
Voidloop is a fast-paced mining roguelite with incremental progression. Mine through procedural caves, collect rare resources, and become overpowered as you find your way home to the void.
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About
Voidloop is a mining adventure with roguelite and incremental elements.
You play as a lonely Void Spirit who has wandered too far from home. Use your camp as a hub to prepare for each descent into ever-changing caves filled with rare loot and dangerous foes. Each dive brings you closer to your home at bottom of the cave...
Descend through 5 unique cave biomes, each filled with procedurally generated floors, unique hazards, and valuable resources.
Race against time as you push toward floor 20 of each cave to collect powerful gems and find your way back to the void.
Return to camp between runs to trade, craft, and upgrade your spirit with the help of the Blacksmith, Shopkeeper, and Witch.
Mine, fight, and loot over 60+ unique items, then progress your journey with 100+ upgrades and 34 powerful skills that make you stronger each run.





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Hindi, German
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
The game is fun. You can mine and kill enemies and you have an annoying timer. You can upgrade your gear and you can get skills. The game runs perfectly on the Steam Deck and probably any device, the creator seems to not be a greedy ♥♥♥♥♥♥♥ and I even got the game for free for translating, but this review is still my own opinion and is not sponsored. I do hope we get online multiplayer, co-op and character customization soon too!
i swear i've seen that blacksmith somewhere
you know that you can void? well here you can also loop voidslop
プレイ感としては3D見下ろし視点の「ほりほりドリル」に近い作品です。 時間制限の中でダンジョンをできるだけ深く潜り、鉱石を回収して拠点に戻り、各種ステータスを強化していく、という流れを繰り返します。 気になる点として、早解きを要求するゲーム性でありながら各階の出口は入場時点では封鎖されており、直行することができません。 ほぼ毎回「レバーを操作して解除し、出口へ向かう」という手順を踏まされます(ほかにも敵の殲滅など)。 さらに不可解なのが、入場時にレバーの方向が矢印で示される点です(解除後は出口も表示されます)。 本来、出口の位置が不明であれば、効率よく掘るために採掘力を上げようという動機につながりますが、位置が示されてしまうことで、マップは「壊してもしなくてもよい通路」になってしまっており、作業感が強くなっています。 また、個人的に最も納得できないのが戦闘要素です。 採掘ゲームであるにもかかわらず、敵にはピッケルやドリルではなく剣で攻撃します。 連鎖爆発で画面を一掃という爽快感はあるのですが、激烈に視認性の悪いステージ内のダメージギミックやソシャゲの生産システムのようにリアル時間のかかる精錬システム、上で挙げた戦闘要素など採掘というコンセプトに統一されていないこれらの要素が、ゲーム体験を大きく損なっていると感じました。 価格は安価ではあるもののお勧めできません。
Petit Roguelike simple dans son exécution, mais qui le fait excellement bien ! Une loop de rejouabilité qui fait sens, on mine différents niveaux de mine, à la manière de celles dans Stardew Valley, on cherche la sortie, temps imparti, soit on la trouve soit on mine un max avant la fin, et on retente d'atteindre la fin à la prochaine expédition, plus fort que la précédente ! Des améliorations qui impactent de suite la progression et ça, ça fait plaisir ! Des explosions, des compétences, un arbre de skills, que demande le peuple. Ambiance sonore superbe, graphiquement c'est pareil, ça casse pas trois becs à un lapin mais ça reste très sympa quand on aime les ambiances pixelisées assez cosy. Jeu pas bien gourmand, léger, parfait pour être lancé entre deux activités et taper quelques runs, grapiller du loot et préparer ses prochaines upgrades. J'avais wishlish avant la sortie car le trailer semblait assez cool et addictif, ça l'est effectivement ! Promo de lancement, -20%, à - de 5€, vous perdez pas grand chose à essayer ! Je recommande, aucun bug rencontré actuellement, hormis un sprite de traduction français raté dans une bulle de texte, bon hein, ça m'en touche une sans faire bouger l'autre, donc en avant, la mine et le néant vous attendent !
