
Vigil: Blood Bitterness plunges you into the dark and disturbing story of an ancient civilization where you must reveal the secrets of your past and exact revenge on the Evil destroying your universe. Ritualistic killings and blood lust blur the line between your own kind and the Evil you seek to annihilate.
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Vigil: Blood Bitterness plunges you into the dark and disturbing story of an ancient civilization where you must reveal the secrets of your past and exact revenge on the Evil destroying your universe. Ritualistic killings and blood lust blur the line between your own kind and the Evil you seek to annihilate. Your ultimate goal is to free yourself from this tormenting place and understand the origin and the purpose of this never ending Evil.
Vigil is a stylized gothic horror adventure game that uses black and white imagery similar to Frank Miller's Sin City™ to create a unique visual that draws you deeper into the gruesome world of your character, Dehon. Avoid deadly traps, solve puzzles to unravel your past, and even devour the faces of your slaves for sustenance towards your ultimate goal of freedom.
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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just don't. Even if you do actually manage to get the game running, the game itself is garbage. It feels more like a mediocre student project than an actual published game. [b]Controls: Garbage.[/b] Point-and-click movement with fixed cameras is always questionable, but in Vigil it is unquestionably a nightmare; the camera frequently switches to reverse shots that cause you to click back in the direction you came. It's even more frustrating in the last two acts when [spoiler]timed elements are introduced[/spoiler]. The transition areas between cameras are often small, forcing you to "search" along an edge of the screen until it finally switches. The character does no pathfinding - it always moves in a straight line to the clicked point, so going around corners is a chore and you get stuck on obstacles. Interactions are slow and uninterruptible. [b]Gameplay: Garbage.[/b] No save system (unless you consider the acts "checkpoints") means lots of repetition, made worse by long load times. Puzzles are either really obvious or so obtuse as to be hopeless without a walkthrough (lots of unclear cause and effect). Unskippable dialogue boxes slow things down. There's no sense of progression or accumulation of skills/knowledge; the only generally-consistent mechanic is doors, everything else is some weird one-off mechanic that you struggle to figure out and that never comes up again. [b]Narrative: Garbage.[/b] Environmental storytelling completely eschewed in favor of tedious text dumps. Minimal plot/character development, no coherent theme/message. It is made obvious pretty early on that [spoiler]you're the bad guy[/spoiler]. The ending is incredibly disappointing; it's literally just [spoiler]a blank video with some voiceover[/spoiler] that tells you [spoiler]you're dead (but like for real this time or whatever)[/spoiler]. Also, typos all over the place. [b]Visuals: Actually okay.[/b] The minimalistic style of the 3D visuals is tonally spot-on and character/environment designs are solid. Too bad you can't enjoy them in any resolution above 1024x768. Some issues with visual language inconsistency, but that's arguably a game design problem. UI/2D design is pretty atrocious though. [b]Audio: Garbage.[/b] The small number of music tracks and audio cues quickly become repetitive and annoying. Audible popping when music/sfx are abruptly stopped or switched.
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Trends
Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vigil: Blood Bitterness, known as Vinci instead of Vigil at some point, it a point'n'click adventure game by French indie studio Freegamer. Came out in 2006, I think. It was actually supposed to be part of episodic series. As you see, it never got past Episode 1. The setting of the game is about the cultists vs The Evil. So it's cool. That's as much as I am going to say, enjoy the rest. Sorta. Technical awfulness aside. To launch the game you actually have to 'activate' RIP - Trilogy game's demo. No idea how this is related, but it's an epic fail, yes. Since I couldn't find demo on Steam store itself, I had to use a link off Steam Database site, search for AppID 2560. Then you will be to launch the game, even if Steam ends up doing nothing on demo download command. Then I think you should pick resolution in the middle. Not sure of this tho. Then here is another trick. You can change between Windowed and Fullscreen with Alt+Enter. So, the cutscenes, including text clues, don't work in Fullscreen. However, in Windowed mode the game goes into widescreen mode. Widescreen in a sense that it cuts space that is above and below which makes it impossible to advance through some screens of action. So you want to switch between both, with it reseting to non-widescreen when you go in and out of game's menu. And even then, it can randomly freeze on black screen while doing so. So the game is incredible pain in the butt to play and you should watch walkthrough on YouTube instead. Frankly, it's not that good of an adventure game either, but yeh.
Avoid... it's garbage. Look up a playthrough of it, you'll see you're not missing much for not being able to purchase it. This game had potential by the looks of it, but lost it the moment it took its first breath. Nothing makes sense, you have to figure out the controls yourself, you make one mistake and you have to start the level over. It's dull, it's dumb, creative, but it's like biting a sandwich of ash, crap, and old people sweat. If you see this game in a pack, avoid buying the pack as you'll be stuck with this game. If you want to remove this game from your library, be sure it's not tied to a pack you bought it with or you'll lose access to those games as well! ----- Check out more games I see that deserve more attention from my curator group: [url=http://steamcommunity.com/groups/BPUGL]BluePaw's Underrated Games List[/url] Join and/or follow if you wish.
