
Unshroud secrets hidden deep within the dark chambers of the god of shadow’s castle. Persevere through monsters and mysteries lurking in every corner. Prepare to leave camp and journey into the castle’s lonely halls by collecting resources and equipment to make it out alive.
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About
UNCOVER the mysteries surrounding the god of shadow, as you navigate the treacherous
corridors and chambers of his forgotten castle. Uncover the fragments of a key lost and
scattered throughout, to reveal what secrets are dwelling within the throne room.
PERSEVERE through many dangers lurking in every corner of the castle’s hallowed walls
using the weapons and tools at your disposal. Decipher puzzles created to prevent you
from continuing on your quest.
REGROUP and set up camps in safe havens, deep within the castle’s dark halls, where you can
prepare yourself for each adventure. Equip yourself with a variety of weapons and tools, go on
expeditions with your companions, and rest after each encounter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good sequel to the devs previous game Prodigal. Continues the story and world building of their other games and does a very good job. Interesting story, characters, and world. Music is fantastic and composer deserves a raise. Gameplay is also great. It plays like top down Zelda games like Prodigal, but faster and more actiony. Veritus is smaller, shorter and more focused than Prodigal, but still well worth it. I loved all their games so far and will be immediately buying the next one.
This is a "recommend" because I can't bear myself to give an actually negative review to this developer. But I just couldn't vibe with this one. The gameplay and story both start very slowly and confusingly - it feels like Prodigal (which I liked enough), but with less tight design, gamefeel, direction, and story. Mostly, I miss Curse Crackers! Guys, that was an all-timer.
REALLY good game. Banger soundtrack, good puzzles, and nice 2D zelda like combat! Feels like a hidden gem to be cliche.
Colorgrave made yet another fantastic game with a great mixture of combat and puzzles. Characterization, art, music, and atmosphere are all on point. You can tell that the team were really inspired to make something special here. While less open-ended than its predecessor Prodigal, it leans much more heavily into story and lore, much of which is quite compelling. While playing the previous game is not required to enjoy this game on its own merits, I strongly recommend playing Prodigal before this one. Not only does it provide more context and familiarity with the world and characters, it shows the the reason the main character goes on this expedition in the first place.
[h1]Mehr ein Spin-off als eine vollwertige Fortsetzung[/h1] Mit Veritus können die Entwickler von Colorgrave leider nicht zu den beiden Vorproduktionen aufschließen. Dieses mal bekommt man einen Dungeon-Crawler im Gewand eines Top-Down Action-Adventures. Die Spielbarkeit, das Artdesign und die audiovisuelle Präsentation entsprechen zwar auch hier wieder den hohen Standards des Entwicklers, aber das was „Prodigal“ und „Curse Crackers“ so toll gemacht hat ist eben auch die Erforschung einer überraschend umfangreichen Spielwelt voller Geheimnisse und optionaler Gebiete. Derartige Dinge sind im kleinen Rahmen zwar auch in Veritus vertreten, aber es macht halt einen Unterschied, ob man eine umfangreiche Oberwelt voller NPCs zur Verfügung hat, oder lediglich durch einen Dungeon kriecht. Erschwerend kommt hinzu, dass sich Veritus nur an Kenner von Prodigal richtet. Quereinsteigern sei von dem Spiel also abgeraten. Versteht mich nicht falsch, unterm Strich ist auch Veritus ein gutes Spiel, welches Fans des Entwicklers sicherlich Freude bereiten wird. Einen uneingeschränkt empfehlenswerten Überraschungshit bekommt man dieses mal jedoch nicht geboten. [h1]Pro und Kontra:[/h1] Pro: - Fans des Entwicklers erwartet wieder viel spannendes Sagengut - gelungene Spielbarkeit nach bewährtem Zelda-Muster - schöne audiovisuelle Präsentation im Stil des Game Boy Color Kontra: - die Handlung ist nichts für Quereinsteiger und setzt Vorkenntnisse voraus - der Umfang ist deutlich geringer als bei den letzten beiden Spielen - ist eben ein Dungeon-Crawler und lässt somit gewisse Erkundungs-Elemente vermissen
I like the first one (Prodigal) alot more. felt more cozy like your choices mattered more like in a life sim, this one? its still good just the puzzles in this one a bit harder than the first game. and it feels more linear and minus the life sim parts that was in the first one since the main character is more grown up now to continue the story. idk if ima finish this i may come back later.
I was brought here from youtube, from a video about under recognised steam games. Very glad I was. This game is a gameboy game that never was. I captures a wild sense of adventure I haven't felt from a game in a while. Everything has a wonderful sense of magic and mystery. 10/10, I'm in the middle of playing and will continue. Updated: after completing the game and getting the bad ending I went to investigate if there was a way to fix it. Only to be told to replay the game again. Piss poor game design. If you're going to put a bad ending in create a return point BEFORE the point of no return. Don't slap us in face and say, "You failed, play the whole game again."
Un juego para los fanáticos de los The Legend of Zelda de Gameboy Color, con un pixel art bastante bueno y personajes interesantes. Los puzzles en las habitaciones son buenos pero pueden llegar a volverse repetitivos pues el juego te da todas las habilidades del personaje casi al principio así que los diferentes niveles no aportan demasiada variedad. También, a diferencia de los juegos de Zelda, no hay un overworld sino que es un dungeon atrás de otro, solo conectados por un loby que no ofrece mucho. El juego empieza bien pero se va cayendo a medida que avanza; no estoy seguro de si recomendarlo o no. Definitivamente no es un mal juego, pero esperaba un poco más
This is exactly the kind of game for which I would like to be able to give a neutral review. This game has some positive aspects, mainly the way it presents itself : the music are very good and the game is very good-looking. The exploration and fighting gameplay is OK, but without anything special. It's basically a SNES/GBA era Zelda game. Because the areas are not that large, you can get used to hit every square of wall to search for secret passages. Most of the puzzles are quite accessible with a few being a bit more challenging. Most of the bosses are also pretty easy except at the end. This has been said in other review, but the crafitng system is VERY strange. You basically loot ingredients from mobs or chests, and then some of the NPCs in your camp can craft you food (which give you a buff depending on which type of food you craft) weapon, boots (which I assume is the armor ? I still don't know). The problem you have no way of knowing what are the actual stats or effect of a weapon or boots. Even you have crafted it, and it has automatically replaced your previous equipment, you don't know if you improved or not. So it's like the game want you to try different recipes and note the result, but at the same time it never tells you if your results are good or bad. It's very unclear to me what was the goal in this design. In term of story and how it is told, it didn't work at all on me. The game give you A LOT to read, sometimes in an English that is not that easy for a non native speaker. I ended up giving up that aspect completely and I stopped reading all the stuff, but this side is very subjective and it's probably possible to get caught up in the story. But I finally I need to vent on something, because I couldn't finish the game actually. At some point, you get stuck juste before a boss battle (which can be the last, but I'm not sure) and for some reason you cannot change any of your stuff at this point. And it is a very difficult boss compared to all the others. So I ended up kind of softlock with a crappy build (no healing, a useless passive spell) against a boss that can take half your life bar in one hit. So it is very frustrating, but also, I don't get it. Why implement all this crafting system, which push you to try things and sometimes fail, and then without any warning, take that away and lock you in a very hard battle possibly with an awful build ? So I honestly don't know if I can recommend this game. I guess if the aesthetics works with you, and if you manage to get cuaght in the story, you can have a very good time.
This was a fun little action dungeon crawler. A quick, fun, and full of secrets game. Very recommended .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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