
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visions of Mana je naprosto skvělou hrou. Pokud bych ji měl hodnotit jako celek a netahat ven věci, jichž si běžný hráč, co se jde jednou za čas zabavit, ani nevšimne, určitě by získala větší hodnocení. Bohužel, těch pár menších chyb, když se nasčítají, kvalitu počinu strhává, a byť to jsou malé detaily, i miliarda vloček dá dohromady jednu vánici. Je to škoda, protože tahle nádherně pohádková, veselá a bojová hra je neskutečně uspokojivá už jen tím, jak krásně v uších zní. [url=https://www.gamingprofessors.cz/visions-of-mana-mana-musi-proudit-recenze//]Více v recenzi[/url]
기대를 안해서 그런가 나름 재미나게 즐겼음.. 다만 엔딩 후 스토리가 빈약함.. 제목 그대로 성검전설이면 엔딩 후 성검에 대한 추가적인 스토리를 넣고 거기에 따른 엔딩도 하나 추가해줬으면 더 좋았을것을..
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a fan of the series, so it was a no brainer. That being said, with a couple exceptions historically the stories haven't been amazing and this one is no exception. Overall it's a good game, just spread over such large drawn out areas that the game tends to take a leisurely pace. Like others in the series the environments and enemies are very colorful and amazing. It seems the devs put a massive amount of effort in making them amazing, I just wish they put a little more effort into everything else. The environments are big! Maybe a little too big. You'll find it takes a long time to traverse areas, and even once you unlock multiple forms of fast travel, they only go so far so it takes time to travel from region to region. The battle system and game play isn't bad, but it isn't great. It's pretty standard hack and slash with a magic system mixed in. It serves it's purpose but you aren't going to be awed. The story and characters are a little rough, especially at the start. You can tell they devs wanted to see growth in the characters, and they succeeded, but not nearly as far as you would hope. You're going to see some pretty over used anime type tropes throughout the game, which aren't great but not bad enough to deter most people. There are a fair few bugs in the game. Most of the bugs aren't bad enough to be frustrating, but it does show the game is in a little rough shape. I believe this is because the devs were shut down shortly after launch, so no patches could be made. Still you will also find some beneficial bugs as well that may just help through some tricky areas ;). Overall the game is enjoyable despite it's flaws and I would recommend it.
Banger JRPG, well worth the money
[h3] "И треснул мир напополам, дымит разлом. И льётся кровь — идёт война добра со злом..." [/h3] [i] Перед нами мир расколотый после войны жалких, жадных людишек. В котором ради мира и поддержания хрупкого баланса Маны, нужно приносить в жертву героев от каждой страны( деревни), раз в 4 года. [/i] Жутковато звучит синопсис, неправда ли ?) По факту же, в ходе этого жертвенного похода вы узнаете больше, о глупости и несовершенстве ми...авторов этого произведения. Ибо как из воинственных людей прошлого, что изобретали технологичные часы управления временем и оружие массового поражения, мы пришли к агнцым, что не смеют перечить воле богини Маны , живут каждый в своем закутке и растят детей на убой !? Представьте как бы это выглядело в том же Хорайзене. Где из-за восстания машин, мир перезапустился и превратился в "каменный век". Только на этот раз, никаких вам конфликтов племён. Все живут мирно и счастливо на своём клочке земли. И вот каждые 4года каждое племя высылает добровольца на жертвенный огонь, буквально. Им приходит уведомление, что нужно больше зо... топлива. То есть кузнецы, что производят машины для регуляции цикла Земли, питаются человеческим топливом. И вот, в очередной такой раз появляется Элой, которой поручено собрать жертвенных агнецов со всех племён, выясняет "жуткую" правду. Оказывается ее соплеменник, перенастроил систему, на "поедание" человечины, ради регуляции численности на Земле ! Воин то нет, народ плодиться, а так хоть по чуть чуть, но идёт регуляция численности населения. Но Элой такая, "Не бывать преступлению !!!" И все исправляет, система снова использует природное топливо и солнечные батареи... И все счастливы! Возвращаясь к Мане, скажу, что мир уж слишком добрый по отношению к себе и к игроку, у нас блин всего один злодей и тот не главный ! А вот с главным я соглашусь, ибо он реально был прав. Но из-за правильности мира, где, подчёркиваю, каждый мог сделать свой выбор от сердца и это было бы правильно (слова Богини Маны). То что творил "злодей", от всего своего разбитого сердца, уже не входит в концепцию построения мира. Мда... Концовка выдалась странной, хотя скорее типичной для JRPG. Но если в той же tales of дают намёки, что было после. То тут будто прикрывают свои же ошибки в повествовании. Так же рекомендую, если у вас хорошее по текущим меркам железо, поставить мод с нексуса под rtx 5090 и немного повозиться ручками для оптимизации под ваше железо. Это не решейд, а настройки движка, ибо то что вы получите на старте это пс4 , а можно настроить ПК ультра 8к. Можете сравнить у меня в Стим профиле скриншоты из игры, даже через пережитые алгоритмы Стима разница будет видна . По железу r7 7700 - 5060ti 16gb - 32gb ram. Ну и так же поставить мод на замену fsr на последний dlss. По оптимизации в городах просаживается ФПС прилично, на 20-30 кадров. Ну и во второй половине игры , после 6ой главы сломались бои, если не вывозишь противника за 30 сек вылет с ошибкой LLF. Перепробовал все что можно, бестолку. В итоге концовка вышла смазанной, так как пришлось читерить и воншотить всех и вся... Дико обидно было накопив Убер заклинания, гасить всех только спешелом... [b] [i] В целом 7.5 из 10. [/i] [/b]
while not the best mana game i played i did enjoy it.
0/10 grandblue fantasy relink is better
Looks amazing plays terrible cliche lazy writing. Combat is slow and boring. Writing is like someone dripped buzz words into chatgpt. The areas look really nice, but that's sadly the only good thing it has going for it.
Underrated little gem. A bit on the easy side, (at least on normal difficulty), but all in all a charming experience. If you just want a cute story and a fun romp, I can best describe it as comfort food in game form.
This game has one of the best visuals I've ever seen. Super recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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