
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да
its go
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
#parkour
GOOD 이지만 언리얼5는 취향이 아니기에 암튼 굿
Didn't like it at first but it grows on you, the dive mechanic is interesting and mixes well with the rest of the parkour features, levels feels like bhop/kz maps straight out of cs:source with liminal visual that feel immersive, it's a cool ass game overall expecially if you like first person platforming. A steal for it's price
Just beat all the main game gold times. What an amazing pieve of videogame. I'd recommend just getting through a first time while taking your time, appreciating the music, the decor, the characters, before starting to chase time.
J'ai rien compris. 10 points pour Gryffondor !
sensacional. a ambientação brutalista faz com que você entenda a sua própria irrelevância perante ao todo e ao sistema. tudo é.. igual. não tem como citar referências no ambiente. a individualização não existe. somos todos parte de uma coisa só... vale dizer que esse foi único jogo que aumentei o volume da música ao invés de diminuir, bizarro voltarei aqui depois de platinar.
- 已經好耐冇試過有一隻game可以令我玩足全日,上一隻已經係dishonored系列。 - 藝術風格, 我會評分 100/10 ,因為比到Source engine 既感覺我,例如 Half life 2同 Gmod. 喺一個幾乎冇人(有npc) 既超大城市周圍走,個感覺真係好正。 - Gameplay (最核心) , 評分10/10, 真係好smooth, 無咩好挑剔既空間,如果 牆邊走,同爬牆要手動,成件事會好地獄。 - 收集 , 主要係解鎖 B side 關卡,B side 難好多,甚至有啲我覺得設計得普通 例如 下水道 同 有電筒果關,甚至有一關係有啲恐怖game feel. 我幾乎有大半自己搵到,剩得果啲唔睇攻略係難搵。 - 重玩性, 極高,甚至對我一個 成就狂人,100%就刪game 既人都一定會重玩,原因係可以挑戰自己既最佳時間之如 最重點係有workshop, 可以玩其他人整既地圖。 總評分 9/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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