
Play cards that draw cards, that draw more cards, that earn you DNA to evolve your specimen.
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- 도전과제 100% 완료 - 무료 게임. 실험실 같은 공간에서 DNA를 수집하여 표본을 진화시키는 것이 목표로 한 로그라이크 요소가 가미된 덱빌딩 게임. 처음에 게임을 실행하면 현미경 슬라이드 처럼 보이는 5개의 타일이 보입니다. 그 타일에 모든 카드를 막 놓을 수 있는 것은 아니고 1 ~ 4번 타일은 '눈과 효소' 라는 카드만이 이용 가능하며 5번 타일은 '돌연변이' 카드만 이용가능합니다. 카드는 '눈, 효소, 돌연변이' 3종류만 존재하고 각각 활용도가 다릅니다. '눈' 카드는 돌연변이 카드를 사용하기 위한 '코스트' 이고 '효소' 카드는 돌연변이 카드 효과를 보조해주는 카드입니다. 마지막으로 '돌연변이' 카드는 '눈' 카드를 소모해서 DNA를 얻어낼 수 있는데 이 DNA를 실험이라는 라운드, 총 7번을 진행하는 동안에 표본을 진화 시킬 수 있을 만큼 모아야 합니다. 실험을 도와줄 '특수도구' 라는 능력도 있는데 총 5개이며 전부 사용 할 수 있지만 '단 한번' 씩 밖에 사용 할 수 없고 능력에 대한 설명도 없으니 하나하나 직접 사용하여 알아가는 수 밖에 없습니다. 그러나 사용해도 정말 이해가 되지 않으실 수도 있을 분들을 위해 제가 알아낸 것을 토대로 적어두겠습니다. 게임에도 설명이 없어 정확하다고는 말 못하겠지만 얼추 맞는거 같으니 그 부분은 양해 바라겠습니다. Heart - 사용하여 버려진 카드들을 전부 덱으로 되돌립니다. Scissor - 손패에 있는 2개 혹은 3개의 눈을 전부 하나 짜리의 눈으로 분해 해줍니다. ex)3개의 눈 = 1개의 눈 3개. Samples - 돌연변이 카드의 효과를 2배로 증폭시켜줍니다. Clock - 게임을 시작하기 전에만 손패를 바꿀 수 있습니다. (손패 전부가 리롤되며 5번 가능하다.) Spoon - 한 개의 눈 2개를 생성합니다. 위의 방식과 규칙을 통해 표본을 진화시켜 클리어 하셨다면 게임은 축하 메세지와 초기화가 되어 처음으로 돌아오는데 표본 진화의 비용은 기존 75에서 100으로 증가하신 것을 눈치 채실 수 있을 겁니다. 도전과제 때문에 총 5번을 클리어 하며 확인해보니 25씩 계속 증가하는거 같습니다. 마지막으로 몇 가지 얘기를 좀 더 해보자면 손패 수가 제한이 없는게 신기했고, 변이를 할 때 마치 벌레를 밟아터트려 체액이 분출되는 이펙트라던가 특수도구 숟가락을 사용했을 때 그것으로 자신을 눈을 파내는 것 같은 모션들이 게임을 자극적으로 보이고 싶었던거 같은데 조금 엉성해서 그런지 '지저분하다' 라는 쪽이 더 강한거 같습니다. 아니면 자기들도 의도대로 되지 않아서 지저분하다는 걸 느낀걸 청소 기능으로 넣어둔건지 기능을 사용하면 청소할때 유리닦이마냥 스윽하고 밀고가는 부분이 조금 웃기긴 했습니다. 게임이 막 새롭거나 미치도록 재밌다는 아니어도 장르에 대한 이해는 제대로 하고 있는지 구성이나 구조가 나쁘지 않아서 '할만하다' 는 되니까 한 번 가볍게 해봐도 괜찮은거 같습니다.
