
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
kryt9k
cant play for more than like 30 mins without my thumb cramping 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Straftat mentioned?!
yes
You run through brutalism in a lonely journey until you realize you run through yourself. Technically short, but how much time you'll put into it depends on you. Even after beating all stages, it allows a decent amount of exploration for the explorers. It has screenshot candy for those with a soft spot for brutalism, liminal and dated 2000's landscapes. It has leaderboards for those who wish to hone their skills and climb the ranks. But this is, in the end, a lonely journey. I find it relaxing, meditative and introspective to dash through these along the calm soundtrack. You can really just play for fun and let your soul sink into the drenching atmosphere. No notes, buy it and play it.
There is nothing else out there like this game, except for BABBDI and STRAFTAT. It works very well as a companion piece to those games. I would recommend playing all three, potentially in the order they were released, for a more complete experience. You will not find other games out there that do what these titles are doing, which is a testament to the designers’ originality. You will encounter unbelievably vast brutalist structures, intimidating because they almost shrug off your attempts to conquer them at first. Many of them will seem like unreachable skyboxes. However, nearly all of them can be scaled and explored, which is nuts. With time, you’ll reach them all. My only real criticism of VHOLUME is I do kind of wish the game was totally open world. However, that could have introduced some weirdness to the time attack style level design. Also, it may have disrupted the dreamlike flow that this game eventually takes on—it is supposed to feel disjointed and almost impossible in its layout, not unlike a dream. There is one moment in this game that will stay with me for a long, long time. It happens in the level apogee01. Just don’t stop exploring this area after you find its exit. Restart, and keep climbing up. It’s beautiful—hard to describe even. A weird, sublime combination of music and visual splendor that brings you into a section of the game where the unrelenting architectural brutalism finally gives way to something genuinely gorgeous. To me, it felt like this was someone’s cherished hometown or city, left behind mid construction—for reasons that are clearly never going to be fully explained. Or maybe this area is somebody’s fading memory of home? Unclear, but maybe that’s the point. It’s an unforgettable level in a great game.
10 жопных тяг из 10
Even if you do not like speedrunning or platforming, this game is still very very fun. It is a forgiving movement system so you can enjoy exploring without getting stuck or repeating too much. The vibe is impeccable. Great atmosphere!
Lots of re-playability, looking forward to exploring workshop maps to see what the community can make to take advantage of such amazing movement mechanics. Hope more core content does get added, but even at full price this game is already a bargain.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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