
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $1.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nah, play the old games, this is pretty bad tbh. The world is pretty, the characters are annoying and not well written. The story is mediocre, the fighting is ass bruh, the hit rec is pretty not there, the enemies are idk what they are, the ai is ass and wont do ♥♥♥♥. Play tales of arise oder trials of mana or any other jrpg like this, most of them are way better. The quality of this game feels off for a square game. 20 is k, everything above is wasted imo.
I definitely tried to get into this game, but couldn't get attached to the characters and writing. It could be a good game to those who don't mind cbeebies type conversation or for youngings who are delving into the RPG space but otherwise would not recommend to people who are looking for an engaging story that exists alongside fun gameplay, which it does have. I enjoyed the exploration and combat and everything feels so smooth, at least to me. Other than that I think if I had to force myself to complete this game then I'd hate myself for spending the time. Clearly a lot of heart and work was put into this though so I don't regret buying it but I think the studio was closed on release week so it's not like it contributes to anything.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームは美しいです
크으 시각적+청각적으로는 진짜 쩔어준다. 동화같은 분위기에, 향수 자극하는 음악 후반부(5장 이후)많이 봐왔던 연출인데 그래픽이 몰입하는데 한몫한다. 특이 어둠 도서관, 달마을 연출이 ㄷㄷ 성검전설 팬이면 진짜 하세요. 3장까지만 버티면 재미있게 할 수 있음
Post Game Edit - Finished it and yea, great game. Solid B tier 8/10 type of fare. There's a new game plus cycle if you'd like to go through it again, and it does a neat thing where the base class can inherit the attributes of the other classes, but this only when you hit the "post" game. Would have been very cool to have unlocked this waaaaay earlier but it seems like it's intended for you to go through NG+ with it in your mind. All in all a really fun game and it scratched the itch I had from waaaay back in my child when I first played Legends of Mana for a bit. I kind of wish everything wasn't as UwU cute as is the trend, everything is too rounded and I rather like more the angular anime look of the past but it's great. Close to the end of the game and figured I can recommend it by now. Cool game, very much a JRPG in the style of like Dragon Quest and all that, but with real time combat. Story is neat. Very positive "friends we make along the way" kind of deal but also rooted in sacrificing your souls for the greater good, which is uhhh fun. Combat's fun. Becomes a bit like pokemon with the elemental weakness stuff becoming more important the further in the game you go. Can probably ignore it for like 70% of the game but that last 30% is gonna be way more important. If you're into these kinds of games, you'll like this one. If you aren't, it's not gonna change your mind. Beginner tip for anyone struggling, give Val the Water Vessel. Not so much for the moves you get, but the vessel itself act's basically as a firehose that can slam enemies against the combat zone's barrier/limit for huge damage. You can clear entire encounters this way super easy and it carried me through most of the game.
ひさびさの聖剣伝説のナンバリングだからおすすめにしているけど、 内容はすべての部分で及第点といった所。 終盤までストーリー部分がいまいち感情移入できず、戦闘も単調なので、発売日直後の購入にもかかわらず、 他のゲームを飽きた合間にちょくちょくやってやっとクリアするぐらいにはモチベーションがあがらなかった。 サイドクエストは教科書に出てくる例題のようなものばかりだし、 クラフト要素とか武器防具の取捨選択とか、レアモンスターからのドロップ(魂石以外)とか他ゲームならあたりまえに存在するものがないので広いフィールドは活かしきれているとは思えず、ただ汎用アイテムと精霊の住処を潰していくチェックシートを埋めるような作業感を感じた。 ストーリー部分は根本的に数人程度の御子のいけにえでなんで世界が循環するの?とか、 最終的に想いの力とかいう万能な舞台装置で解決されていて、もっとひねりや説得力を持たせてほしかった所。 キャラクターに関しては、嫌いではないが優等生ばかりだと毒にも薬にもならない会話しかしないので、 もっと起伏に富んだ設定のキャラクターが欲しかった。 あとキャラクターデザインの装飾や色使いに中華ソシャゲ臭がするのが微妙だった。
聖剣伝説に対する愛でできてるゲーム。 突っ込みどころはあるけれど聖剣伝説とはこういうゲームなのだ、ということを伝えたいということはよくわかりました。 このゲームをきっかけに聖剣伝説シリーズが再度盛り上がるといいなぁ
Visions of Mana is a shell of game. It is shallow in almost every respect and gives you zero motivation in ANY of its aspects to keep playing. The best thing I can say is "It looks pretty and runs well". [h1] Introduction [/h1] On first sight, this may look like an ARPG on the level of Granblue Fantasy Relink or even one of the "Tales of" games, which is what drew my interest into it. It does also very much try to play like these games too and have a similar over arching story to hook you in. Usually you keep playing these types of games for one of two things, the story or the gameplay. Visions of Mana fails hard in both these regards, which is likely a result of rushing this game out the door. It is worth mentioning that I only spent 9 hours with this game, waiting it for to "get good", since I held out some faith, sometimes these games just have slow starts, but it never got good