
Abstract ruins. Hostile shapes. No escape but forward... Death isn’t the end as you know it. Here, it’s how you grow! Each defeat teaches you more as you rise again to defeat foes with stolen blades and bows. Pushing through a broken world warped by cruelty and shadows. Welcome. This is Void Sols.
Modeled estimate, not a reported figure. How we estimate →
About
A sprawling, labyrinth stretches out ahead, steeped in shadow. Foes lurk behind every corner, but only through combat and perseverance can you endure. Death is but a lesson, you have no choice but to try again. And again. And again.
Explore a hand-crafted world and master how to take down formidable bosses in the minimalist souls-like you've been looking for! On your quest to liberate an enslaved world, you will face off against sword-wielding grunts, arrow-flinging fiends, and brutal bosses that will test your strength and skill.
Gain Sols by defeating enemies and exploring a world filled with challenges. Bonfires offer some relief in this unforgiving world, and allow you to tailor and refine your build using your gathered Sols. Equip new weapons, alter your stats, and adapt to the challenges ahead. Just be sure to reclaim your Sols whenever you’re bested by a foe…
Venture into this abstract fantasy and discover secrets of the world. Explore different biomes and illuminate every corner to find rare items, secret paths, and the truth behind a world plunged into darkness.
In Void Sols, every fight is a lesson, and you must master your weapons, skills and movement to take down challenging foes. Turn the tides in your favour by studying your enemies, exploiting their weaknesses, and using their own traps against them. Gain allies, watch for attack patterns, and perfect your timing in combat as you navigate this harsh land.
Void Sols is the perfect distillation of the souls-like genre. With a range of difficulty sliders, you can either ease your way into its unforgiving world as a newcomer or test your mettle against relentless challenges that will push even souls-like veterans to their limits.
WARNING
This game contains certain light patterns and flashing lights that could trigger or cause discomfort for people with photosensitive epilepsy or other photosensitive conditions.
If you experience dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions while playing, please immediately discontinue playing Void Sols and consult your doctor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
after plaing non stop for 4h i can say this is very exceptional souls like, i am having fun art style is awsome and uniqe, of couse if you play many souls like games this one fells pretyy easy and simple but after all of this i can say this game is pretty good.
This was incredible and a hidden gem! It’s def one of the best souls-likes I’ve played and it has its own character. The combat’s also so responsive and good. I found this late, but I enjoyed every second of it! (Except for one of the puzzles in the mid section of the game, but it’s not a deal breaker). If you wanna try something unique with vibes like Salt and Sanctuary, def go for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only thing this game fails to do, is to advertise how good it really is. Its steam page and trailer seem to lean into the "abstract" part of the theme, while the game is at it's core very atmospheric. Void Sols took me by suprise: I expected short, simple adventure, and here I am after 14 hours, still playing, still discovering new weapons, relics, mechanics, builds, enemies and bosses, in a game that's a very successful love letter to Dark Souls, and a one without annoying camera.
As a soulslike addict, I can confirm this game has the sauce; it impressively translates the core combat design / philosophy of dark souls into a top down 2D style, and I think it absolutely did the idea justice. It took about 9 hours for my first playthrough, and the entire time I was pleasantly impressed by the level design, enemies, weapon / tool variety, and music. Bravo to everyone who worked on Void Sols - I had fun. 8.5/10 (Honestly, my only gripe was that I was a bit surprised when I reached the final boss, simply because I wanted to experience even more. I'd love a sequel or DLC, but sometimes, something great isn't properly recognized until it's already too late. Regardless, I'm a fan of this team. Awesome OST too!)
When they had the smaller free version a few years ago - I left a review that said I'd be happy to pay for a few more hours of the same content. They really outdid themselves though. I have 15 hours in the game to beat it. It's got all the soulslike features. Dodging, parrying, stamina, death currency, playstyle builds, shortcuts, dungeons, and an overall ominous vibe. It's really minimalist but really well done.
Surprisingly interesting world to explore with cool secrets. Good build variety despite the minimalism.
A simple souls-like that offers great feeling parry, ability to respect at any time and puzzles that make this top down souls-like a must for fans of the genre. Also the final boss has no right to go so hard for a budget game.
Very good 2D top down souls-like. I've only beaten 2 bosses but so far the game is very fun and engaging. I've died many times and lost my "sols" to frustrating things, but its never by bad design (mostly because I get to greedy). If you do find yourself ready to quit because you're tired of losing all your precious sols, they have included an option in the settings to disable loss on death. You're free to re-spec points at bonfires and even have load-outs to quickly switch between your builds. Currently rage quitting for the night after dying multiple times in the same spot, but i'll definitely be back tomorrow to lose all my sols again.
5-6 hours of play time, it's quite fun and hits all the right itches so far. Combat and exploration is fun, lore seems intriguing, and the abstract bits are enough to make it unique. The game just drips atmosphere too.
very very good, idk how more people havent played it
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 18.6K | 91% | $29.99 | |
| $7.5K | 34 | 82% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.4K | 621 | 68% | $9.99 | |
| $147.4K | 696 | 92% | $7.99 | |
| $147.4K | 93 | 55% | $39.99 | |
| $147.3K | 520 | 85% | $14.99 | |
| $147.5K | 414 | 87% | $19.99 | |
| $147.5K | 616 | 93% | $5.99 |