
This is an early stage for the game VR Fantasy Island. We are trying out a concept to see if people would be interested in playing a game like this in VR.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $529.9K | 2.3K | 75% | $12.99 | |
| approximately $326.2K | 44 | 27% | $199.99 | |
| approximately $259.5K | 35 | 26% | $199.99 | |
| approximately $146.9K | 124 | 92% | $29.99 | |
| approximately $8.3K | 47 | 47% | $9.99 |