
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best FR #71, worst UK #85 · 3 markets collected
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fast paced, very beautiful, i hope they add way more levels
i have a top 100 time on community map "pisscon27" if you like movement games and want to devote time to speedrunning levels this is a wonderful time sink. I don't think there's really enough here to justify the price unless you're the type of person who's willing to devote the time to be good at something like surf but if you are that person this game is a goldmine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Basically, it's just Gmod parkour.[/h1] Wall running, bunnyhopping, sliding are all here. Lots of more niche tech, too. Most is required for optimized runs on certain maps. The Original Game Soundtrack by 1000 Eyes and Konstantin Schimanowski is pretty good, varies from very zen inducing to slightly unnerving. This helps with both map atmosphere and sucking you into the zone as you try to optimize your time on maps. Some are slightly annoying after 30 minutes, be aware. The overall map design is fine, but the later levels hinge on certain world objects a little too much, including big fans, moving platforms and vents. People hosting online sessions tend to gravitate towards the maps without these mechanics, and at most, vents. Most of the maps are pleasant to look at if you have a taste for brutalist architecture. Many of the Side B maps do not measure up. Online lobbies exist. Amazing community except for when they kick me for being too funny or better than them, even marginally by as little as 1 second. I let this feed my ego.
Holy mother of ♥♥♥♥ this is peak. I am an absolute sucker for games with good movement tech like ULTRAKILL or Titanfall 2 and I can say with utmost confidence that this ticks all of my boxes. Bonus points, it runs great on my piece of ♥♥♥♥ laptop. Sure sometimes it dips below 144 to maybe 110-130 ish fps but that's only on a handful of levels. Could run better with some optimisation tho 10/10, pick up NOW.
Really bad game design tbh. whole game is about going fast but the game is consistently the most beautiful thing ive ever seen making me stop and stare, preventing me from going fast
best kz game since kz
Very nice world to jump around in. Please add an option to turn off the kill boxes. Some of us just want to explore. They will often kill you when you are in a very recoverable position with just regular wall jumping.
Peak
omg
I jump and I wonder, what could it all mean? What is life? Tragedy or relentless suffering amongst the backdrop of beauty? Are we prepared for our departure?
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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