
From nobody to famous game producer in 3 years: that’s the journey you will live! Experience the trials and tribulations of game development in this life simulation game: live through the process of founding a small team and learning how to work together to develop a successful game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久没玩的原因是因为,这款游戏对于刚接触这种游戏类型的我来说很新颖,但是实际上并没有很多的选择余地,剧情实际上也很短,可持续游玩性不佳,属于第一周目过了之后很难让人提起继续游玩的感觉。很多增加游戏娱乐性功能有,比如人际关系方面的功能,但是细节不好,反而让我感觉不如把这些精力去打磨本身的游戏制作人的这个内核玩法。如果想要购买游玩,基本上是在给国产游戏发展的情怀买单,甚至买单还没用,满足自己罢了,这个题材很好,但是牌出的不好,游戏玩法限制了题材发展。
报玩,别买,剧情一言难尽,游戏性也就那样,猫猫那么可爱我都不想给好评。
2023.12.18 目前1年11月,没什么恶性BUG[spoiler] (但有控制台报错) [/spoiler] ;故事剧情算是写了点东西出来的,全都是梗,看得有点尬;重复度高;开局引导不足,容易只去打工不干正事;需要及时手动保存,免得资金归零暴毙[spoiler] (虽然有自动存档)[/spoiler] 。总评一般,价格合理,非休闲玩家勿入。 ------------------------------------------------------------------------------------------------------------------ 2023.12.19 已经2年12月,开始了展台任务,碰到了恶性bug[spoiler]员工调岗,控制台跳KEYWORD没了,导致整个项目崩了,大退没能解决问题,有影响游戏性BUG好评就没啦[/spoiler]看评论说似乎不更新了,那就不推荐了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目通关大概花了13小时, 本人也算是个强迫症, 也用了不少了的save and load 大法 总的来说, 养成框架算比较全面, 就是这个游戏的节奏, 剧情, 甚至bug 都会让人觉得可以更好, 或者有种莫名的怒火 先说Bug - 有时候会卡bug 然后点不了, 全程出现了5-7次, 有一次比较严重的是玩到一半突然就开始了新手教程, 然后因为饱食度是100, 所以点不了底下的确定, 因为教程限定了可以点击的位置。 之后只能靠读取最近的存档才能继续游戏 然后剧情也很破碎, 例如中途同居女生搬离了, 可是之后的剧情(北少那边)和中间的互动没有因此而发生变化, 有一种去了元宇宙的感觉 小游戏也比较单一, 例如宠物小游戏, 真心希望可以有跳过的选项 节奏来说, 比较慢而且重复而单一 细节方面就不说了, UX界面总有一种为什么这么用户不友好的感觉, 我到底创建了多少个游戏, 因为维护好游戏还是继续开新游戏, 也没有特别好的指引, 有一种反正冲冲冲点点点完成周目就完事了的敷衍感觉 当然, 打折的时候游戏不贵, 也是对得起这个价格的, 就是剧情偏向平淡, 如果期望值高的请三思
房租来的猝不及防(刚刚把钱买天赋点....),没有存档,白玩一小时。 游戏bug还是有一点多的,一旦卡bug就要重新退出读档,很麻烦。 有些地方对话过于重复,跟别人聊天永远都是那么几句话(人物描写过于苍白片面),无法跳过重复对话和游戏教程。 [b] 提供一点前期思路,可以不停的外包项目,饿了也不用管,不开心也不用管,不干净也不用管,一直赚钱,住医院只要花费3000就可以补充满四维,赚的钱只会越来越多。 [/b] 绝大部分食物都是吃一次加满,价格相差太大(饮料完全没有必要了....又贵加的又少),还有中后期过于重复的问题(其实前期就已经很重复了)
이 작품은 올드보이 입니다 초반에는 한턴 한턴 소중히 보내면서 체력관리 파라미터관리 돈 관리 시간관리를 하며 밥 먹고 일하는 액트 하나하나가 중요하지만, 후반으로 가면 갈수록 점점 단조로워지고 힘들어집니다 결국, 주인공은 방 안에 갇혀 가장 싼 핫도그를 하루 두번 먹으며 연명합니다. 심지어 밖에 나가 운동하고, 씻고, 게임을 하는 대신 한번 쓰러져 돈 내고 병원가서 부활하는게 더 효율적이게 됩니다. 중간중간 부모님께 대북송금 해 줘서 독립기간 유지만 해 주면 됩니다. 밥 먹고 공부하고 개발하고 쓰러진다음에 부활하고 자고를 리얼타임 6시간 정도 반복하면 이 게임을 클리어 하실 수 있습니다!! 하지만 실제 개발자의 모습을 보고 고증을 지킨 게임 인 것 같아, 슬픈 느낌이 들게되는 게임입니다.
两个字,无聊
游戏总体而言还算行比较丰富,除了有些夹带私活和一些小BUG,最严重的就是吃饭闪退了,小制作些许可以理解。
说实话就是一个半成品游戏,剧情割裂不说,人物好感度对话极其重复,不管什么好感度去联系都是一样的问题;经营系统上,先不说平衡性问题,就说这个人物调度就极其糟糕,活干完了之后很多时间人是不会自动空闲的,管理系统极差,然后就是游戏维护,根本没有教学系统提示游戏需要怎么维护,以及维护和不维护的影响,也没有地方能显示广告宣传的效果,一塌糊涂。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $271.8K | 713 | 74% | $14.99 | |
| $60.5K | 266 | 88% | $10.99 | |
| — | 0 | — | — | |
| $0 | 489 | 71% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.5K | 1.1K | 88% | $2.99 | |
| $76.5K | 245 | 92% | $8.99 | |
| $76.5K | 1.3K | 63% | $3.99 | |
| $76.5K | 244 | 91% | $19.99 | |
| $76.5K | 186 | 72% | $12.99 | |
| $76.5K | 539 | 40% | $9.99 |