
Voxelgram 2 is a 3D nonogram logic game, where you solve puzzles by sculpting voxel models and uncovering dioramas made from them.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the original, hate this one. The different colors are annoying to navigate in this game.
The best nonogram app I can imagine. It has every setting I've ever dreamed of. I strongly believe the developer plays nonograms a lot and understands players very well. I also especially appreciate how kind and respectful the developer is toward players. This game saves a huge amount of time by loading last valid states and offers both accenting relevant rows and hiding those hints to encourage self-sufficiency. A great game and great example of how a game should treat its players.
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Languages: English, French, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just terrible compared to the first game. The color rules aren't the same as other color picross games. You end up having to guess, you never had to guess in the first game. You can't move the selection with the dpad anymore. I just don't understand why this game is such a radical departure from the first one. All they had to do was add color and more levels and somehow they messed that up majorly. I absolutely LOVE the first game and cannot express how much this one is a disappointment.
Voxelgram 2 is a puzzle game that takes the familiar concept of nonograms and transforms it into a much deeper and more demanding three-dimensional experience. Developed and published by Procedural Level, the game expands significantly on the foundation established by the original Voxelgram by introducing larger puzzles, new mechanics, and a far more refined presentation. While it initially appears to be a relaxing voxel-based puzzle title built around simple block carving, the game quickly reveals itself as a highly challenging logic experience that constantly pushes players to think spatially, analyze patterns carefully, and plan several moves ahead. It successfully combines the relaxing atmosphere of a casual puzzle game with the mental intensity of a serious logic challenge. The gameplay revolves around solving 3D nonogram puzzles using numerical clues placed around voxel structures. Players must determine which blocks should remain, which should be removed, and in many cases which color certain blocks belong to. Unlike traditional flat Picross games, Voxelgram 2 forces players to rotate structures constantly and examine clues from multiple perspectives. This three-dimensional design dramatically increases the complexity because players are no longer solving simple grids but entire sculptural objects that require careful spatial awareness and deduction. One of the game’s most important additions is the dual-color mechanic. Instead of merely deciding whether a block exists or not, players often have to identify the correct color category for different sections of the puzzle. This extra layer of logic significantly increases the challenge and forces players to approach puzzles much more carefully. Early stages ease players into the concept gradually, but later puzzles become genuinely difficult once large structures and layered color deductions begin overlapping. The game demands concentration, patience, and precision, especially during its more advanced challenges. What makes Voxelgram 2 particularly satisfying is how fair its puzzle design feels. Even extremely difficult puzzles are built around logical deduction rather than random guessing. Every solution can be reached through careful analysis of the available clues, and successful solves create a strong sense of accomplishment because players know they earned progress through reasoning rather than luck. The game constantly rewards attention to detail and methodical thinking, making every completed puzzle feel meaningful. The progression structure also deserves praise. Instead of presenting puzzles as isolated stages with little connection between them, the game organizes challenges into themed dioramas that gradually come to life as more puzzles are completed. Solving individual objects slowly fills entire environments with furniture, decorations, buildings, plants, machinery, and other thematic elements. Watching empty scenes transform into detailed miniature worlds creates a rewarding visual sense of progress that gives additional purpose to each completed puzzle. The amount of content available is impressive as well. The game includes hundreds of handcrafted puzzles along with updated versions of content from the original Voxelgram redesigned around the new mechanics. Procedurally generated challenges and Steam Workshop support add even more replayability for players who want endless puzzle content beyond the main game. Puzzle enthusiasts can easily spend dozens or even hundreds of hours working through increasingly difficult structures without running out of material. One of the strongest aspects of Voxelgram 2 is its excellent quality-of-life design. Puzzle games can easily become frustrating if interfaces are clumsy or difficult to read, but the game