
Run and expand your own medieval shop! Sell weapons, armor, food, and rare goods to peasants and lords alike in the immersive medieval store simulator.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of a medieval merchant and build the shop of your dreams. In Village Merchant, you’ll buy, sell, and craft goods to satisfy the endless stream of peasants, nobles, and rogues crossing your threshold. Whether you’re sharpening swords, polishing armor, or striking the perfect deal, each day brings new challenges.
🛡️ Run your own medieval shop – Set prices, arrange your goods, and serve your customers. Manage your inventory and grow through trade routes that unlock new products and opportunities. From humble beginnings to becoming the most renowned merchant in the kingdom—your decisions shape your path.
⚒️ Unique minigames – Sharpen weapons, repair armor, and more. Customers are demanding—maintain the quality of your items and don’t let rust eat into your profits.
👑 Diverse customers – From poor peasants to wealthy lords, each with their own needs. Maximize profits across every social class.
📈 Progression & trade routes – Unlock rare goods and expand your empire. Every new product fuels the desire to grow your assortment even further.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра короткая, все прокачено за 6ч и больше делать нечего. Имеются баги, NPC ходят через стены и не могут попасть в третью прокаченную область магазина, фатальный баг NPC зависает перед кассой, помогает откат в начало дня. В игре нет ничего что зацепило бы. Единственный плюс это визуал, для симулятора выглядит хорошо, но это единственное.
Игра хорошая, но очень жаль,что нет в ней никакого развития, кроме как открыть все торговые пути, комнаты и продавать всё и сразу. Можно сделать ремонт лавки, найм сотрудника, который будет стоять у котла и готовить хавчик(а ещё лучше - сделать таверну со стоянкой для экипажей)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +9 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
prinzipiell Ja aber Nein!!!! Nach 1 stunde hast wirklich alles gesehen was das Spiel her gibt, willst aber bei einem Preis von 12 Euro noch etwas mehr Spielzeit haben. Was kann man machen? Lebensmittel oder Waren kaufen und verkaufen. Fleisch trocknen (Fleisch kaufen und 2 Tage in dem Räucherhaus aufhängen) Honig ernten (Bienenstockkaufen und 3 Gläser reinlegen, 1 Tag später kannst 3 Gläser Honig ernten) Olivenöl pressen (Presse kaufen, Glas kaufen Oliven kaufen 2 Tage warten und ernten) das wars. Levelsystem ist schon ein bisschen Sinnbefreit. Mit einem höherem Lev. kannst neue Ware freischalten die man in seinem Laden verkaufen kann. Es gibt keine Helfer die aufgaben übernehmen oder Kunden kassieren. Man kann mit dem Geld nichts machen nicht mal Sinnlos seine Hütte einrichten und nach gut 5 Stunden war mein Spielstand so Buggy das ich keinen Honig Fleisch oder Öl herstellen konnte. Dieses Spiel ist bis jetzt so Oberflächlich wie die Gespräche im Wartezimmer beim Arzt.
what kind of game doesn't have a display setting? I can't get the game to fit to my screen and can't play it...waste of money.
