситуации, например, задымление, заблокированные выходы и необходимость помощи другим. Интерактивность на высоте – нужно искать огнетушители, закрывать двери, пригибаться под дымом и следовать указаниям. Игра действительно заставляет задуматься о том, как действовать в критической ситуации и помогает сформировать правильные навыки. Несмотря на образовательную направленность, игра достаточно увлекательна. Графика, хотя и не топовая, вполне приемлема для VR-симулятора, и не отвлекает от сути. Отличный инструмент для обучения сотрудников предприятий и для повышения осведомленности о пожарной безопасности в целом. Рекомендую!
VR Fire Escape Emergency Exercise System é um programa de simulação de emergência de incêndio produzido por Hong Xing (Beijing) Technology Co., Ltd. O objetivo é tornar a experiência que domina as habilidades de escape de incêndio e entender através da operação de simulação imersiva Correr medidas de emergência para reduzir sua própria lesão. O programa em versão em chinês e versão em inglês, você pode alternar dentro do programa. O dispositivo de hardware VR usado para o desenvolvimento e teste deste programa é HTC VIVE. O status de operação de dispositivos de hardware VR de outras marcas é desconhecido. Por favor, esteja ciente.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.