
What if you could use yourself as a bullet? Virus Blast is Fast paced Shooter where YOU are the bullet, try to steal as much data as you can while climbing an endless procedural generated matrix! All of this while the firewall is stepping on your toes trying to stop you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[h1]«Virus Blast»[/h1] [code]Если вы ищите аркаду с вызовом, необычной механикой и управлением мышью, то смело берите в коллекцию и попытайтесь побить рекорды остальных игроков. Игра интересная, затягивающая, с высокой реиграбельностью и симпатичным дизайном. Обзор был актуален для старой версии игры. Разработчик учитывает мнение игроков. Теперь обучение можно пропустить! Стоимость апгрейдов в дереве прокачики изменят в ближайшем обновлении. Дайте игре шанс. Она достойна внимания![/code] [b][i] Муторный, хардкорный платформер. Щелчками мышки управляем полетом вируса, который может цепляться за платформы, но слишком часто падает вниз.[/i][/b] Геймплей: https://youtu.be/ZrBCGKG0YzU Я решил дать игре второй шанс и попытался снова поиграть, чтобы быть более объективным. Мое мнение не сильно поменялось. Игра вызывает двоякое чувство. Она, как сладкий пирог, но чтобы его поесть, вам придется сначала скушать тарелку овощей/супа/каши или любого другого блюда, которое вы ненавидите. Вы захотите после этого съесть пирог? Лично у меня пропадет аппетит, и я больше не хочу пирога. Так и тут. Чтобы нормально поиграть и получить удовольствие от «Virus Blast» надо потратить более часа на муторное обучение и скучную прокачку. Механика интересная, но ужасно бесящий геймплей. Целимся в расположенные в воздухе платформы и «прыгаем» все выше и выше. Есть обучение. В нем мало полезной информации, еще его нельзя пропустить. У некоторых игроков даже обучение может вызвать проблемы и отнять не менее 20-30 минут. Можно схитрить: пропрыгать обучающие уровни по стене за минуту. На самом верху надо нацелиться и прыгнуть в босса (как я сделал в своем видео). Вас постоянно подгоняет таймер в виде лавы, что поднимается снизу, а еще вам ограничивают прыжки. Отталкиваясь от платформы вирус может прыгнуть определенное количество раз (зависит от прокачки). Если лимит прыжков исчерпан, а вы не зацепились/не коснулись платформы, то вирус падает вниз. Притом его отталкивает в сторону, что сводит шанс упасть на нижние платформы к минимуму. Если упали на платформу, то сможете от нее отпрыгнуть и продолжить игру, если нет – то начинаем весь путь с самого начала. С прохождением вирус можно прокачивать, а каждый следующий этап становится все сложнее. Раздражает, что самый важный апгрейд, без которого невозможно нормально играть, стоит дороже всех остальных. 20 000 очков опыта. Вам придется потратить около часа прыгая, падая и повторяя одно и тоже, чтобы накопить и купить его. После этого геймплей кардинально меняется. Ваш вирус сможет делать сразу три прыжка вместо одного (если купить два верхних апгрейда). Заработать на остальные умения уже не составит труда. + Приятный визуал, звуки и музыка. + Платформы генерируются случайным образом, что делает каждую игру уникальной и добавляет реиграбельности. + Есть глобальная доска лидеров. + Достижения. + Адекватная цена. - Высокая сложность. - Ужасное обучение. - На освоение механики и прокачку уйдет более часа. Только после этого вы сможете нормально поиграть. [h1]Для разработчика:[/h1] [olist] [*]Удалите обучение или сделайте возможность его пропустить. [*]В дереве навыков надо уменьшить цену первого апгрейда (вместо 20000 поставить не более 10000), чтобы игрокам не приходилось целый час копить на то, что позволит нормально играть. Все остальные умения можно сделать дороже. [/olist] Тогда в вашу игру будет приятно играть. В данный момент она разочаровывает. [h1]For the developer:[/h1] [olist] [*]Remove the training or make it possible to skip it. [*]You need to reduce the price of the first upgrade in the skill tree (instead of 20,000, put no more than 10,000) so that players do not have to save for an hour on what will allow them to play normally. All other skills can be made more expensive. [/olist] Then your game will be great. Currently disappointing. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
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Hours played at review time, across 29 reviews with recorded playtime.
this is WAAAY too addicting Played the beta after i saw it on reddit and played non stop for hours. Now i bought it as soon as it released the double jump mechanic is a blast (no pun intended) and the skill tree hooked me even further great work from this apparently new game studio highly recomended
Awesome game! I can't stop playing it lol. It's very fun to play it and the shop system is great because the more you upgrade your bullet the farther you can go and thats nice, it gives to the player and to the game a progression factor which is a great concept to have in a game in my opinion.