Developed by Beast Games S. A. and Console Labs S. A., and published by Beast Games S. A., Village Merchant delivers a management simulation that embraces the quieter side of medieval life. Rather than sending players into dangerous dungeons or placing them on battlefields, the game revolves around building a successful business from a humble village storefront. Its central appeal comes from transforming routine shopkeeping into a rewarding progression system where every purchase, sale, and upgrade contributes to the steady growth of a thriving enterprise. The medieval setting provides a charming backdrop that complements its relaxed pacing, making it an inviting experience for players who enjoy strategy without constant pressure. The gameplay centers on purchasing merchandise, organizing shelves, and serving a broad range of customers while carefully balancing inventory and profits. Players stock everything from everyday food and supplies to valuable weapons and protective armor, with each category serving different customer needs. Pricing decisions become an important part of the experience, as charging too much may discourage buyers while undervaluing products limits long-term earnings. Expanding the store unlocks access to new trade opportunities and more specialized goods, creating a satisfying sense of progression that rewards thoughtful planning instead of rapid action. Village Merchant also distinguishes itself through several interactive mechanics that keep business management from becoming overly passive. Equipment maintenance plays a meaningful role, requiring players to sharpen blades, repair armor, and improve the quality of products before offering them for sale. These activities are presented as engaging minigames that reinforce the idea of running a hands-on business instead of simply watching numbers increase. By tying craftsmanship directly to customer satisfaction and profitability, the game gives players another layer of responsibility beyond basic inventory management. Customer variety further enriches the simulation by introducing visitors with different expectations and spending habits. Ordinary villagers seek affordable necessities, while wealthier nobles are more interested in premium merchandise that generates larger profits. This dynamic encourages players to diversify their inventory rather than relying on a single product category. As additional trade routes become available, the expanding selection of merchandise encourages experimentation with different business strategies and allows the shop to evolve into a more sophisticated commercial hub capable of serving a wider community. Visually, the game presents a colorful medieval environment that balances simplicity with charm. The shop gradually becomes more vibrant as shelves fill with merchandise, while the surrounding village atmosphere helps reinforce the feeling of operating within a living economy. The first-person perspective adds a welcome sense of immersion by allowing players to interact directly with products, equipment, and customers instead of managing everything through menus alone. Combined with a relaxing soundtrack and approachable presentation, the experience successfully captures the comforting rhythm of daily merchant life. Despite its strengths, Village Merchant is not entirely free from repetitive moments. Once players become familiar with the business cycle, some daily tasks can begin to feel predictable, particularly during extended play sessions. Those looking for a strong narrative or highly advanced economic systems may also find the experience somewhat straightforward. However, these shortcomings are balanced by enjoyable progression, satisfying management mechanics, and a welcoming atmosphere that makes gradual business expansion consistently rewarding. Overall, Village Merchant succeeds as a cozy medieval management simulator that emphasizes careful planning, interactive shopkeeping, and steady progression over fast-paced excitement. Its blend of inventory organization, customer management, product maintenance, and economic decision-making creates a relaxing yet engaging gameplay loop that remains enjoyable for fans of simulation titles. While it may not reinvent the genre, it offers a polished and charming interpretation of life as a medieval merchant, making it an easy recommendation for players who appreciate thoughtful business simulations. Rating: 7/10
Nie warta swojej ceny max gra na 2 godziny twórcy nic od siebie nie dali by ją jakaś rozwinąć wali totalna nuda mało rzeczy mało wszystkiego żeby cokolwiek robić w tej grze. Nie polecam
This game is ♥♥♥♥♥♥♥ awesome Do NOT listen to the bad reviews
Recommending this game would be a stretch.... but i still will give it a YES for its promising gameplay. its in a good position to overtake all the tavern keepers and merchant simulators if couple of things will get added and improved, as of now the game is bare bones and has several unpolished game design moments as well as visual glitches. definitely worth wishlisting it (for those hecitating) and keeping an eye on updates (for those who has already purchased the game hoping for more content. Today the game lasted for me 3 hours and i already exhausted all my options. What was missing for me: - skill tree (feels like shop levels must do MORE - convert levels into prestige and unlock more stuff, not just routs behid it) - production and purchase automation (hiring workers) - ability to promote shop or certain goods -ability to visually custoimize/improve shop and improve its prestige - variety of goods (only food, spice and military feels like super limited, add more routs!) - voiceovers for customers - ability to customize my avatar -weather/seasons
Edit: The latest update fixed the issue I had with the game. The early game definitely plays a lot better now. [strike]The game has a lot of potential, but it's pretty difficult right now. There aren't nearly enough customers coming in to justify how often they don't buy your items. I often found myself sitting there doing absolutely nothing.[/strike]
i like it so far a bit buggy and all (grinding wheel) just would not shut up lol. but 3 out of 5 or 7 out of 10. def worth the price just chillin in ma shop
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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