includes numerous helpful features that streamline the solving process without reducing difficulty. Completed clue lines are clearly marked, mistakes can be undone easily, and players can restore previous puzzle states whenever necessary. These tools help reduce unnecessary frustration while still preserving the intellectual challenge that makes the game rewarding. Visually, the game embraces a clean voxel-art style that works perfectly for this type of puzzle experience. The simple presentation ensures that puzzles remain readable even when structures become large and highly detailed. The colorful dioramas also provide satisfying visual rewards after completing difficult sections, giving players something tangible to admire after solving particularly demanding challenges. The interface itself is smooth and responsive, which is extremely important in a game built entirely around rotating, analyzing, and manipulating complex structures. The soundtrack contributes heavily to the relaxing atmosphere. Soft ambient music and subtle sound effects create a calm environment that contrasts nicely with the mental intensity of the puzzles themselves. Long solving sessions remain enjoyable because the audio never becomes intrusive or repetitive. The sound design helps the game maintain a meditative rhythm even when puzzles become extremely difficult. However, Voxelgram 2 is not without flaws. The increased complexity introduced by the color mechanics and larger puzzle structures may overwhelm players who are unfamiliar with nonograms or who simply prefer more casual puzzle experiences. While the game teaches its systems gradually, the difficulty escalates considerably during later stages and can become mentally exhausting. Some puzzles require extended periods of careful deduction with very little immediate progress, which may frustrate players looking for a more relaxed experience. The three-dimensional perspective also introduces occasional usability issues. Constantly rotating puzzles to inspect clues from different angles can become tiring during extended play sessions, especially with larger structures that require frequent camera adjustments. Some players may also experience mild visual fatigue or discomfort from repeatedly manipulating complex voxel models for long periods of time. Another limitation is that the core gameplay loop remains heavily focused on pure logic deduction. Players who do not already enjoy Picross-style puzzle solving may eventually find the experience repetitive despite the strong presentation and content variety. Although the game introduces new mechanics gradually, the fundamental activity of interpreting clues and carving blocks remains largely unchanged throughout the experience. Despite these shortcomings, Voxelgram 2 succeeds because its puzzle design is consistently intelligent, rewarding, and carefully refined. It expands the nonogram genre in meaningful ways by fully embracing three-dimensional logic mechanics while maintaining the fairness and satisfaction that make deduction-based puzzle games enjoyable. The combination of deep spatial reasoning, relaxing presentation, enormous content variety, and strong progression systems creates one of the best voxel puzzle games currently available. For fans of logic-heavy puzzle games, Picross, and spatial reasoning challenges, Voxelgram 2 offers an exceptional and highly replayable experience filled with clever design and satisfying problem solving. It may not appeal to players looking for quick or casual puzzles, but those willing to invest time and concentration into mastering its systems will discover an incredibly rewarding puzzle game with remarkable depth and longevity. Rating: 8/10
2色になってよりパズルとして楽しめるようになりました……! 前作の問題も全て2色になって戻ってきていて楽しめます。 前作が楽しめた方には是非。 個人的には2の問題数と実績が思ったよりあっけなく終わってしまい、少し物足りない印象もあります。
cube
Same great game as the first one, the new two colour mechanic was odd to get used to at first but once I got the hang of it I thoroughly enjoyed the game!
Excellent puzzle game, with varying levels of challenge - some will take minutes, some maybe over an hour - which also incorporates the original Voxelgram puzzles (and DLC!), with the option to do ALL the puzzles in both one-color and two-color (basically doubling the number of puzzles in the game). Well worth full price, even better when it's on sale. I don't particularly care for the "random" procedurally-generated puzzles, but even excluding them there is plenty of content here to keep you coming back. The user-created Workshop puzzles are sparse compared to the original's but it is early days yet and I'm sure there will be more to come.
This is a great game! I love this game as much as I love Volxelgram 1. Voxelgram 1 was nice, but very easy, and it's definitely the one you want to start with if you're new to this kind game. Volxelgram 2 is a bit more difficult in the beginning, because you need to wrap your head around how it works with the two colors. But once you understand that, it's not much more difficult than Voxelgram 1.
A very relaxing and interesting take on the nonogram
Audience
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