[h1]Voidloop: 10.5h | 100% Achievements (50/50) | Recommended[/h1] [i]It all starts with "I miss my home" and then suddenly I find myself in the middle of a forest talking with a sweet old man who loves cosplaying.[/i] [h1]Achievement Breakdown[/h1] [b]Grindy Achievements:[/b] Yes (~1). [i][u]"Master Slayer"[/u][/i] can be a bit of a hassle (yes I'm talking about you damn snakes). [b]Missable Achievements:[/b] No, you can get all of them regardless of what point in the game you are. [b]Difficult Achievements:[/b] No. [h1]What is Voidloop About?[/h1] [b]Voidloop[/b] is a simple and cozy [i]Roguelite[/i] game with some incremental-ish features. Have you ever played Stardew Valley? In case you did, do you really enjoy going to the mines? Then you are going to absolutely love this game. Prepare your pickaxe & sword together with your spells and go spelunking to your heart's content. [b]Pros:[/b] - Visuals & UI-Design - Fun gameplay loop - Satisfying Progression [b]Cons:[/b] - Enemy reskin - Lack of endgame content, so you can't really use your final upgrades - Endgame can be a bit boring for some people, since the gameplay gets pretty repetitive [u](More about the pros and cons in the in-depth review part below)[/u] [h1]Should You Buy This Game?[/h1] [b]Yes[/b], if you like Roguelites and resource collecting. If you're exclusively looking for an Incremental game where numbers go brr you're better off looking for something else. This game doesn't have prestige, Idle content, or anything really heavy on the Incremental side of things. [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Voidloop[/b] is displayed with 2D pixel art mixed with 3D models; everything is made in a way that simply fits, including the main character design, which is really cute and has a lot of expressions. The UI is also clean with its own style. [h3]Soundtrack[/h3] Sound design is not the main forte for this game, it has some background music, but it's there just for the sake of it. The sound effects are really nice, though. [h3]The Game[/h3] [b]Voidloop[/b] is a game where you will be constantly on the lookout for materials while you kill all the enemies on your way and keep an eye on the timer for each run, motivating you to clear the floors as fast as you can to go deeper and deeper and get even more resources. The combat is simple, with few enemy variants: melee, ranged and "jumpy" enemies which will not impose any big challenge on you. Your main weapons are the sword and some magic skills which all can be upgraded and get stronger as you progress. You have a skill tree, and every achievement completed gives you 1 skill point for it, so I recommend knocking out achievements early to get even stronger. There is also an Alchemy system where you can craft some potions to give you different buffs. But by the end of it you will be using 3 at most: the ones that gives you more resources, increase resource quality, and give you more time per floor. The more you play, the more repetitive the gameplay gets, since you don't have much enemy variety or big challenges that completely change your gameplay. In short, each level is the same thing: Find a lever → Press → Find the exit to the next level. Repeat. If there were any boss fights or harder enemies to deal with it could be a good way to make you think out of the box, especially near to the endgame where you have your skills maxed. There are two minor nitpick details I believe are worth mentioning: First, there's an enemy reskin that appears right after you fought the same enemy in a previous floor but in a different color. By this point you've explored and [i]looped[/i] so much that it feels dull. Second, the bestiary. Each enemy needs around 200-250 kills to complete, and you need every single one for [i][u]"Master Slayer"[/u][/i] achievement. Once you finish, the enemy's border inside the bestiary turns golden, visually rewarding you for completing it. Buuuuut you have [i]ghosts[/i], unkillable enemies that patrol the map waiting for your minor slip, once you get to their view range they teleport you to the beginning of the map and you have to try again. Remember I said they are [i] unkillable[/i]? Well, that changes when you get the skill [i]"Void Addict"[/i]. After that you can wipe them out. But even after killing them, their bestiary entry stays the same and doesn't turn golden like the others. It would be a nice touch if it did turn gold. It would reward the player who went that far to do it, and it would give a better 100% completion feeling. [h1]Conclusion[/h1] [b]Voidloop[/b] lets you experience a nice mining adventure, with lots of forging, crafting and fighting. You can see a lot of care has been put into this game, and this just makes the whole experience even better. I'll be keeping an eye out to see if the developer adds any engaging and fun endgame content with future updates. A Void exploration sounds really cool, who knows? It would be nice to unleash your final upgraded powers over some new enemies and maps.
Wonderful game, it was a blast! thank you <3
Kurzweiliges Roguelite mit coolem Pixelstil und motivierendem Progressionssystem. Macht definitiv Laune, vor allem wenn man Stück für Stück stärker wird und ganze Räume in Sekunden cleart. Was ich aber echt schade finde: Der Controller Support fühlt sich teilweise ziemlich schlecht an und manche Menüs wirken eher für Maus/Tastatur gemacht. Ausserdem hat das Spiel gefühlt jede Sprache der Welt eingebaut nur Deutsch nicht.
蛮不错的休闲挖矿游戏 大概玩法就挖矿升级装备 并在时间内挖到底层 然后去下一关 优点是前中期就能用法术爽爽炸矿 也没有背包限制 缺点就装备跟法术有点少 不过价钱罢在那 期待后续的更新
Juego corto, sencillo y satisfactorio, el progreso es rapido y notorio cada que mejoras equipamento y habilidades, cumple bien con lo que es.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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