The atmosphere built by the lore, music and visuals is pretty damn nice; However the gameplay and technical aspects are pretty damn bad. You may see many reviews mentioning that the game doesn't start at all, that's because license assigned for a game is not based on just purchase, but you need to at least try installing some f***ng demo beforehand, so it actually assigns correct license for your full game, so that's a first I've seen. One thing this fix doesn't solve is a headache of technical issues throughout, first is the nonexistent setings, just 3 resolutions to choose, the last one being completely broken, hiding subtitles, leaving you with some low res BS. Second is important videos that should play and give you clues - well, f**k you, if you have a newer PC, those just refuse to show visuals, and everyone is doing whisper speak, instead of speaking english. Then there is changing camera like in Resident Evil, but you move with mouse, meaning that you can click on a ♥♥♥♥♥♥♥♥ chasm and die, making you repeat the act. Lastly there are bugs that softlock your progress, I for example couldn't open the bookshelf in Act 2 at any point. Since it's a point'n'click game, I watched some dude who played it on an old rig in 2011 with all videos actually showing, and I'd suggest anyone interested do the same. The setting is kinda weird, almost EYE Divine Cybermancy weird. Some citadel of grand masters of their chaos religion, operating in space and commanding slaves, when a force they call evil started striking them down, flipping the power dynamics on their head. Visuals are 2-tone, something like Fotonica or Music Machine (second also being a weird adventure game). Music is minimal and ominous, fits the setting. The story itself is not really amazing, the focus is mostly on lore and worldbuilding, the whole thing lasts like half an hour, if it's not breaking for you of course. PS They mention "Sin City" in the visuals description, and list "Set up multiple player profiles" as a feature worthy of note XD
Big DO NOT BUY. When you download and attempt the play the game, it makes you go to a Steam page to download a Demo for a different game before you can even start playing Vigil! Steam should not allow this, but they don't care. If you do get the game to start, none of the videos works. Complete waste of money.
Awful. Broken FMV's, terrible gameplay, inexplicable deaths, no development support. AND YOU CANT EVEN START THE ♥♥♥♥♥♥♥ GAME WITHOUT (acting like) DOWNLOADING RIP TRILOGY. These devs can go ♥♥♥♥ themselves, whatever they're doing with their lives.
Basically Unplayable, none of the cutscenes work, and havent in the 7 years I have owned it.
[quote]If you would like to read more of my reviews, check out and follow the [url=https://store.steampowered.com/curator/27264611/] 𝓕𝓾𝓷𝓴𝔂 𝓙𝓪𝓵𝓪𝓹𝓮𝓷𝓸𝓼 curation page [/url] as well as [url=https://steamcommunity.com/groups/FunkyJalapenos] joining the Steam group[/url], feel free to say Hello to the community on the Discord server! [/quote] [h1] ▀▄▀▄▀▄ Vigil: Blood Bitterness ▄▀▄▀▄▀ [/h1] [u][b]TL,DR Review[/b][/u] I'm still not sure what to make of Vigil, it's still a mess but at least it's an [i]interesting[/i] mess. [u][b]Full Review[/b][/u] I got Vigil: Blood Bitterness years ago when it was part of a bundle that included Gumball (or Gumboy?) Adventures and some other games I don't remember that the publisher Meridian 4 put together. So naturally in 2020, I was curious to revisit this from the last time I tried to play it. This was perhaps the greater challenge that awaited me, to actually get in-game and eventually find out how to see subtitles and in-game videos. I created a guide for those few who own this and dare to find out what this game is about and I will say that I've never encountered issues with any PC game like this in my entire duration playing PC games starting back on Windows 3.1. https://steamcommunity.com/sharedfiles/filedetails/?id=1972920885 As for the game itself, you play as Dahon who's entire family is trapped in a palace in the void by the embodiment of evil. Your father dies before you, you swear revenge but then also eat the face of one of your brothers after you murder him? At least that's about as much as I could gather through trial and error while throwing in the towel in the middle of the 2nd act. I suspect you play as a crazy guy but I was only able to figure out and find fixes for this game while playing through what I could, when you consider that everyone in the game speaks in a foreign language, it's kind of a miracle I was able to find out this much. The game is a point-and-click.....adventure in a 3D space with overhead camera transitions. It works ok enough once you get through most of the issues but the game portion is trying to solve obtuse puzzles. This game uses so much symbolism for everything that you can't tell when part of the levels are relevant on what you're suppose to do. This game just drops you in once you start an act so it's a cycle of cause and effect with deaths and reloads sprinkled in. It's as terrible as it sounds. I can't say that Vigil: Blood Bitterness is a bad game on its own, the story seems something akin to what Tale of Tales would put out so maybe there's something there through interpretation...or something. What I can say it's a bad experience for all the issues I've mentioned above. You can't buy the game on the Steam store anymore which is probably a good thing. I wish anyone who has the game and wants to proceed with the best of luck, perhaps your patience will take you farther than I was willing to endure.
Can't even launch.
https://youtu.be/A8skXDhP92g After having to download a demo for a different game in order to make this work, I was already feeling the bitterness. Drawn in by the interesting high contrast art style, this hot mess of a buggy game fails to play it's videos and offers nothing but frustration.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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