
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best FR #71, worst UK #85 · 3 markets collected
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly it's just a lot of fun and with the soundtrack? simply outstanding!
QUAKE 3 defrag nostalgia with "mirror's edge" movement and sound atmosphere. simple and amazing dynamic journey. half life strafe?!)
Фанаты мегаструктур будут в экстазе На первый взгляд игра про спидран паркура, но как только вы будете внимательнее осматривать окружение - вы наткнетесь на нечто большее: давящая атмосфера мегаструктур, созданных будто из воспоминаний человека, испытывающего от ужас; из NPC, которые готовы сказать вам пару фраз, отражающих их текущую жизнь; из целых скрытых локаций, созданные не для нас - мураьёв, а для какой-то другой непознаваемой цели
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GG!
Je pose 2 seconde ma souris couverte de sueur, quel kiffe ce jeu, on pose son cerveau et on fonce à travers des niveaux qu'on ne connaît pas. Le jeu est extrêmement permissif, l'objectif étant le speedrun et non être capable de réussir un saut au pixel près (du moins au début), facile à prendre en main et dur à maîtriser comme tout bon jeu et avec le fun intense en plus. Au niveau de la physique on sent que du chemin a été parcouru depuis Straftat. Les plateformes nous tombent sous les pieds et on sait presque systématiquement où foncer grâce à un level design aux petits oignons. Je suis très fan de la DA, j'aime le brutalisme et c'est ce qui m'avait attiré avec Babbdi, le soin apporté aux détails, les petit secrets cachés, les niveaux B side... J'aime beaucoup cette liberté accordée dans l'exploration et déjà présente dans Babbdi, on nous permet de casser le jeu, de passer derrière les textures et ça rappelle l'émerveillement de l'exploration quand on arrivait à faire ça sur les vieux jeux aux débuts de la 3D. Seul bémol que je pourrais adresser c'est la facilité avec laquelle le chrono or est accessible, j'aurais aimé qu'il force les joueurs à réfléchir autrement au niveau plutôt que de bêtement récompenser le fait de foncer sans erreur. Un gros coup de coeur, ce jeu est tellement agréable et fun.
Ci sto giocando solamente da poco tempo. Ma porca miseria che droga! E' un gioco semplice, lo sono anche le meccaniche, eppure sa intrattenere!
nepo bist du da drin?
good game, but extremely short this game has a lot of potential to replace subway surfers for my ADHD brain while i watch youtube on background, but sadly i completed all levels on gold and beat all the b sides and now there is nothing to do. the dev should totally make this game infinite (or add like 500 levels like in straftat) so i can play it forever
really relaxing
Look I love this game a lot, its a great parkour game to play on the side while listening to a podcast etc. But I have a serious grudge against some of these Official maps. Some are sooooo damn unreadable, this ♥♥♥♥ is a parkour game, not a open world exploration game. PLEASE make it clear where the exit is and make the path at least a little clearer on some maps.. yes of course the path doesn't need to get handed to you, but some of these maps genuinely make me want to end myself..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 4 | 100% | $4.99 | |
| $64.8K | 150 | 87% | $19.99 | |
| $23.1K | 90 | 71% | $11.99 | |
| $5.9K | 31 | 97% | $7.99 | |
| $3.2K | 18 | 89% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $455.8K | 2.6K | 92% | $4.99 | |
| $455.7K | 721 | 96% | $14.99 | |
| $455.7K | 13.8K | 83% | $0.99 | |
| $455.5K | 872 | 73% | $24.99 | |
| $456.3K | 3.5K | 88% | $6.99 | |
| $455.3K | 3.9K | 94% | $4.49 |