
Voidside is a high-octane Parkour FPS in which you jump around locations pulled out of time, unlock powerful new weapons and fight massive hordes of enemies all while trying to get a high score!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
big retrowave fps here very cool and have a pretty chill honest hardworking dev
voidside is quite neat, decently enjoyable to play as is and i couldn't find any bugs, however this game should be considered early access still since the game play is mildy repeative right now, however i know the corn guy personally and more is coming yipiiiieee
This is the definition of “chilling while doing something” game. Simple and effective, it’s all about shooting waves of enemies to unlock the next level, using various weapons, dashing towards a more advantageous position and sliding away from danger. Effective while being simple, the aesthetics just work for me and are well readable all the time. Finally, updates are regular and the game gets better at each of them. Of course it needs some polishing but I noticed that some of the issues that I was going to write in my review were solved in the latest update, so I do believe that the following updates will solve all of them, while adding new content to the existing one, that even right now is well worth the price. Looking in the credits I noticed that this is a one man project. As such it is surely worth mine and your support.
Voidside is a fast paced moment shooter where you grind to get the highest score. or get RSI with the pistol, lol. A very simple game that is great for killing time and doesn't require a lot of thought. The Developer is very active and invested in his game. Listens to feedback and actions what he can to improve the game. The game has planed updates and new features such as more maps and new enemies. A great game for a dime to pass the time.
A really fun game!! I really enjoy it even though I'm not a massive fps fan :))
Its just not good. I can beat the hardest dificulty easy by just reaching a high ground place where the enemies can't reach me and kill them from above. And the game is a grind fest that has not a single mechanic that trigers enought dopamine to justify it's existance. And I wouldn't consider this game to be an action roguelike. Having that tag mislead my expectations.
It's fine, nothing ground breaking, but at least it's a fun game when you have nothing to do, which is probably what this game was made for, to be a time waster, which is fine in my book.
Despite the lurking possibility of boredom, this is a decent shooter for a few rounds. The game is score-based, or get as far as you can before dying and starting over. The gameplay is straightforward, as you simply run around and shoot with your two starting weapons, a pistol and a shotgun. Each round plays the same way. A crystal in the map's center constantly spawns enemies, which you must kill as quickly as possible. They will rush to your positions, therefore you have to keep moving at all times. If you don’t take them out fast enough, it's easy to be swamped by almost a hundred enemies. There's a bit of bad news for those who get bored easily: the enemy diversity is minimal. if you don't include drones that appear at regular intervals, you're shooting at the same opponents over and over again. To be more specific, you're killing a single type of enemy that has been cloned an endless number of times. Every copy has the exact same animation. Enemies drop healing crystals. It happens at random, and they only heal a small amount, but at least you don't have to worry about picking them because they will come flying to you on their own. More health is the reward for surviving long. Collecting enemy fragments fills up a blue bar at the top of the screen, and each level up yields you a large chunk of extra health. These fragments, however, do not come to you like healing crystals. If you want more health, you'll have to go get it. The game also has a store with permanent improvements to help people who dedicate time to the game. These are bought with coins that are rarely dropped by enemies. The store variety is slightly better than with enemies, but it is still fairly limited. You can increase your coin multiplier, which is the first thing you should do if you want to escape the grind, boost your health and power of health crystals, and buy two extra weapons and two useful abilities. They do, however, come at the expense of your health. On one side, there's a forcefield that deflects bullets but gradually damages you, and on the other, there's a dragon punch that kills everything in its path but practically kills you with each activation. You can play through seven stages. To unlock the next one, you must first reach a specific point total. Despite the fact that each stage has a different design, you're still essentially trapped in a box with set boundaries. Stages are a mixed bag. The main issue with them is that they are packed with objects that make it difficult to move around. Because later stages are more open and larger, such problem does not occur as frequently. In addition, one stage allows you to exploit the game. Because you can jump while opponents cannot, you can climb on one object and kill enemies from a safe distance. The game runs fine until you get hundreds of enemies on the screen. It’s still impressive, but so many units push the hardware to its limits.
Neat game, definitely worth checking out!
It's like fortnit but, voidsid
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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