
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER satisfying movement, and the levels are super atmospheric and very well designed. the flow of the levels are very intuitive 90% of the time, and the brutalist aesthetic is very cool and well detailed. and did i mention the movement? SO addicting. i love the co-op too, racing your friends is very very fun. for a game that just released, it's already very feature packed. buttery smooth multiplayer support AND easy workshop support, which i can admire heavily in a world of barebones 2 dollar dlcs and random updates to finish the game post-launch. only gripe with this game is that it's a little short. only about a dozen or two levels in the main story, with one b-side level for each. i think even at launch this game is a really neat experience, but it'll REALLY come into its own once the workshop levels really start kicking in. there's already a really great handful of workshop levels, so it's definitely worth checking out once you've found all that the base game has to offer. also! not for nothing, but i think there should be at least one stock dance/taunt you can do in multiplayer. i think this game could use a taunt button. :] 8/10 very smooth game!! i look forward to seeing how this game turns out in about a year's time!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная игра с невероятным лиминальным вайбом, превосходным мувментом и отличным звуковым сопровождением. Министерство одобряет
Some of the smoothest, most fun parkour/movement physics of any game I've played. Super cool dystopian atmosphere with an amazing soundtrack as well.
There is such a beautiful atmosphere to this game. Memories of old Source engine games, dreamlike and sorta post-apocalyptic. But definitely its own thing, original and mysterious. It feels highly rewarding to glide through levels. You have to work at it a bit, but eventually you pick up on certain combos and techs. You will find that the maps reward creative approaches to movement. Mechanically it is not so difficult as I feared it would be. It's pretty accessible to people (me) who don't play a lot of technical parkour games/surf etc. It's not too complicated but it's clear that the skill ceiling goes very high. There is an amazing flow-state/video game high that you enter as you try to complete the time trials. I love this game
只会滑铲,滑铲跳好秀啊好秀啊
juegazo, vale la pena totalmente mi unica critica es que a veces no guarda las partidas o tarda pero supongo que lo arreglaran pronto
Pure embodiment of nostalgia and isolation. A rare combination to get right. Usually tried through horror games like backrooms and subliminal. However, this game gets it. There is no horror aspect. Yet every time I play I'm met with a feeling hard to describe. My body's only reaction is goosebumps. For a game which the whole premise is slide and jump here and there, it does so much more with so much less. Came for parkour, stayed for the comforting eeriness that is both familiar yet strange.
its what ive always wanted.
The movement in this game is incredible. To me it feels like someone was a big fan of the way movement felt in Mirror's Edge Catalyst, which was fast and smooth once you knew once you were doing, and was easily exploitable even by casuals for getting out of bounds. There's also a bit of the feeling of Mirror's Edge speedrunning glitches like wall boosting and kick glitching with the way you gain speed from wall jumps and can also do straight horizontal wall jumps by doing a slide jump off the wall. The parkour is tied together with a deceptively simple slide jumping/bunnyhopping system that lets you gain speed basically any time you're on flat ground, which is a ton of fun to get good with and try to squeeze into as many jumps as you can. The level design overall is fantastic and is entirely sight-readable even if you're trying to go fast. It's great with light cues and putting the way forward in interesting directions that manage to flow naturally. There are so many paths through the level and it's a lot of fun to run levels over and over finding the optimal route. The movement feels so free and expressive. There's lots to explore as well, with B-side levels unlocked by finding a well-hidden collectible in each level of the normal campaign, and lots of NPCs hidden away that just say some nonsense and have an achievement tied to finding them all. One of my favorite things in the game is the character's breathing. If you stand still, they start breathing in a consistent sort of way. Maybe 2 seconds in, 1 second hold, 2 seconds out, 3 seconds hold, and repeat. While the game's overall focus is on going fast, some of my favorite moments in the game have been when I stopped, took in the architecture of some weird building or hallway, and followed my character's breathing. Overall highly recommend especially at the price. Even if you just ran through the levels and didn't try to improve your times or explore at all, the movement systems and level design are exceptional and worth experiencing if you like parkour games at all.
tons of fun. incredibly smooth. a little on the short end re: the main levels and i don't think the level visuals / variation are nearly as compelling as STRAFTAT but it's still a great time and the discord has some really cool helpful stuff regarding custom content.
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Players by region
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