
A follow-up to the hit game Vivid Knight, Vivid World is a completely new party-building, roguelike strategy game! Our story takes place in the Underworld, a land ruled by demons. Utilize and master our protagonist, Lemuria's new Jewel Magic to conquer strange dungeons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Vivid World is a completely new party-building roguelike auto-battler, where you assemble a team of characters that have transformed into jewels to engage in combat!
Transverse a new world with quirky characters who've all been redesigned from Vivid Knight! Create your own unique and powerful party to clear every dungeon in your way!
Do you know the proverb: "Three heads are better than one"?
Gather several of the same jewels, enhance them, and see your buffs and synergy explode with power!
And now, introducing "Orbs." You can equip Orbs to each character in your party, which means your ability to create and change your party has now expanded infinitely!
In this game, the battles advance automatically while the player utilizes "Gems" to support their party during battle phases.
With our new and improved battle system, the player can combine several Gems together or unleash the power of individual Gems!
Enjoy strategic battles with greater freedom than ever before!
The characters who battle for you are, after all, only jewels.
That means you can "buy and sell" them.
You can buy different types of Jewels or strengthen a single Jewel by merging several of the same Jewel with it.
The choice is yours. Feel free to play around with your resources however you see fit.
But be careful.
If you're too greedy, you might find yourself being sucked into a dungeon here in the Underworld that you can't get out of.
The Underworld's deep, dark secrets.
Those secrets will be revealed as you conquer dungeons and interact with the denizens of the Underworld.
Just who are these characters who have transformed into Jewels?
By strengthening your bonds with them and unleashing their hidden powers, you might find that out as well.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even for someone that not accustomed to auto-battler the gameplay is very simple to understand, it's not revolutionnary but is addictive. The chara design may be a reference to the manga Soul Eater. The characters are very cute we'll be fond of them easily. Each run may be a bit too long, especially for the one with 7 or 9 floors, but it's fun to have the ressources and time to make a big team with synergies that are powerful. There is a lot of synergies possible, even more with the union skill system. It's may be a bit too easy to beat the game with this much of ressources but the post game add a bit more difficulties to the run. The story is very basic but with these cute characters it's okay, I'm not playing this kind of game to have a lot of lore, it doesn't bother me at all. I played with Steam Deck, and it was playable without any problem. However even on pc there is some bugs, like there sometimes when there is some colors or attribute that are counted when we move some gems, even if the gem has been selled it still counted as I have it. It's not a big deal but well the game still need some improvment. So yes, it was a big surprise, it was recommended by steam and did not expect too like that much.
Catfishing as what could've been a great game. Disappointingly formulaic. You'd think with the Soul Eater-inspired artwork, character summoning and equipment collecting mechanics that there would be effort put into the content itself, but that's very much not the case. Each run plays out nearly identical to the last one, every battle feels like a waste of time and is turn based despite almost no player agency (battle consists of clicking a skill icon, just one, and then waiting until the next turn with virtually no strategy), and the skills themselves are also quite limited. Map layout is painfully repetitive/ limited and has no unexpected content. I occasionally skimmed the story. The way it was written, and the incessant noises as opposed to speech during dialog windows, meant that I didn't care enough to actually read whatever translated storyline there was. Maybe I'm being too hard on it. But this game just sucks. And it sucks especially because there are elements that I like, or that could've been good, but here they are just meh. Because the core of this game is meh, and they're just piled on top. How many arrows to click, skills to click, dialog to skip before you just uninstall? Missed my 2 hour mark unfortunately.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常に楽しくプレイできました。前作は最高難易度までプレイ済み。 お気に入りのゲームの続編ということで期待度が高かったのですが、非常に満足ができる内容になっておりお勧めします。 道すがら強化と討伐をした後にボスを倒してステージクリア、を繰り返すローグライクによくある形式なのですが ゲームバランスが非常に良いと感じました。 強化要素が順に開放されるにつれ複雑になり単純な強化もしにくくなったりするのですが、 ストーリークリアまではガッチガチに組まなくてもノリと勢いのビルドでクリアもできないことはなく、良い塩梅だと思います。 満足できない人はクリア後の高難易度で前作のような初手から地図を眺めて長考し、序盤の運でやり直しをするような難易度を味わえます。 個人的な感想ですがキャラデザが前作のほうが良かったな、と最初は感じていましたが やり進めるうちに全く気にならなくなりました。むしろ良いじゃないか、とさえ今は思います。
peak game
전작 자가복제로 느껴져서 구매를 망설였는데 플레이해보니 시스템이 한층 발전된게 느껴져서 추천드립니다. TFT를 좋아하지만 PVP에 거부감이 있으신분은 대체제로 플레이하셔도 좋을 것 같습니다.
유기는 너무한거 아니냐고~
👍️
Je n'ai pas joué au jeu précédent, mais Vivid World a été une agréable surprise. Le gameplay est sympa et pas trop prise de tête. Il y a de quoi theorycraft si l'envie nous prend mais on peut tout aussi bien y jouer sans trop réfléchir, le jeu se laisse jouer même si la difficulté monte crescendo. Le charadesign est top. Les runs sont aux alentours de 20-30 minutes, très honnêtement je ne voyais pas le temps passer. Maintenant le jeu a aussi de défauts : la traduction française est carrément catastrophique, il n'y a rien à sauver (perso je suis passée à l'anglais, la traduction a sans doute des problèmes mais c'est au moins compréhensible). Je suis pas fan du sound design non plus, la musique est sympathique, mais c'est vite la surcharge avec le bruit des attaques, les voix, etc. Les dialogues souffrent du manque de localisation et tombent souvent à plat. En résumé, j'aime beaucoup le jeu, mais il a des défauts indéniables selon moi. Le gameplay est vraiment cool, mais il faut pouvoir passer outre la traduction française. C'est vraiment dommage, car à part cela, le jeu a du potentiel et est amusant.
いいね
b
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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