Leaving a thumbs up since there is no neutral option. It isn't bad enough to warrant a negative review, it merely made neither a positive or negative impression on me. The game is fairly simplistic. Left mouse button is the only control, holding it down charges your limited shot booster to throw your entire character in the direction you're facing (in full 3D mind you). If you hit an obstacle it resets your booster (and has other effects depending on the obstacle hit). The goal is to climb and keep climbing. Run ends if you fall to the ground (which is slowly moving up to catch you). With the points you get from each run you can buy upgrades, from firing further with minimum/maximum boost to enabling special obstacles to buying multiple boost shots. The game benefits extremely with certain upgrades and is virtually unplayable without a couple of them. The difference between having even half the upgrades and having none is so stark it is almost like playing a different game entirely. If I had quit before getting them this definitely would have gotten a negative review because... The physics can be extremely wonky at times. I lost entire runs when I did not interact with an object the way I normally would and got punted off to one side further than I could recover. Or the way each run starts with an auto-cannon dealy that works far, far different than every other aspect of the game (and incidentally has a strong chance of knocking you off the stack). The tutorial is literally unplayable and does a horrible job of actually preparing you for the game. Highly suggest playing it for 3 minutes to learn basic controls and then skipping it. The way the camera super zooms in when charging a boost meant my view of the game was often massively obscured by my character, which is extremely detrimental in a game that is little more than a physics engine disguising its self as a shooter. I expect there is a fair amount of fun for someone who enjoys this sort of thing. I've got a pair of friends who have sunk probably 100 hours each into it in the last two weeks. I can definitely say that it is a bit grindy and rewards that grind with power ups that drastically improve play experience. If you think this is something you'd be interested in trying out I definitely suggest checking out this video before buying as it will give you a much better idea of how the game plays that its store page will https://www.youtube.com/watch?v=nSoAixsl61E
Addictive AF! I really love this game! Once you get some upgrades it gets 1000 times better. It is well worth the price!
So addicting that my index finger is actually in pain from clicking so much,
June 21st Edit. Virus Blast is a strong candidate for my choice of Indie Game of the Year 2020. If you enjoy non-traditional games, it's fantastic. The learning curve is a bit steep, but every upgrade you unlock feels incredibly satisfying. https://www.youtube.com/watch?v=eh5IVR2Gg0w I'm currently ranked 3rd on the Leader Boards, and the video above shows why Virus Blast is as satisfying to play as it is to watch. Original review is contained below. --- If you've ever bought one of those sticky toys from a vending machine, Virus Blast is for you. https://www.youtube.com/watch?v=nSoAixsl61E Check out the video above, skip the first half hour to get past my slogging through the tutorial, and see the beauty that is Virus Blast. You're a sticky ball shooting yourself from cubed platform to cubed platform before the firewall catches you. Points come quickly enough to provide upgrades and let you climb even higher. It's beautiful to watch, and it's addicting to play. If you want to prove your worth, slog through the most challenging tutorial in history. Fortunately I played it so you can now skip it. And it shouldn't take much more than ten minutes anyway. Or a half hour if you're as bad as me and don't realize what you're supposed to do. I hope there's future DLC or a sequel to add horizontal platforming or some sort of additional variety. Graphics mods by the community could add additional icons or logos to customize the game in beautiful ways. The minimalist art style works just fine, of course. If it looks fun then buy it, because it's as fun as it looks.
Great game built on the solid foundation of a novel game mechanic. For the price and considering you are helping out a new game studio that came out guns blazing with a first game like this, I can't recommend you check it out enough. Updates are the key to reaching the latter (and more interesting) levels. Key upgrades you should focus on getting ASAP are the triple jump, relog (extra life) and max-out cannon power. Main issue I have with the game is that there is only one track, regardless, still a must-try in my book.
Particularmente me encantó, es muy adictivo y te mantiene a cada segundo con adrenalina. Viendo las puntuaciones de otros jugadores en línea mi motivación por llegar alto se intensifica, a pesar de no ser el mejor. Recomendable al 100%.
This game has infected me like a Virus. I love it. It's incredibly addicting. I purchased it two seconds after Shattered Rift's stream. We've been competing for the leader board. I can't get enough, and I'm pretty sure I robbed the developers and need to buy more copies for people or find a donate button. All of my thanks for such an addicting game. Props to y'all.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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