
Axes up! Bows drawn! Raise your horns! Trolls, kobolds and other mythical creatures have it in for the fortress of the vikings - and these are exactly who you're gonna beat up left and right in Viking Rage.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Viking Rage is a set of low poly VR exclusive minigames centered around basic tower defense/wave survival gameplay, only the big deal is that you wave your arms around to accomplish stuff. If the game is compatible with your VR headset/controllers (it probably isn't). This looks and feels like a lot of the assets in the game are flipped/borrowed/plagiarised from asset stores, but I don't have any immediate proof, so let's go with giving the developer the benefit of the doubt. Regardless, this is visually unimpressive on top of all the other problems with it (broken achievements and a sea of compatibility issues). The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Viking Rage has the ridiculous, laughable price of around $9 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $9 asking price for this game could get you games like "Subnautica", "Far Cry 5" or "Europa Universalis IV". Quality, professionally made games like those are frequently on sale cheaper than this.
Stand 2019 leider zu viel bessere Konkurrenz, als dass ein Preis von 9€ noch gerechtfertigt wäre 3€ wären ok. Ansonsten solider Wave-Shooter mit passender Grafik. Äxte werfen macht durchaus Laune. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=XBQBA8P6hSc
las hachas se lanzan mal en quest 2. Ni n rebajas. No vale la pena
It is just VR tower defense game; you stand in a fixed position and kill trolls, orcs, and etc. that are attacking your village. Whilst the graphics are kinda cute, but it being VR-only game is a massive letdown for me. Although I still give it a positive review to it.
Great graphics but that is about it. Low grade wave shooter with more defence spots from 2017.
Currently this game doesn't work with the Quest 2; it isn't possible to move, so you can't get beyond the tutorial. Would love to see more of the game, and if the bug is fixed, I will certainly amend my review, but for the time being the game is broken,
Unplayable, constant crashes (like 5 - 10 minutes of gameplay before crash). Graphics look good. The game uses bows and axes (and others), so it's really difficult to play one handed (although you can win some stages throwing axes with only one hand). However, you don't need to move around "a lot", but you need to be up high (standing). VR accessibility score ----------------------- One-handed = 4/10 Wheelchair = 0/10
had to refund due to bad framerate on a 1080. Could've been decent but the game isn't optimized well.
çizgi film tadında viking konseptiyle VR bir yapım idare eder diyelim yoklukta gider
Viking Rage is a VR-focused action defense title developed and published by Arvur that places players directly in the boots of a Norse warrior defending their settlement from waves of invading creatures. Designed specifically for virtual reality, the game centers on physical interaction, motion-controlled combat, and straightforward survival mechanics. Rather than offering a sprawling narrative or expansive campaign, it builds its identity around the immediacy of VR combat—standing your ground and fighting off relentless attackers with a variety of medieval-inspired weapons. The primary gameplay loop revolves around wave-based defense. Enemies approach from multiple directions, and players must react quickly using axes, bows, bombs, and elemental traps to prevent them from breaching the settlement. The tactile nature of VR is central to the experience. Throwing an axe requires a physical motion, drawing a bow demands steady hands, and activating traps involves deliberate gestures. This hands-on design gives the combat a visceral quality that traditional flat-screen action games cannot replicate. In its strongest moments, the game succeeds at making players feel physically engaged in battle rather than passively controlling an avatar. Weapon variety adds a layer of tactical choice. Axes are useful for close-range encounters and can be thrown for ranged attacks, while bows provide precision from a distance. Bombs and elemental traps introduce crowd-control options that help manage larger enemy groups. Although the system remains relatively simple, the need to juggle different tools as waves intensify creates moments of tension. Boss encounters punctuate the standard wave structure, introducing larger enemies that require focused strategy rather than simple reaction speed. Visually, Viking Rage adopts a stylized low-poly aesthetic. Characters and environments are constructed with clean, simple geometry and bright color palettes rather than high-detail textures. This choice helps maintain performance in VR, ensuring smoother gameplay across a range of hardware. While the art style may feel minimal compared to modern VR titles, it has a playful charm that aligns with the game’s lighthearted interpretation of Norse mythology. The environments, though limited in scope, provide enough thematic consistency to reinforce the Viking setting. However, the game’s simplicity can also be its limitation. The wave-defense structure does not evolve dramatically over time, and enemy variety, while present, may not be sufficient to sustain long-term engagement. The addition of mini-games and challenge modes attempts to diversify the experience, but these segments often feel like extensions of the same core mechanics rather than entirely new gameplay layers. For players seeking a deeper progression system or extensive content, the experience may feel repetitive after extended sessions. Technical performance plays a crucial role in any VR title, and Viking Rage generally benefits from its streamlined design. The reduced graphical complexity helps maintain stable performance, though occasional control quirks or tracking inconsistencies can interrupt immersion. Given its release period, the game reflects early-generation VR design sensibilities, which may appear less refined compared to more recent VR combat systems. Ultimately, Viking Rage delivers a focused and accessible VR combat experience rooted in physical interaction and Norse-themed defense gameplay. It excels in providing short bursts of engaging action, particularly for players who enjoy the novelty of motion-controlled weaponry. While it does not offer deep progression systems or expansive content, it stands as a straightforward VR action title that prioritizes immersion and simplicity over complexity. For VR enthusiasts interested in light, arcade-style defense gameplay with a Viking twist, it offers an entertaining, if modest, battlefield experience. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Brut@l | $9.5K | 167 | 75% | $2.99 |
| Fire at Campsite | $9.5K | 57 | 82% | $5.99 |
| ToriDori | $9.5K | 216 | 95% | $3.34 |
| This Curse Is Metal as Hell! | Kusodeka Bayashi | $9.5K | 153 | 99% | $2.99 |
| The Queen of Phalli | $9.5K | 50 | 90% | $9.99 |
| Amberskull | $9.5K | 94 | 84% | $4.99 |