
Vinyl is a dynamic indie music game created by graduate students at the University of Utah EAE program, that experiments with the aesthetic distance between gameplay and music.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English
Engagement
Reviews
VVVVVVVV
Tawdry, but there's something here
In my opinion, the use of a blinding, unpleasant color filter is a terrible design choice. It hinders rather than enhances the player's experience and should be taken out of the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
🎶
☀️
I am seeing reviews that this game isn't very good quality and I agree. That being said, it is a nice concept and I think it is cool to play through. I would recommend it, but if there are other options, I'd tell you to spend your time on something else. 5/10
初衷挺好的,能看得出想做什么 但是这个狗屎赛道90°急转弯是真的脑瘫,充满了不确定性以至于完全没有一丝一毫乐趣
ich habe keine ahnung aber nein
its not a bad concept for a game, its actually kinda fun. you ad add your own music and it will generate a track for you. i do agree the like balls aren't times with the song or beat in anyway but tbh for a free game idc. its fun and for what it is its not bad.
[h1] [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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