and things were so horrendously shallow, I lost patience. If I ever revisit the game, I may update this review if things change. [h1] Story [/h1] The story centers around you, the soul guard! And oh boy, will you let everyone know you are the soul guard. You guide some magical chosen people to sacrifice their lives at the Mana tree so the world doesn't explode for _mana related reasons_. That's all the overarching plot you get for the first 9 hours really, no antagonist, no conflict, no nothing. You meet 4 characters if your first 9 hours of the game, all very shallow, all very contrived as well. It feels like you should have met these characters much more slowly, with some sort of dungeon exploring them or their story. There are EXCEEDINGLY shallow attempts at this. The most comical one is when you meet the princess of some city, she must leave since she has to sacrifice herself for the _mana tree_ and oh noes, if her little brother takes the throne there's this evil cousin who will rule the city in _evil ways_, generic stuff. You resolve this conflict by wandering one map up from where you entered the city, legit jump down ONE HOLE, the evil cousin is just chilling in some watery cave. You'd think he'd sick his knights on you, but no, apparently he is friends with RANDOM ANGRY BOSS CRAB who he somehow hand waves to eat you. You stab this crabs eyes out a bit (not joking) and you're done, conflict resolved. Takes less than 45 minutes in total to do this arc, including cutscenes. This is how ALL the sub plots are handled thus far, for each character. Shallow, empty and it strongly feels like there should have been way more here, but it was obviously cut. This is the one example of the many. After this the main "hook" of the story is meant to happen I guess? Protagonist's girlfriend be like "omg, i think i do not want2die D:" so of course man comes along "ohohoho, maybe I can make you not die for MANA TWEE", she goes "oh rly 0:" so you and your gurlfren go into a remote island, telling none of your companions, walk into a ominous circle, asking absolutely no questions of this guy and oh em gee, gurlfren ded, sad music plays, protagonist scream "I TRUSTED UUUUUUU". The story earns none of this, since there's no reason to care about these characters at all, they've had some MINOR banter and if there had been just.. "more" then perhaps it'd be cliché, but it'd be _something_. The character that game ends the protagonist's girlfriend doesn't even make sense. You've met him through the story, he even shares some heartfelt details of himself, and says he picked you because "he reminds you of him and his girlfriend", so then he just randomly murders yours??? Makes zero sense, maybe it does later, but I don't care to find out. There is more that can be said here on the shallowness of the story, but I'll leave it at that. [h1] Gameplay [/h1] So the story is snoozeville, but at least I can bonk some monsties and trigger that caveman dopamine!? (_He eagerly thought to himself_) [h2] Exploration [/h2] The areas in this game are very pretty and nicely designed and you have almost zero reason to explore them! They make attempts by peppering chests on the map, (very few) combat shrines. But the chests are beyond disappointing, they all contain the most boring items. No exaggeration, most chests contain small amounts of money or a generic HP consumable, that's it. The painful part of this is that there is small collectibles on the map that respawn and they have a decent chance of containing... THE SAME PIECES OF CANDY YOU GET ALL YOUR CHESTS, so why am I running around the highly spread out chests on the map only to be rewarded with things that are so easily farmable from respawnable resources??? What a waste of time. Sometimes these chests contain "seeds", which, can be, vaguely interesting. I'll expand more on those later. There's also another collectible of some sort of "gew" for a special item shop. That gives... HP consumables and permanent stat raising items.. yay? This gives an attempt at some motivation to explore the map, but rewards you with almost useless or boring things, so I just wanted to just skip exploring any map and each new map was a chore to collect the chests. [h2] Combat [/h2] Combat feels nice. Attacks feel satisfying to hit, enemies fly across the arena as you hit them, the controls are slightly clunky in some areas and that's the nicest set of things I can say. I played this game on the hardest available difficulty at the beginning and it really stresses how the AI internally runs off of two goldfish on a BBQ grill. They will constantly die, sometimes at the very start of fights 2 seconds in, they don't dodge ANYTHING. That crab boss I mentioned earlier has this big