
Avenge your parents' death by becoming the greatest monster trainer of all time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, I am really impressed by this game. I thought this is just some short term fun, when I bought it, but in fact It has a lot of content, that keeps one interested. I am pretty sure, that I will get many hours of fun out of this game. Good monster trainer games are rare on PC, so if you like the genre, this game is a good choice.
Game is fun for what it is. I recommend if you like pokemon type games.
My first ever rpg video game! I love the main story and the world :-) It actually has a ton of stuff to do. Not the biggest fan of the battle system, but maybe I just didnt understand it
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of issues. It lacks polish. There are quite a few bugs, some preventing you from finishing quests, some places you'll get stuck, some areas/screens never get dark at night, some monsters are unobtainable... Too many chests to lockpick, the minigame gets old after a few dozen times. The rate of random encounters is high, you fight between 1 and 5 enemies and the chance of fleeing feels like 33%, resulting in sometimes having to try 4-5 times before succeeding and having to wait for all the ennemy attacks in between. It gets really annoying after 10-20h. Leveling up the monsters is long and grindy, crafting is nice but has a % chance to suceed (as low as 5%) which is just a waste of time in the end because you'll be reloading until it works anyway. I found a good chunk of the monsters to be ugly and the combat lacking depth and sufficient different animations. The game has a prominent lack of quality of life and visibility of information. There is no minimap and the area maps are items within a very long list of possessions without shortcuts, the inventory is a mess. No bestiary. You don't see enemy life bars nor their type, nor if damage is efficient... I disliked that some areas were only accessible as part of the main story. It is fine overall but i was very underwhelmed when i realized that by focusing on repaying my debt not to have it get out of control and to be able to take my time playing i effectively just skipped most of the adventure/plot because you get to face the end boss immediately. That didn't work out too well anyway my team was ~lvl 18 and he is ~38 so i had to postpone the encounter through reloading and leaving what i owed at a few hundred. I started with the negatives because that's what stood out more towards the end, i wasn't having much fun for the last 10h due to the repetitiveness and the tedium. However i did enjoy the first 25 and this game has some qualities too. I enjoyed that the farming aspect is really not central and very accessible. Even though there is a day and night cycle here you don't have to sleep and plants grow in minutes. The world map is nice, feels alive and is cleverly designed. People walk around during the day and not at night (streets/roads are empty), your actions impact the economy of the world (prices/interest rate). I really liked that houses are numbered and the location of quest givers is written in the briefing. It was refreshing to get mail every day with random requests for help from villagers, participating in giving a sense of community. I liked the monster summoning system which is based on finding runes and not capture. Levels even though impactful were not as important as it seemed at first since i managed to defeat arena opponents at double of mine. I didn't feel like i was in a rush to do stuff and racing against the clock except in the beginning where you try to keep the debt from growing exponentially and have very limited means of income. The main thing tipping the balance to the positive for me is that this game is 5€. At 15 i wouldn't have recommended it but this is totally reasonable and fine value.
This game is a bit sluggish on linux computers, but it plays just fine on a windows 7 machine. Void Monsters is an original game and one I like.In fact it can be addicting & I play this alot. It doesn't matter what character you play as because you can eventually be beyond their skills with another character. Normally I don't like match 3 games, but in this game I don't mind them because you can get runes that way. I just wish they made more games like this one. It's fun, addicting and time consuming. This game has alot of quests so you get your money's worth out of it. I got it when it was on sale for $1.99 and if I knew I'd like it this much, I would have bought it at full price. I like games with new concepts like this one.
In all honesty- have no clue if I bought the game or got it for free. Either way this game IS WORTH A PLAY! 5 hours in and I was hooked after 30 min. Enjoying the RTS against other monsters. You are able to raise the difficulty of the game yourself up to 145% I believe is the hightest I saw?! Also just the character game play a reminder of the old school FF. I'm enjoying the game - default level of difficulty is at 90% (found the level stuff after ward) The story is cool, you have the option of choosing to begin with 6 different monster trainers; each with their own strengths- the one I choose makes cheese really well and had studied this apparently while she was away from her parents. There is also a level of strategy; you have chests to break open as a thief, houses to break into (began reminding me of Skyrim in a sense with this) The music is amazing! Well fit to the game, the changes in pitch and tone are sooting and don't get in the way of concentration or become annoying. Usually I turn off the music in games but this one was left on and will stay on. Different types of stories and lots of quests and errands to run in order to help raise money to pay off your parents debt to the farm you inhereited - as side quests you're also helping your neighbors in other cities and such to help pay off their debt as well. Random run ins with monsters you have to defeat; you do have your own pet to help you out and you are able to gain more pets to help you so long as you have the runes to summon them. They are slightly randomized in a way for ex: i'm a level 1 but while attempting to run a few errands I run into a Level 4 - I'm screwed. However you always return home; there is no death it's a respawn just in your own bed. I don't have many cons about this game in fact there is truly only one - I love the fact that you have the map with you at all times once after you have found it. However, would be wonderful if on the map it showed where you are as a different color pin. I haven't tried the other difficulty settings as of yet; but do wonder if on EZ mode will your pin show up on the map as a point the you can then use to find your direction? Either way this is such a small concern compared to the game itself. Well done! Congratulations!
Really enjoying the game and like the concept, there is a few bugs the need tidying as the game will freeze every now and then so save often.
as i remember it was a bit grindy
This game is like a cross between stardew valley and pokemon with a bunch of crafting mixed in. I love the debt system to the bank and the changing town prosperity depending on if you help people or steal from them. This game may have a bit of a learning curve because it is not always obvious where you're supposed to get items or where you're supposed to craft. Good rule of thumb is to press enter when you're by anything that shines or looks like you could potentially craft there. Not all crafting places sparkle. There are a few bugs here or there, as well as some design features that make the game a bit frustrating, but overall it is a fantastic game with a lot of thought put into it.
A lot of really great ideas in this one. I love the way the economy responds to your heroism/villainy and I'm a fan of the mix between JRPG and Harvest Moon style play. The mechanics leave a bit to be desired. Its very rough and unpolished in regards to movements, numerous typos and QoL aspects (Why can't the quest tracker tell you what house number the quest is turned in at, instead of needing to open the quest log to check?) For the price its a bargain.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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