
「掌の上で踊らされる」という言葉通り、VR体験者が現実側の人の掌の上で躍らされる 現実側 vs VR側というこれまでにない新感覚の対戦ゲームです!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese**languages with full audio support
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.