
「掌の上で踊らされる」という言葉通り、VR体験者が現実側の人の掌の上で躍らされる 現実側 vs VR側というこれまでにない新感覚の対戦ゲームです!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 76 | 79% | Free | |
| — | 42 | 95% | — | |
| approximately $20.4K | 51 | 88% | $19.99 | |
| approximately $15.4K | 42 | 93% | $19.99 | |
| approximately $0 | 69 | 81% | Free | |
| approximately $0 | 6.4K | 84% | Free |