
VoidBound is a sci-fi ero tactics RPG where you play as an engineer on a mission to free the Earth after it’s caught in the crossfire of an intergalactic alien war.
Modeled estimate, not a reported figure. How we estimate →
About







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: Starfield level amount of loading screens and defeat scenes lead to several loading screens This game has 2 major issues that I have with it that I wish I recognized before the 2 hour mark for a refund. 1. Loading screens, this game has 5 second loading screens every time you load a new area and areas are not big, and this game just doesn't warrant Starfield level loading screens for a game engine that can run on my phone. 2. Defeat scenes, while they are hot, are beyond annoying because instead of loading your last save, which already sucks, the game gives you a loading screen, which teleports you to the gallery where you are shown the credits, which forces you to then load a save manually to then see another loading screen to get back to your latest save, or worse if you skip the credits, you need to exit to the main menu which is another loading screen to then load your save which is of course, another loading screen. I already don't like that defeat/in world events lead to a game over screen, but at least don't waste my time going through 2-4 separate loading screens just to continue the game. It doesn't help that if you want to see H scenes, ALOT of them (at least in the early game) are tied to losing in battles or events. I shouldn't be punished for wanting to see H in a H game. I don't think the game is terrible, it definitely feels a lot more in depth than most other rpgm games, but it feels really jank right now, hopefully the devs can address the issues. I'll stick with it until the end to get my money's worth out it so this review may be updated if I have any more complaints or praise for the game.
We need Chinese!We need Chinese!We need Chinese!
Need ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed ChineseNeed Chinese
游戏制作精良,能支持中文就更好了。
Caly booba 10/10. This game also made a cute bee. I am terrified of bees/flying insects IRL, yet bee is cute. Kudos to CA for this achievement in artistry.
日本語版が欲しい
One to keep an eye on. Great art, good (and improving) tactical gameplay, nice story pacing to break up the walls of text so difficult to avoid in this genre, and voice acted in English. Having high hopes for when it leaves early access, but if you want to try it now, there's enough to make the price worth it. Keep up the good work!
Good day, First of all, I want to say that I really love this game. I can absolutely see it becoming one of my favorite titles. Keep up the great work! What I Like Armor Break System I really enjoy how often armor breaks during fights. Seeing Caly gradually lose her armor and having to actively manage it adds tension and makes combat more engaging. It happens often enough to matter, but it’s also easy enough to fix that it doesn’t become frustrating — great balance on that! Variety of H Scenes The variety is excellent and keeps things fresh. I appreciate that not every scene follows the same tone — switching moods makes everything feel more dynamic and interesting. Music The soundtrack does a great job of setting the mood and pulling you into the experience. Enemy-Specific Animations Having different H-special attacks and armor-ripping animations depending on the enemy makes encounters feel unique. It adds a lot to the sense that each fight is different. I just finished version 0.6.5, and here are my observations so far: Intro There is way too much reading at the beginning. It took me about 45 minutes to get through it, and I almost gave up. The writing itself isn’t bad — it just feels like reading a book. It would benefit from being paced with gameplay, action, or interaction to keep players engaged early on. Tripteen Dungeon This was fantastic. The pacing, the battles, everything flowed really well. Honestly, my favorite section so far — great job! Embassy The fights started to feel more repetitive and less engaging. Enemies relied heavily on easily dodgeable AOE damage, with very few melee attacks and almost no armor-breaking abilities. Because of that, I didn’t really feel pressured or challenged, especially in terms of managing Caly’s armor. Xaide I liked the dungeon layout a lot. The traps and small puzzles made exploration interesting. However, I had the same combat concerns here as in the Embassy — not enough pressure, especially regarding armor break mechanics. Caly’s Memories I loved the puzzles — really well done! I would suggest adding H-events when Caly makes mistakes to help with pacing. Also, adding collectible items could improve the experience (I didn’t find any). Even if it’s a dream, maybe collecting fragments of psionic power or something similar could make exploration more rewarding. Just throwing ideas out there! What I Didn’t Like Post-Tripteen Combat My biggest issue so far is that fights after Tripteen feel like dodging red zones and staying away from enemies while shooting them down. There’s not much else happening. I’d recommend adding more instant melee/ranged attacks with armor-breaking potential, forcing players to think more about movement and skill/item selection. Pacing (Minor Issue) It’s not terrible, but I think it’s worth mentioning. Sometimes I spend long stretches just reading, then long stretches just exploring, or just watching H scenes. A more balanced mix would improve overall flow. Conclusion Overall, I really like what you’ve done. For the current state of the game, it’s a big thumbs up from me. I’m excited to see how it evolves!
i like the art, the gameplay for combat encounters is a lot of fun, and the story is interesting enough.
this game is a rare gem. Absolutely recommend it to anyone interested in this type of content. The scenes show a lot of dedication, are really high quality, and not like "required" content if you want to work through the main game. The "main" game actually has pretty smooth combat thats well thought out. A lot of side content that well worth doing as well. It also shows the devs CARE, and are quite ACTIVE at addressing issues and adding new content. Like I said, a rare gem and well worth the price point
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Path of Exile 2 | $100.2M | 223K | 74% | $29.99 |
| ARK: Survival Evolved | $69.5M | 582.6K | 84% | $9.89 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Grounded | $59.4M | 95K | 90% | $39.99 |
Related
| Din's Champion | $42.9K | 99 | 94% | $19.99 |
| Anxiety Puppy | $42.9K | 252 | 96% | $4.99 |
| Fireburst | $42.9K | 191 | 55% | $7.99 |
| Sexual Sealing Dungeon: Eronest | $42.8K | 62 | 69% | $29.99 |
| LAST HAREM | $42.9K | 73 | 73% | $16.99 |
| ArkCraft: The Rebirth of the World | $42.8K | 180 | 74% | $10.99 |