
A highly experimental SCIFI sandbox MMORPG. Using only 2D, top-down visuals, we're attempting to push the limits of the MMO genre to create a game world that is similar in some ways to Ready Player One. Featuring perma-death, and player societies. Every man-made object is crafted by a real player.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I would like to give this a good review. I love what they are trying to do with the game, but at present, it's not much of a game. it's a waiting simulator. i constantly found myself thinking well in 10 minutes i may get to do something, but it's just more waiting. you research stuff to build (x minutes) then you research the stuff to actually build it (y minutes) then you build the parts (z minutes) then when that's finally done you build the actual thing (xyz minutes) rinse and repeat. too much time staring at a screen where nothings happening and nothings going to happen for x minutes time.
Cellphone game where every action has a clock/timer attached to it (EVERY ACTION). in tutorial and times are timers in tens of seconds. There are a comical number of progress bars in this game. You need to research all items to get ideas (timer), which might generate a design. Each item might be able to generate more than one design, so more timer. Then that design is just an idea in its current form, so you need to research it again to make a usable design (so obviously another timer). It also seems like at later stages that there will be a random element (so repeat it all again). To build from the usable design, there is also obviously a timer. And obviously what you're building from had timers that were required to make those building materials, and those materials will have multiple stages of tiers that they were built in.
This is an early review that may update over time (at posting, 2 hours of play time): Pros: * Very open world, you make what you want of the environment. * Plenty of asteroids and other resources to get you established and moving forward. * Lots of diverse research and experience trees to explore that unlock the ability to craft and use new equipment. * Inventory management for ships, person, and containers are separate. * It's fun from an initial survival perspective. I'm not much past initial establishment, but it's getting fun quick!! Cons: * The introductory quest line is a bit light to work through, but does establish the basic fundamentals of the game. Hoping this expands over time. * You seem to need more 'storage' space fast, and while you can use containers as temporary storage, base construction becomes a must fairly quick to get organized. * If you're not sure 'how' to unlock something (IE: Research Pre-Requisites), you can spend a lot of time researching things you don't need for the specific technology. Neutral / Undetermined: * In App Purchases -- I haven't needed any of the currency the game is selling, but I am questioning with a WTF motivator here. $25 for the game + in app purchases. I'm thinking this needs more thought and rework; however, could just be cosmetics. The jury is out, and I'm waiting for more information. TLDR: For a price point of $25 (on sale $22.49 at posting), it's worth it if you're willing to invest in an EARLY ACCESS game. It needs polish; however, the fundamental mechanics are available in game. Tutorial needs elaboration, but it's not a bad game.
Continuous problems with connection. If you lose connection, you die and lose everything you need to continue playing the game. I restarted 5 times before I gave up. The game is not terrible, but with current problems, it is not playable.
This game, even in its Early Access form, scratches a rare itch for me. It's crafting + survival in the wild, with no real rules but the ones you and other players create. Definitely a long-term payoff kind of game versus short-term fun. It's super open ended by design, and you actually have to strategize and think about how to even play to get the gaming experience you're looking for. A super casual gamer who only wants to farm and not fight could find a haven here... if they spawn remotely enough. A competitive player who wants to start an empire is going to have to find out how to work with others. Someone who only wants to cause chaos could find fun as well... depending on how well the player societies have built up defences around such things. A group of friends could spawn a remote organization and ignore everyone else. On and on. There's also a good dev mentality of keeping everything F2P, with $ only going toward cosmetics. Power in the game can ostensibly be bought with the plan to involve crypto, but since the economy is 99% player driven, any whales looking to disrupt the market would be pumping their resources into other people... so there's some interesting balancing mechanisms going on here.
The idea of the game is interesting but that's about it. The game requires you to take numerous long-winded steps to make items to make big bigger items and ships. I have spent the last 4 hours trying to make a welding rod to build a new ship and after asking in Steam discussions and Discord I have finally given up. I know it is early access but for the £19.49 price tag I expected a heck of a lot more from something at best described as a demo. Pros - Interesting concept Cons - Random server disconnects and lag causing you to lose stuff. - When you die you lose everything, but what it doesn't tell you is you can't even salvage any of the items from your wreckage! - Starting enemies can kill you within seconds. - No real tutorial to speak off - You spend hours crafting while being unable to do anything else. - You have to study a item to see what you can make from it and create a design on how to make it and then make it. A most boring and tedious affair. - No player base to speak off and one of the features of this game is the game is run by players. Hard to do without a player base. - No news, guides or announcements on the Steam community pages since Steam launch.
