
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed my play-through of this one. I'm a big fan of the Mon-uh series and I started with the SNES one back in ye olden days of gaming and I've played just about every mon-uh that's been released and I will probably keep playing whatever they release of this series as I just love the world and toony style of everything, it's a gorgeous game with a story that wasn't insufferable. I highly recommend it to any action JRPG fan.
an sich eine 10/10. aber der Bug mit der Mantisameise ruiniert mir alles. kann dadurch keine 100% bekommen... Sad. jedem dem die 100% egal sind. gönnt euch. Aber wer 100% haben will. checkt vorher ob die Bosseinträge nach dem Fight auftauchen...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
途中だけれどおすすめ無理となったのでレビュー。どうにか頑張って最後までやろうとは思うけれども…。 スクエニクオリティなので、世界観からしてあーこの展開ね、という意味では近代的な王道パターンだと思うんだけれど、すっきり爽快って感じで終われないのが約束されている。どういう層に刺さるんだろう?自分的にはお話は微妙で、そのせいでキャラにも思い入れが持てず、でもまぁ添え物くらいに考えれば…、と頑張れる範囲内。 ただ、本体のゲーム部分がとにかくダメ。アクションっぽいだけで基本はRPGゲー。アクションを期待すると絶望する点に注意。にもかかわらずダメージの入りがアクション仕様で少ないのがだるい。アクションっぽいゲーなので、敵が空飛ぶと味方はほぼ棒立ちで蹂躙されていくのがとにかくだるい。自分が必死にジャンプ攻撃するしかないけれど、ダメージは一人分だと少なくだるい。多対一になるとしんどいのを分散してくれる程度の価値はあるがそれだけ。とにかくゲームのメインの遊びとしてはつまらないという感想。多分相手にあわせて装備付け替えて…、最適な状態ならまぁまぁ戦えるという遊び方を想定しているんだろうけれど、それはそれでめんどくさいというかスキル振り直しも自由にできないのでやりにくいゲームデザイン。 3Dモデルが良くできているのは評価ポイントだけれど、じっくり見るモードがない。味方はアップにできない。っていうかカメラが寄ると消える。んまぁ正直亜人系には興味ないので味方はどうでもよく、とにかく歴代のボスがちゃんと3Dになっていて動くのがいいんだけれど、これもじっくり見られる感じではない。残念。力の入れどころがもったいない。 とにかくバトルがだるいので先に他のところ行ってレベル上げしてから空飛ぶ敵を倒すか、と思ったら特定シナリオ進行中は他のシナリオ進められませんという状況らしくって、ギブアップ。ゲームセット。おすすめできませんでした。アイテム使ってゴリ押しするかなぁだるいなぁつまんないなぁ…。 ついでに気に入らないところをいくつか挙げておくと、最初に真っ暗な画面の右下に謎のプログレスバーが出てくる起動画面は見ていてしんどいので、せめて背景に何か出しなよ。っていうかなんで直前に出ていた絵を消した???あとオープニングのタイトルコールが浮いていてダサすぎるのどうにかしてほしい。チュートリアルキャラに魅力がなさすぎたのも入り込めない要素だったので、個人的にはどうにかしてほしかったかなぁ。 昔だったらワゴンで千円を救出くらいのイメージ。そもそも60%オフになぜなっているのか?を察するべきでした…。
A cute game with a touching story, and a near never ending supply of side quests. xD
I love the Mana games. This one is so much fun!
This game is the perfect love letter to the old 16bit era Mana games, Seiken Densetsu II and II (Secret of Mana and Trials of Mana). It really has the feeling of what it would be like to play those old games when they are updated by modern graphics and story!! This game is GORGEOUS!!! The game is familiar, thanks to the story beats, enemy designs, art style, and soundtrack. It's just like playing Secret of Mana all over again! Some people may find this game antiquated but I miss this style of gaming in modern games. The story is concise, precise, and it doesn't overstay it's welcome. Some people may not like the 90s style collectathon element but I love how it encourages exploration. The play control is good for those platforming elements too!! I appreciate how grinding is minimised by the presence of special challenges. The character upgrade system is also super cool! It's really in depth for anyone who wants to spend time fussing with it! For me personally, this is a 9.7/10 experience. IF you love old SNES and PSOne style ARPGs and JRPGs, give this a try. It will not disappoint.
good game
visions of mana is one of those games where your going to like it or have mixed feelings on it since steam doesnt have a middle of the road button ive down voted it. but will go the pros Huge and beautiful graphics character designs are nice combat is fine. bug free for the most part npcs can get lost a bit but will teleport. but turn off fsr as it can make the models look pixelated. quite easy to figuire out the controls. cons horrendous camera which causes certain ways to get up to levels with it are a chore. can enter high level area zones called ruins which at the start your like level 1 yet the monsters inside a ruin are level 52. close to end game. i am 1/3 into the game and just got to level 19. chapter 3 though the game itself has a level of 13 at this point. levelling up is a royal pain. the game knows its a grind as it has buffs to help with levelling its not as atrocious as tales of arise. but arise had better character complexity. 1 npc healing takes ages to respond. large game world with sod all in it. chests are lackluster. mainly healing items. you will develop ptsd to the world GRIZZLY !!! as Val our protag gathers honey syrup. and wont shut up lol. middle of the road pro/con thus far all the characters went to sunday school even the villians and cant swear to save there life ( literally). update after playing 29 hours some extra review. the story actually starts to properly gain traction around 15 hrs in still holds your hands and enemys are still saints that dont so much as swear. however someone in animation forgot to animate well the lips of some of the dialogue cut scenes whoops. starts to get more noticable after chapter 3-4 that some bugs start to become evident. certain boss fights can cause screen tearing because so much is going on. at max settings 1440p the game is very pretty, as stated the storys ok its pretty generic. characters are also ok but dumb as bricks kind of like those scenes from dragonballz when a enemy is transforming its kind of this is happening now. stability the game isnt to bad to run. however this game is quite cpu intensive ryzen 5700x and above. at very least a 8 core for smoothness. specs of my system 5900x 64gb ddr4 4070 super getting roughly 144- occasionally dips to 130 in large battles. gpu is being fully used.
Fun game with plenty of quality of life features.
Une bonne expérience nostalgique remise au standards actuels, mais sans plus. Les graphisme ( en particulier les environnement) sont vraiment beaux et variés, cependant le reste du jeu laisse tout de même a désirer, le scénario ( bien que plus sombre que ce que le jeu laisse initiallement penser) n'est pas très captivant; mais les personnages restent cependant attachant. Les musiques sont sympa mais sans plus, le système de jeu devient vite rébarbatif hormis en post game qui se fini bien trop vite (biensur le NG+ existe avec le mode expert si l'on voit profiter pleinement de son optimisation de personnage mais a quoi bon..). En difficile le jeu a quelques "pics" très facilement franchissable... Les quêtes secondaires sont rarement ( voir jamais) intéressantes, et la gestion des objectifs dans le journal est une corvée ( impossible de suivre plusieurs quêtes en même temps, impossible d'allez sur le menu des quêtes sur la Worldmap...) En résumé un jeu sympa, sans plus. Un gros plaisir de revoir un jeu Mana c'est sûr, mais si l'on omet son bel emballage et la nostalgie le jeu est tout simplement moyen. A conseiller à ceux qui aiment la série principalement...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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