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I believe that with some further development, this game has a lot of potential I'll go into why I believe in both the potential and the current frustration with regards to playing this game. The atmosphere and ambiance is on-point, providing a creepy medical eldritch atmosphere. There isn't anything terribly overt with storytelling, leaving the player to discover for themselves and draw their own conclusions as to what we're really doing and why. The visual style is pixelated, and I think it works quite well. The screen getting more splattered with biological refuse as you progress is an interesting choice, and you have the option to clean it off whenever you want. The sound effects I would describe as disgustingly moist as you play cards, and I do mean that in a positive way as I feel it was intended to be. There is some great ambient music to go with it. The conceit of the game is a rather interesting one as well, in which you are tasked with amassing points to win the game, while also having to [i]spend[/i] those points to upgrade your deck to make that possible. I actually like this idea. Having to manage the very resources you need to amass in order to win is a unique concept and it being in a rogue-lite deck-builder is also very interesting. That being said, I have to say I haven't been enjoying playing it. As of writing there's only one other substantial review on this game and it is [i]scathing[/i] in ways I don't feel are particularly fair. So I'd like to more tactfully go into why I haven't been having a good time playing it as well as provide some constructive (and I do mean that genuinely) criticism toward the author. I'd like to preface this critique by saying I'd rather not make constant comparisons to Balatro, a much more popular rogue-lite card game, but I do feel it will be necessary for the feedback I need to give. First off, there's a design choice to deliberately not explain most of the mechanics in the game or how they work to the player. This is a problem because, making that comparison to Balatro, that game is based on a card game a broad audience is familiar with (poker hands) while Voden's Job is not. This means that a player is going to be naturally unsure of what they're being asked to do. To be clear, you [i]are[/i] given a simple tutorial on how to play hands and the three types of cards (Mutations, Eyes, and Enzymes). However, there are quite a few things that are [i]not[/i] explained. An important example of this is the Tools menu, which states: "These tools can help with your work, if you know how to use them." This text speaks to me that you're not intended to understand what they do without trial and error, and with one exception these tools are usable only once per run. This means that, in addition to the fact you are likely to use these tools without understanding how they work, even if you do come to an understanding through that experimentation, you are likely to forget at some point in the future. The same is true for between rounds when you are given options to spend DNA to enhance your deck. There's no explanation as to what the myriad of choices you have between rounds actually do. This is especially pressing on your first rounds as you're extremely limited in the amount of DNA at your disposal to actually spend, and it can be difficult if not impossible to know what the best options are for spending your precious DNA on early-game. Both of these issues combined mean that you're unlikely to succeed or even feel like you're making any progress on your first, second or third playthrough. Luckily, as of time of writing, there's a player-made Steam guide that explains the very basics of how you actually play this game and what the various options do. Given that this information is now out there, I would highly encourage the developer to bake this information into the game itself. I do not believe the game's atmosphere will suffer from tooltips giving a basic overview of what tools do. Another issue is that rounds end very abruptly. Rather than having a limited number of hands, the round simply ends when you don't have a valid play. And by that, I mean [i]immediately.[/i] Taking a moment to inform the player there are no plays available before moving on to the upgrade select screen would at least be more informative. That way they may understand why, after playing a single hand, the round is just over. This is especially true when a player plays a hand that draws cards, because the player doesn't even get to see what cards they drew. The upgrade screen simply appears without any feedback. I feel like either the game would benefit from some rebalancing or at least a couple basic strategy tips as well. As of time of writing I have yet to even come close to winning a run, but I'll confess that may just be a skill issue on my part. I haven't yet worked out a successful strategy, though I may put a little more time into the game to try to work that out. I feel like it'd be nice to at least be able to say I've won at least once before I make too much commentary on the balance, but I think really just a pointer in the right direction would be nice. After all, the guide maker has a screenshot with them getting a whopping 400 DNA, so clearly it's possible to win. In any case, this game is free, so I can't say I'm too bothered over it, but I do believe the game has a lot of potential to do and be more than it currently is. I'll keep the game around and keep an eye out to see if there are any additions to the game in the future. This is by far not the worst game I've ever played, and I'd actually very much enjoy a new card-based roguelite to occupy my spare time.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
For a free, simple roguelike experience it's definitely worth your time. It could use some explanation on what each button and ability does, but you end up learning as you play along. Also lacks any real endgame, you play either until you get all achievements or just try to reach highest possible evolution. I had fun with it, trying to figure out how it works and how to abuse the mechanics.
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Voden's Job, numunenizi evrimleştirmek için yeterli DNA toplamak üzere 7 turluk deneyler yaptığınız küçük bir roguelike deste oluşturma oyunudur. Her deney arasında destenizi yeni kartlar, kombolar ve garip araçlarla yükseltebilirsiniz. İşin sırrı nedir? Yükseltmenin maliyeti DNA'dır, bu yüzden her turda ne kadar harcamaya istekli olduğunuzu dikkatlice dengelemeniz gerekir.
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Нет знания языка, нет веселья от игры
Игра "Voden's Job" приятно удивила своей ламповой атмосферой и нестандартным подходом к геймплею. Визуальный стиль, выполненный в пиксельной графике, создаёт ощущение ностальгии по старым добрым платформерам, но одновременно с этим предлагает что-то свежее и оригинальное. Игровой процесс затягивает постепенно, предлагая решать интересные головоломки, требующие не только ловкости рук, но и логического мышления. Управление отзывчивое и интуитивно понятное, что позволяет полностью сосредоточиться на прохождении уровней. Сюжет, хоть и простой, но достаточно интригующий, чтобы держать в напряжении до самого конца. Отдельно стоит отметить приятное музыкальное сопровождение, которое идеально дополняет общую атмосферу игры. "Voden's Job" - это отличный выбор для тех, кто ищет увлекательный и нестандартный платформер с элементами головоломок, способный подарить несколько часов приятного времяпрепровождения. Рекомендую к ознакомлению!
基本就是大量过牌来抽卡和眼睛,顺便攒下大量DNA,将卡牌和眼睛尽量配平,在实验次数内达到目标DNA。 因为过牌几乎没有负担,不像杀戮尖塔那样需要非常严谨的卡牌构筑,只需要坚持好牌多抓就能活,至少前几次进化是这样的。最大的苦恼可能是牌不好导致还有一堆牌却抽不出来。 游戏没有存档,但是会保留进化的进度,并且有统计面板。 桌面从左到右依次是PRODUCE生产,基础商店;RESEARCH研发,1DNA的好货;ENHANCE增强,增加眼睛卡的权值;DECK牌组预览;EVOLVE进化,最终DNA目标。 牌不多,并且几乎没有什么特殊机制,都是数值上的加加减减,明显感觉到构筑深度有待提高,但是消遣着玩着实不错~ [quote] 这是丸子的评测 正在修缮自己的鉴赏家组 快来瞧[url=https://store.steampowered.com/curator/45084390/] 丸子鉴赏家 [/url] 这是[url=https://steamcommunity.com/groups/ZDSXYJBSY] 丸子的组 [/url] [/quote]