Im very intrigued by this game. Tutorial holds your hand a little, but leaves you to kinda explore and figure it out. Which I had no problem doing. Community was a help for sure. It has amazing potential, and it quite fun. The majority of players own, and enjoy the game. Purchased through the actual website, instead of steam though. Im hoping to see it blossom in the future.
dead game dont buy
the game needs a lot of work!!! pass on this one for the time being. I got a refund on it and i mite try it again at a later time.
Voidspace is a mobile app that's been dumped on Steam as a greedy, sinister cash grab. But worse than most mobile apps, this one had aspirations. It's an attempt at an MMORPG using gameplay like SpaceWar! from 1962. Like Asteroids meets EvE Online, but worse than both by a huge margin. As usual, we see the basic operation of Steam Early Access here. Intended to be a way for games to get more funding so they can be completed, unethical and shady devs instead use it to gouge cash from an incomplete product, take the money and run for the hills, as Universe Projects Inc have done here. Also, the developers require you to surrender your email address for data harvesting and basic user spying and privacy invasion. Completely unacceptable. Of course this is free on mobile, but the developers need you to pay them $13 USD so they can spy on you and sell your private user data. Avoid this cancer. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says "Though it may be tempting, not every review needs to be responded to." Actually, the developer seems to have gone on a Derek Smart/Battlecruiser 3000AD esque rampage through the reviews, responding to every single one, precisely what Valve tells developers [i]not to do[/i]. It's nice that the developer seems to have plenty of time to go through Steam reviews now that they abandoned development on this early access mobile app. I guess they forgot the "run for the hills" part that follows "take their money" when running an early access cash grab. The developer admits it's a mobile app, but PC is better. We all know PC is better, because it's not mobile. The developer fails to recognise that the real reason PC is better is because PC native games don't have to compromise for inferior mobile hardware. When a game is made with the intention of being a mobile app, those compromises are built into every aspect. It's a mobile app. It's been ported to Steam as a cash grab. It's inherently inferior to a PC native game. The developer advises that an account is required but they don't seem to realise you can let people have accounts without an email address (of course they know this, they just want your email anyway). They don't outline why they require an email address, or what data they harvest from users, it's just a matter of "trust mobile devs with your private data". Which I absolutely cannot recommend that PC gamers should pay money to do, when avoiding the product is a far better way to protect privacy. Time and time again user rights are violated by mobile devs and there's no reason to believe at all that the same thing isn't happening here. The developer then describes a system of dishonest and somewhat predatory pricing for this abandoned mobile app that's been dumped on Steam. There's even cases where people have paid up front for the game, then they get asked to pay for it again when they log on! Presumably a bug... or maybe not. They talk about the game being "free" but they disingenuously fail to mention they've been dumping Steam Keys onto bundlemongers and shovelware key merchants, where it is sold as if it was a complete game. Just to gouge as much money as they can from an incomplete product. The rack price of $13 USD buys a lot of different games, so it's hard to recommend to gamers they should buy a game with these very significant flaws: [list] [*] Abandoned early access with no apparent plan for this to be resurrected and finished [*] Inferior mobile app dumped on Steam [*] 2D Ripoff of 1962's SpaceWar! and StarCon2 (but inferior) [*] Shady email/user data harvesting [/list] Why would anyone pay $13 USD for that? My review stands, and the developer behaving like he's Derek Smart 2.0 does not help one bit. Edit: The developer reinforces his "Second coming of Derek Smart" attitude by once more ignoring Valve's Guidelines for developers. The developer claims I used logical fallacies when demonstrating with examples why this product is terribly flawed. It's great that they have time to browse the web after they abandoned this Early Access game with no intention to finish it, but they still manage to have their hand held out for money. That's ethical. The problem is, the developer didn't actually cite any examples where I would have used a fallacy. Instead, they linked to what was probably the first google result that came up. This is an example of the "Appeal to Authority" logical fallacy, where, instead of actually refuting an argument through logic and example, one just points at something authoritative and says "Einstein knows a lot about physics, therefore I'm right." The developer then takes the time to accuse me of being a troll, while they're harming the industry with this abandoned Early Access shovelware and unethical data harvesting. That's rich. Regardless, reviews are not about developers, no matter how unethical they are. My review stands, for the many valid reasons I've supplied, nobody should touch this garbage.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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