
Rhythm-mystery hybrid game about uncovering the history of a mysterious system. The stage is set. Will you step up and play your role?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

vivid/stasis is a rhythm-mystery hybrid game that follows the fates of four girls as they get wrapped up in a mind-bending adventure involving organizations, mysterious disappearances, and the fourth dimension. The game ties together an emotionally intense interweaving storyline with varying levels of music-based gameplay... and more...?

In the rhythm game section of vivid/stasis, you'll find yourself facing various levels of difficulty, with many options for customizability to play the game your way. Whether you're a casual rhythm gamer just here to enjoy the story, or a hardcore rhythm game legend looking to find a new kind of challenge, there's a good chance you'll find it here. Between "Opening", "Middle", "Finale", and the extra-spicy "Encore" difficulty, players will be sure to find something fun for their skill level no matter their prior experience with rhythm games.
Unlike other traditional vertical-scrolling rhythm games, vivid/stasis introduces the concept of "Bumper Notes"; notes that take up two lanes. These notes can be hit with either of the keys assigned to the lanes it falls under, giving the game a unique playability with strictly four keys, despite the six types of possible notes.
The song list of vivid/stasis features well-known and prominent artists in the music game scene (Tanchiky, Camellia, Silentroom), but also shines light on a fair amount of lesser known producers (A-Saph, Lundy, Spehs, and many many more).

On July 21st, 2022, Tsuki Tasogare went missing after not coming home before her agreed-upon curfew.
An investigation was picked up, but after less than a day of little to no progress, her sister, Saturday, finds the lack of enthusiasm for finding her sister confusing, and gets impatient.
And so, she decides to look into it herself. Alongside her friends, Allison and Kotomi, Saturday hopes to uncover the secret behind her sister's strange disappearance... and isn't quite ready for what she discovers.
vivid/stasis' story spans multiple chapters and multiple game genres to tell a coming-of-age story about living with trauma from a young age, and what makes our feelings "real".
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel that, at its core, vivid/stasis is a beautiful game with a lot of soul and passion put into it. I feel like vivid/stasis has one of the best stories across the indie scene, as it really and deeply left an impact on me and made me fairly emotional to progress through it with the main characters, I heavily recommend playing this game just for the story alone, it is that good. Though, at the end of the day, this is a review for a video game and not a book, which is where I feel that vivid/stasis fundamentally fails at being an enjoyable playing experience. I am not saying that vivid/stasis is a bad video game, I think that the greater majority of the game is great to play and go through, but those parts where the quality drops is very much noticeable and sours my experience with the game a tad, not enough to make me not recommend it, but enough where I feel it needs to be addressed. For starters, the songs. Vivid/stasis, a good majority of the time, has no issues with its songs, but there are times where either the music did not sound pleasant at all to listen to, the charting and the difficulty felt unfair and bloated just to make songs harder, or shoved in mechanics that were not well thought out / intense photosensitive scenes that made even me struggle with paying attention, as a person not affected by photosensitivity. I do not, by any means, consider myself to be the best at rhythm games, but there were points where my hands and fingers would start to get sore from how inconsistent the difficulty is at times. Another thing I will mention is the puzzles, which I well believe to be the biggest reason as to why I would hesitate to recommend this game to others. Every single one in the game (and there are a lot), are impossibly difficult, cryptic, needlessly convoluted, and require you to either be a master as a niche subject to understand what you are looking at, or require you to outside websites and sources to progress at all, something I feel like this game did not need to do. It got to a point for me where, after spending over an hour on a single puzzle in the early game, decided it would be better for my interest in the game and my time to simply look up the answers online. I also critique how big the game is. Unlocking everything (which thankfully is not needed for 100%) would take hundreds of hours, combined with a flurry of extra modes and secrets that feel unnecessary for a rhythm game, even if I found its story to be amazing. Overall, I believe vivid/stasis is a wonderful game that deserves the praise it gets, but I wish this game went through more effort to understand that it is a rhythm game at the end of the day and needs more engaging gameplay than story.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saturday
lgbt和女同我不做评价 谱面是脚写的,bug是满天飞的,剧情是缝缝补补的,第三个可能不同人有不同见解但仅前两个和所谓“特别元素”而言这音游就该死了 啊当然曲库和演出确实牛逼这点不能否认,见仁见智吧
This game is free, so if you're even curious about it there's literally no reason not to try it out. I cannot speak for the rhythm game segments as I'm not well versed enough in the genre, but what I can comment on is the story. vivid/stasis is the type of story that was very clearly created by someone who cared so much about the characters they made that it's hard not to love them. If you're weak to character oriented stories, and you understand what it's like to play something that was made with love, then you should check this game out. It may seem rough around the edges, it may even feel like it's pushing back against you. But you can see it through, and if you do, then it'll be worth it.
优化是坨屎,尤其是第二章第二个boss曲特效一出来直接掉30帧我玩你妈,我看那个note都重影 还有建议出个设置屏蔽lgbt内容
非常美味的视觉小说型音游,虽然没有中文很难受就是了。不过曲库算丰富了。还有Sat和Ail什么时候上床
不可多得的高质游戏👍👍
This may be a controversial take, but this is easily the best game I've ever played. The gameplay is fun, the music is amazing and the story / writing is beautiful. Cheryl, the Hajimeli team and Sky Hour truly did a wonderful job working on this absolute masterpiece of an experience. Every single person I've recommended it to has been amazed with it and instantly became obsessed. Can't wait to play Polymorphite and Misdecayed when they come out. Thank you for blessing me with the sheer amount of love this game was made with.
無料ゲーとは思えない
好玩
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.