
When a metaverse shuts down, what happens to the avatars left behind?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliantly weird with clever use of the tools VR has to offer. You never really know what to expect next from the gameplay or story. I’m also a fan of the signature Tenderclaws low-poly model manipulability that’s in full swing here. Sadly, the mech controls can be a little cumbersome and glitches are abundant. That said, I can't help but appreciate VVR2 for the creativity it displays. If you’re willing to accept its faults and roll with the glitches as an aesthetic part of the ‘dying software’ premise, I’ll bet you’ll find VVR2 to be at least a thought-provoking experience.
this is sooo goood
fun game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i loved the story and hernandez
unlike many other people i really enjoyed this game BUT even though i have an expensive PC AND the valve index i just cant get this to work with a steady fps, constant crashes, glitching through walls, and just all round an unpleasent experience. and i loved the original but this is just flat out unplayable
After a long hiatus of 2 years due to personal tragedies (the death of my mother and my victorious battle with cancer), I finally returned to this game and finished it. Now I can review it properly. For starters, if you're expecting something like VVR1, you'll be disappointed. The game is much more different this time around. Taking place in the same world and acting like a sequel/side story (The Scottsdale server is mentioned in VVR1), this game is more of a comedy/musical than the sci-fi/horror existential experience that the first game was. There's a much greater emphasis to music and songs and Beat Saber-like mini games and the game is much more "gamey" and less of an immersive experience than the first game was. Sure the elements of Transhumanism, Consciousness Uploading and interacting with AI consciousnesses and not being able to tell which consciousness is human and which is AI, is still there. But the premise is vastly different. You don't change VR Headsets as much in this game. But you do use all kinds of interesting mechanics in order to drive a Mech, fly a Headset, etc. No different endings this time around. Only one. There's a section in the game in which you get to choose whether you'll merge 2 AI consciousnesses into one body or if you'll kill them, but the choice doesn't really change anything. And in the same section of the game (Tuscon Alley), there are some optional quests that you can miss/skip. There are also collectibles in the form of battery packs for the Mech. They basically give your mech more Hit Points, making it more durable against attacks. And that's pretty much it. The sad thing is that the game has no Achievements, so there's no real incentive to complete it 100% and look for/try everything. This game is more of a game in the traditional sense, basically. If you go into it with this mindset, you'll probably like it. I certainly did! It tried many different things and had many interesting ideas! The songs were catchy too! The ending tries to be emotional, but it doesn't have the same impact that the ending of the first game had. I don't think that we'll be seeing a 3rd part to this game, even though I'd definitely like to see one. There is however a new, interesting VR experience coming from Tender Claws, called Face Jumping. I'll make sure to check that out. The trailer features an Old Testament, Bible-accurate Angel in VR... Yeah...
I really liked the experience in this game. A lot was because how the controls works, that I saw a lot of "love it or hate it" in the reviews, but for me, it works because I liked the creativity of the Devs in introducing how to use each lever in VR, it's much more fun than using simplified buttons from the controller, we need to physically handle each lever to control the mech, it much more immersive and fun when you master the controls, also the storyline it's enjoyable, the characters and the dialogues are very funny. Thank you Tender Claws for your awesome game, I really can see you put a lot of love and effort do produce this game.
this game has terrible Game play and and annoying controls and very confusing story line don't play this game
Virtual Virtual Reality 2, developed and published by Tender Claws, is an ambitious and thought-provoking VR adventure that dives deep into themes of consciousness, identity, and the nature of digital existence. Serving as a sequel to the original Virtual Virtual Reality, this installment places players in the role of a mech pilot navigating a fractured and chaotic metaverse, a digital realm in collapse. The narrative is layered with philosophical questions about artificial intelligence, the boundaries between reality and simulation, and what it means to be truly “alive” in a world increasingly dominated by virtual experiences. While the game strives to offer a rich and immersive story, its abstract storytelling and nonlinear structure can sometimes feel fragmented, which may challenge players seeking a more straightforward narrative. Visually, the game is a striking blend of whimsy and eeriness, showcasing Tender Claws’ flair for creating vibrant and surreal virtual environments. Each digital world the player explores is crafted with distinct artistic styles that range from colorful, dreamlike spaces to unsettling, almost dystopian landscapes. This variety not only keeps the exploration engaging but also reinforces the game’s thematic contrasts—between wonder and decay, freedom and confinement. The sound design, while generally effective, has received mixed feedback due to occasional issues with spatial audio, which can detract from the immersion that is so vital in VR experiences. Nevertheless, the overall aesthetic succeeds in drawing players into a vividly imagined yet disorienting digital universe. Gameplay in Virtual Virtual Reality 2 revolves around exploration, puzzle-solving, and interacting with a host of abandoned avatars scattered throughout the metaverse. The inclusion of a mech suit as the player’s avatar adds an interesting dynamic to movement and interaction, requiring players to adapt to unique control schemes that emphasize precision and strategy. While this mechanic adds depth and a fresh twist to the VR adventure genre, it also presents a learning curve that can be frustrating, especially when compounded by sporadic technical glitches and a lack of clear in-game guidance. The game encourages experimentation and discovery, rewarding players who take the time to immerse themselves fully, but those expecting a more traditional or streamlined VR experience may find these elements off-putting. At its core, Virtual Virtual Reality 2 attempts to push the boundaries of what VR storytelling can achieve by combining philosophical introspection with inventive world-building. It creates an experience that is as much about contemplating the implications of our digital future as it is about the immediate act of exploring strange new worlds. However, the game’s ambitious scope is somewhat tempered by technical and design shortcomings that limit its accessibility and polish. These issues have resulted in a divided reception among players, with some praising its originality and depth, and others critiquing its pacing and stability. Despite these challenges, the game stands as a bold statement within the VR medium, illustrating both its potential and the hurdles that come with creating immersive, narrative-driven experiences in virtual spaces. In summary, Virtual Virtual Reality 2 offers a unique blend of philosophical narrative, artistic innovation, and immersive exploration that will appeal to players interested in experimental VR titles. Its richly designed worlds and deep themes invite thoughtful engagement, even if the gameplay can sometimes feel uneven or frustrating. For those willing to navigate its abstract storytelling and technical quirks, it provides a memorable journey through a disintegrating digital landscape that questions the very essence of existence in an increasingly virtual age. While it may not be a perfect experience, it is undeniably a fascinating and important contribution to the evolving landscape of VR gaming. Rating: 6/10
I got this game on sale and still didn't like it. There was a lack of polish, which was quite immersion breaking, especially since the first game was great at that. - the title screen menu follows your face, which really annoys me. - Voice lines can interrupt each other - animations are obviously looped - In one part of the game you have to sit down and your litterly just standing there, listening to people talk. Real fun. - After seeing how the mech controlled, i assumed it would be used for the rest of the game. It seemed really annoying. Based off what i saw in the begining of the game, I decided to refund. This doesn't seem to be like the first game at all. Maybe it's a good/fun game, but it shouldn't be a sequel to Virtual Virtual Reality.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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