glowing red attack that attacks most the area, my two NPC's see the big red, slow, glowing area and like a cat to a laser point, THEY RUN IN THE MIDDLE OF THE ARENA, get hit and insta die. Your teammates are mere suggestions in this game. You can modify their AI to prioritise defence and etc. I found this made some, but little difference and it's really down to the luck of which way your two little goldfish are facing on that BBQ grill. Beyond bad AI, each character has I think 8? Different elements they can equip, these give you new abilities, weapons and spells. They're quite interesting, all visually distinct and.. shallow. There's a single line of abilities, 12 in total, per element. You're rolling in the "points" needed to level these up, but are gated behind story to unlock more abilities and you're given them at a glacial pace. Characters without them feel utterly useless. You don't learn any spells or upgrades naturally through levelling. No way to "build" them, stuck with a simple linear combo. Now you can get "seeds" which are somewhat interesting, I guess? They can come from (rarely) chests, side quests, combat shrines etc. They can give you spells, like fireball and thunder, even heal, I got a total of those 3 in my 9 hours whoopeee! The rest of the seeds are boring stat upgrades 10% extra attack, defence etc. Sometimes something more impactful like 20% extra crit chance, but again.. boring. Again there's a basis here for something that could be great, add a bit more depth and it could be _something_. But right now, your AI companions are a mere suggestion, "seeds" are boring, you get no abilities for most characters 9 hours in, most mobs in the game just get stun locked by you infinitely and you insta-win. Bosses look nice, but are mechanically flat too. [h1] Conclusion [/h1] Overall, this came is painfully shallow and boring. It's like the skeleton of this game was built, main idea for story, combat and etc. They implemented them and just never developed them into anything beyond minimum viable product. I recommend getting Granblue Fantasy, or any of the "Tales of" games in substitute, if you're looking for an ARPG that does these things well, or even great.
나름 JRPG의 명맥을 이어가는 성검전설... 그래픽은 애니메이션처럼 깔끔하게 나와줘서 눈이 즐거움... 사운드도 옛 감성을 자극하는 멜로디라인이라서 굿... 간단하게 즐기고자 한다면 6~70프로 할인 된 2만원 정도면 아깝지 않을 정도... JRPG의 스토리상 비슷비슷하게 흘러가지만 나름 명작 반열의 테일즈나 파판 드퀘 옥토패 시리즈에 비하면 빈약한 것이 느껴짐... 아쉬움정도... 가장 중요한 전투는 시원한 맛이 없고 파티 기반이지만 체인지시 1초 정도의 딜레이가 있어서 답답함도 느껴짐... 8개의 정령으로 플레이 자유가 보장 되지만 엔딩 이후에 조합이 가능해서 크게 메리트는 느껴지지 못함... 전투는 normal은 넘 쉽고 hard가 적당한 수준...참고로 정령 보금자리(대) 타임어택 컨텐츠는 별루였음... 도과는 맵 여기저기 훓고 다닌다면 1회차에 달성 가능함, 크게 어려운 점은 없지만 일반 몹 도감작이 공략없이는 달성하기 어려움...
This game is a boring digital slog. I am less than 7 hours in and I deeply regret not refunding it. I fell asleep 3 times trying to muscle through it. Character are bland, speak way too ♥♥♥♥♥♥♥ much, combat is extremely repetitive and enemies are extremely boring. The only moment where you need to turn one neuron in your brain on, is for the elites, not even the bosses mean anything. The cutesy anime style can be appealing to some, and I thought it wouldn't bother me much, but it sure as hell wasn't the case. I bothers me, it bothers me way too much. And if I have to listen to another minute of an adult making baby seagull squeals and moans, I will pierce my eardrums with a pencil. (particularly lost it when the Dudbear showed up, just infinitely infuriating). I'm an huge fan of Legend of Mana, played the hell out of that game back in the day, and I thought this was going to be a modern take on that franchise and lore. The story is so painfully predictable and uninspired, it really feels written by AI. Characters have no personality and are not at all interesting to have around. Exploration feels so meaningless and boring, sure, maps are pretty to look at, at first, but they just feel empty and filled out by people who really didn't know what to put in them. The elemental items or vessels that you get to aid exploration just make you go on rails towards a location, zero freedom of movement. Everywhere there is an invisible wall impeding you from going off bounds, or preventing you to traverse the map, forcing you to explore the way *they* want you to do it. Creativity? Ingenuity? ♥♥♥♥ that, I guess. The whole Class Art or whatever it is called that fills up in combat so you get to sit through a 10-20 second cutscene of your character doing all sorts of acrobatics to deal damage was the tipping point. I'm done. Can't stand this anymore. 3/10 Looks pretty in the surface, zero sustenance. Will never buy another "...Mana" game ever again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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