
Vigil: Blood Bitterness plunges you into the dark and disturbing story of an ancient civilization where you must reveal the secrets of your past and exact revenge on the Evil destroying your universe. Ritualistic killings and blood lust blur the line between your own kind and the Evil you seek to annihilate.
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Vigil: Blood Bitterness plunges you into the dark and disturbing story of an ancient civilization where you must reveal the secrets of your past and exact revenge on the Evil destroying your universe. Ritualistic killings and blood lust blur the line between your own kind and the Evil you seek to annihilate. Your ultimate goal is to free yourself from this tormenting place and understand the origin and the purpose of this never ending Evil.
Vigil is a stylized gothic horror adventure game that uses black and white imagery similar to Frank Miller's Sin City™ to create a unique visual that draws you deeper into the gruesome world of your character, Dehon. Avoid deadly traps, solve puzzles to unravel your past, and even devour the faces of your slaves for sustenance towards your ultimate goal of freedom.
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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stylish and surreal short adventure. A really unique setting, with obscure and very esoteric lore. You may feel a little lost and stuck sometimes, so be not ashamed to check a guide if you need it. The dark narrative and atmosphere make for a very oppressive but enjoyable experience. So sad it was never continued.
Это претенциозное псевдоинтеллектуальное гуано попало на стим во времена Greenlight. Когда любой высер имел возможность попасть в магазин без особой проверки качества или адекватной оценки. Играть не стоит хотя бы потому, что просто непонятно зачем я это делаю. И ещё один жирный минус, так это секс с возможностью вообще запустить этот кал. Хорошо, что мне досталось по дикой скидке в бандле когда то. Не прикасайтесь к этому шлаку ни в коем случае.
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Trends
Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just don't
I honestly and desparately tried to play this game ever since I saw it the first time. It may be due to my inborn stupidity or for any other reason: I did not manage to get it work. The graphics are awful - not awesome - and are a real and violent insult on Frank Miller and Sin city (including all sequels). I am meanwhile 48 of age an started playing PC Games since 1983 (Digger) but this is defnitely takes the biscuit.
Starts in an old weird resolution that breaks all your open programs locations. Sounds are all staticky. No idea wtf I was playing.
i wanted to like it ='''''(
boring
Unspielbar... Ein "Spiel", das wirkt wie mit Windows-Paint gemacht... Von bald 150 Spielen in meiner Bibliothek ist das das schlechteste... das ist so schlecht, dass ich mir das sogar gemerkt hab, obwohl ich es vor paar Jahren nur 20 Minuten angespielt habe und lachend wieder deinstalliert habe.
Tags: Adventure - P&C - Point & Click Additional Tags: Delete Local Content & Delete from Library TLDR: Game is broken. Executable redirects to store page for RIP-Trilogy. Game was a unity-engine looking poorly scripted mess when it did work. Tried it on my laptop when I got this out of a bundle, you had this ghetto catlevania protagonist in some unity-looking black and white décor and the camera would switch angles automatically on you depending on where you were in the scenery like the old Resident Evil games used to do. There wasnt a whole ton to do either, mostly click on hotspots, I vaguely remember a rather mindless puzzle about having to click on braziers to light them on fire to open a door? Seriously, if dev wants to keep his bad game to himself and no longer share it with his customers then we are no worse off and making the game's executable behave in that way I find is full of spite. Good riddance to the developper.
Looks great, I really like the art style, but actually playing the game is infuriating and not really worth it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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