
QUANTAAR is a free-to-play VR Party Brawler! Command Heroes with distinct class-based roles and enhance Hero abilities with Cores to compete in multiple game modes. Party with friends in social-themed rooms and customize yourself with cosmetic skins.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Japanese, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is a failed "me too" party brawler that relied on both critical mass of gamers to succeed, and also relied on the tiny fraction of gamers who jumped on the VR gimmick (that still hasn't caught on) to supply that critical mass needed to go viral. Yeah, this is an aggressively suicidal business plan, and what happened? It failed so badly. So, "QUANTAAR" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game assets here look a lot better than the actual game they're assembled on... that doesn't mean this is necessarily an asset flip or a kitbash, because there's no proof. But what matters is that this has all the same terrible quality as asset flips, and at the end of the day that's one of the reasons people don't like asset flips, the quality is bad. That's a problem. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 14 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
严格意义上来讲,我这并不确定是不是一个给予该游戏的评价,仅以此来描述一下我这一小时不到的游戏体验,描述不当请见谅。 VR版本的“任天堂大乱斗”,这个想法很有意思,因为一般人来说只会想着VR_FPS游戏或者VR_RPG游戏,要是有人问我有没有玩过VR版本的任天堂大乱斗,那一定会激起我的脑内风暴,因为未曾听说也未曾想过。 比任天堂大乱斗更难的就是这个里面的技能有着Z轴判定,一些需要瞄准的蓄力技能很难命中对方,这也是我体验不太好的地方:可能由于我的网络延迟,我多次用蓄力瞄准技能时明明已经碰到了对方的模型却依然能看到对方走出了我的技能并且没有受到伤害。 玩家的视角可以选择“跟随角色”也可以选择“固定在场外”,但这两种视角都有些别扭:第一种有些头晕,或者说视角无法跟上快节奏的打斗;第二种有点远,释放指向型技能时有点难以瞄准。人物打击手感有些无力,打中敌人的反馈不太明显。 我玩了三把,第一把当我看到了三个穿着价格昂贵的时装玩家时,心理还是蛮紧张的,我也确确实实向他们挥手示意友好了,但他们都是“机器人”...我玩了三把,碰到了一共9个机器人,所以操作相当僵硬,也非常简单的碾压了他们。可能这个游戏的玩家暂时不多吧。 这个游戏也像其他的一些网游一样:有每日任务和赛季任务,也有开箱,也有人物皮肤和玩家皮肤,还有类似于符文的系统。可以说相当完备。但每日任务中有一个类似于“获得五次玩家点赞”的任务,但我只玩了3把,一个活着的玩家都没看到(我在社交大厅里遇到了几个在聊天的玩家,但我急于体验游戏内容所以没有和他们打招呼),所以这个任务真的还蛮难完成的. XD 比较尴尬的就是,这个游戏虽然有很多不尽人意的地方,但它免费。 如果满分是10分的话,我仅能给这个游戏5分。 -5/10 我不因为它免费所以放纵它,也不因为它处于开发初期而怜悯它。 它也许未来会变好,但一开始不太好的游戏体验,无法支撑着让我等到它成为完成版。 很抱歉在它最青涩的时候认识它,也许我不会再打开这个游戏了,但它也不能因为我这简单的试玩而得到个不负责任的差评。所以希望制作团队能打磨好这个作品。
The Super Smash Bros of VR is here! Multiple ways to spectate, so many heroes to choose from, and more skins/cosmetics than my smooth brain can handle. It has intense battles as well as fun side games like soccer with the characters and even an entire, fully fleshed out social mode with things like bowling, golf, beer pong, darts, cornhole, etc. ALL FOR THE PRICE OF FREE! Full review of the game: https://youtu.be/YmZuELargBM
It's Smash in VR.
QUANTAAR, oynaması ücretsiz bir VR Parti Kavgacısıdır! Farklı sınıf tabanlı rollere sahip Kahramanlara komuta edin ve birden fazla oyun modunda rekabet edebilmek için Çekirdeklerle Kahraman yeteneklerini geliştirin. Sosyal temalı odalarda arkadaşlarınızla parti yapın ve kozmetik görünümlerle kendinizi kişiselleştirin.
QUANTAAR is a free to play VR Hero Brawler game. It worked on my Index, Quest 3 via Steam Link, and HTC Vive system, looked ok, sounded ok, played ok. Has monetization for cosmetics. CONS: - Not sure if the devs internet connection is stable or their server is connected, been getting an error message saying check your internet connection. - Not sure if the multiplayer works, missing server. Maybe try this free game, if you like hero brawler games.
"Vr Bakugan/Brawlhalla" - 6/10
A breath of fresh air for vr
Некое подобие игры Super Smash Bros. Управляя персонажами со стороны, нужно файтиться на небольших аренах в виде столика перед вами.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.